The first thing I did after playing a few games of World of Warcraft<\/em>\u2019s new battle royale game mode, Plunderstorm<\/strong>, was immediately start to think about which zones would work as potentially strong maps for the new limited-time event. <\/p>
Currently, there\u2019s only one map available to play in the new BR, but it\u2019s one of the most iconic zones in WoW<\/a> <\/em>history: the Arathi Highlands.\u00a0If Blizzard can turn Arathi into a place that\u2019s eligible for 60 players to drop in and play in an all-new environment, then certainly the WoW <\/em>devs can take existing zones and throw them into the same formula. I imagine many WoW <\/em>fans would be hyped to see their favorite zones and locations from the Azerothian overworld serve doubly in a competitive BR setting<\/a>.\u00a0<\/p>
The marks of a good battle royale map are extensive places of interest, as well as variance in art style between them. You don\u2019t want your map to be too big, either, as some of WoW<\/em>\u2019s bigger zones (especially ones from recent expansions) wouldn\u2019t work too well without the assistance of mechanics like Dragonriding. I personally can\u2019t imagine running around the Azure Span<\/a>, for example, but many of WoW<\/em>\u2019s older, underused areas<\/a> are definitely worth revisiting and could easily make for strong Plunderstorm <\/em>maps.\u00a0<\/p>