City of the Wolves feels like a nice balance of aggression and defense. Image via SNK<\/figcaption><\/figure>
\u201cWe did want to make it feel distinct from KoF<\/em>, so that\u2019s why there is a heavier hit stop and stuff to make it feel a bit heavier as a game,\u201d Konya said. \u201cWe thought about the game very logically and balanced the aggressive offense with defensive tactics, for example, by adding Hyper Defense as a sort of counter to Braking. There is a tactical element binding all of the systems where on option might seem strong but another system plays well against it.\u201d<\/p>