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While I don\u2019t think Ronin reinvents the wheel, it has enough style and substance to make me feel like a slick samurai, and if that sounds fun to you, then it\u2019s worth a go. This blade needs sharpening You\u2019re a Ronin, a masterful samurai guided by your own destiny, embroiled in the real-life turmoil of Japan\u2019s Bakumatsu. This terrible period represents the final years of Edo rule, in which a Japanese civil war occurred between the Tokugawa Shogunate and rebellious forces. They clashed due to their opposing ideologies about Japan\u2019s self-isolationism from the rest of the world, and it was a brutal and bloody conflict. You come face-to-face with many historical figures in Rise of the Ronin, and it\u2019s a fascinating history lesson for anyone unfamiliar with the subject. It\u2019s hard to argue storytelling is Team Ninja\u2019s bread and butter, but Ronin has a few genuinely shocking moments that resonated with me harder than anything in the developer\u2019s previous games, like Nioh and Wo Long: Fallen Dynasty. Having said that, there\u2019s a strange ludonarrative dissonance in the story and gameplay that I just couldn\u2019t get over. Countless times, you face off with an adversary and chop chunks out of each other like a butcher prepping window offers, and when you\u2019re done setting each other on fire, you\u2019re best friends just one cutscene later.\u00a0 On the plus side, exploring Japan and the sad reality of war makes for a great deep dive, especially given your actions and decisions have a large bearing on how the story plays out. Your choices dictate your allies and enemies; it\u2019s chaos theory at its finest and a nice change from the usual plethora of arbitrary dialogue choices in other contemporaries. A cut above the rest From the early days of Ninja Gaiden to Rise of the Ronin, Team Ninja has always done one aspect of game development as well as anyone\u2014meaty, satisfying combat. Brutal slashes and strikes that give you strange, visceral pleasure, and you feel wrong for enjoying it. Rise of the Ronin is a natural successor to Nioh and Wo Long: Fallen Dynasty in many ways and is outright gruesome at times. The weapons are familiar, moving your character still feels like they\u2019re gliding around on ice like a majestic figure skater, and the difficulty is still a substantial obstacle. But this is a new franchise, and Rise of the Ronin is vastly different from its predecessors. Firstly, there\u2019s a real emphasis on verticality and assassination that lets you pick off lesser enemies with ease. Run along rooftops firing your ranged bow or rifle, jump off to land Assassin\u2019s Creed-like executions, or yank enemies up to you with the new dynamic Grappling Hook, Batman Arkham-style. On the ground, there\u2019s a beloved parry system that Sekiro and Wo Long players will be familiar with. By deflecting blows at the right time, you can weaken an enemy\u2019s stance before staggering them and inflicting massive damage. You\u2019ll need to become very proficient at parrying since enemies can demolish you with melee combos on any difficulty level. Yes, you read that right: Rise of the Ronin has difficulty settings. More than just a Soulslike In my eyes, the ability to change the difficulty level is a welcome addition. Many players don\u2019t consider\u00a0Ronin\u00a0a true\u00a0Soulslike\u00a0because of its difficulty settings, but they make\u00a0Ronin\u00a0the most accessible Team Ninja game in years. There\u2019s even a proper tutorial section before you get anywhere near an enemy\u2014compare this to\u00a0Wo Long,\u00a0which tears you to shreds within minutes of creating your character. There are plenty of other Souls elements woven throughout\u00a0Ronin\u2019s\u00a0design, however. Enemies respawn when you rest up, you have limited healing items, and there are tons of challenging bosses\u2014though few fights are memorable. In comparison,\u00a0Nioh\u00a0had epic, fantastical fights against fearsome mythical creatures, and even\u00a0Wo Long,\u00a0had epic boss battles\u2014the opening tussle with Zhang Liang, the showdown with the Blind Boy, and don\u2019t forget the hellish Lu Bu.\u00a0Ronin\u2019s\u00a0bosses don\u2019t hold a candle to Team Ninja's earlier work. But these unfavorable comparisons are soon forgotten. The second battles begin in\u00a0Ronin, I feel like I\u2019m one false move away from death. Learning attack patterns, parrying, and striking when needed is vital, and the sweet taste of victory never gets old. It\u2019s hilarious when I get humbled by a group of fodder enemies for not taking them seriously, and it always serves me right for letting my guard slip.\u00a0Ronin\u2019s\u00a0combat is satisfying and enjoyable for the most part, but I did experience lots of immersion-breaking moments where foes got stuck on the environment. Speaking of the environment, we need to talk about the open world itself. It\u2019s gorgeous, lush, and leans heavily into RPG tropes. The map is expansive and littered with the usual checklist of main story missions, side activities, mini-games, and collectibles. The much-talked-about\u00a0Sekiro\u00a0and\u00a0Ghost of Tsushima\u00a0influences are hard to ignore, but collecting cats, finding Shrines, and playing archery mini-games are fun through and through. It\u2019s an enjoyable open world, but it didn\u2019t feel like anything I hadn\u2019t played before. Out with the old? To say Rise of the Ronin is an identity crisis would be unfair. But the linearity of Team Ninja games gives its titles a sense of personality and a niche that few other developers fill. Ronin is far more player-friendly thanks to its abundance of quality-of-life features that casuals will love, particularly its customizable difficulty and accessible open-world design. There\u2019s plenty to enjoy here. The world itself is a delight, every combat encounter is a blast and gets more fun as you progress, and Team Ninja\u2019s endearing auteur influences are plastered all over Rise of the Ronin. I truly enjoyed Rise of the Ronin and everything it accomplished, but it tries to fill a gap that didn\u2019t need to be filled, and I\u2019m left wondering which direction we\u2019re headed in next.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2024\/03\/rise-of-the-ronin-character-creation-guide-e1710169342603.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1167619"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/2376"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=1167619"}],"version-history":[{"count":9,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1167619\/revisions"}],"predecessor-version":[{"id":1171868,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1167619\/revisions\/1171868"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/1160549"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=1167619"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=1167619"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=1167619"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=1167619"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=1167619"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=1167619"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=1167619"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}

{"id":1167619,"date":"2024-03-21T06:00:06","date_gmt":"2024-03-21T11:00:06","guid":{"rendered":"https:\/\/dotesports.com\/?p=1167619"},"modified":"2024-03-21T06:00:08","modified_gmt":"2024-03-21T11:00:08","slug":"rise-of-the-ronin-review-a-safe-step-in-a-new-direction-for-team-ninja","status":"publish","type":"post","link":"https:\/\/dotesports.com\/rise-of-the-ronin\/news\/rise-of-the-ronin-review-a-safe-step-in-a-new-direction-for-team-ninja","title":{"rendered":"Rise of the Ronin review: A safe step in a new direction for Team Ninja"},"content":{"rendered":"

Team Ninja traditionally makes linear games with punishing combat. They\u2019re fun and rewarding, but they hold your hand and always tell you exactly where to go. Now, those days look like a relic of the past. While the painstaking difficulty remains (with a twist), Rise of the Ronin<\/em> is easily the developer\u2019s most ambitious game to date, and it shows.<\/p>

Rise of the Ronin\u2019s<\/em> bold story and open-world elements paint a picture of a developer happy to change with the times and appeal to a wider audience. While I don\u2019t think Ronin<\/em> reinvents the wheel, it has enough style and substance to make me feel like a slick samurai, and if that sounds fun to you, then it\u2019s worth a go.<\/p>