\u201cOn the most casual end, people sometimes experience randomness as overwhelming or frustrating or arbitrary, and they bounce off the game as a result,\u201d Mohan told Game Informer. \u201cYou shouldn\u2019t feel like randomness determines the outcome. So, that\u2019s the goal in the coming year.\u201d
Mohan\u2019s statements reflect on Respawn\u2019s past design philosophy and changes throughout Apex\u2019s <\/em>four years, and the willingness to experiment with alternate game modes as seen in other shooter titles. VALORANT <\/em>found great success with its