Valve overpromised and under-delivered in terms of events and cosmetics in 2024, but the developer has added a silver lining to each minor update. In Patch 7.35d, Valve introduced an experimental feature allowing\u00a0Dota 2<\/em>\u00a0fans to dodge toxic players, but only if they pay up.<\/p>
Being able to avoid matches with disruptive players has been one of the biggest dreams of many\u00a0Dota 2<\/em><\/a>\u00a0players for as long as the Valve-built MOBA has existed. Today, that dream seems to be one huge step closer to being a reality, with Valve revealed its intentions to give players “more control” over finding matches that suit their preferences.<\/p>
As a\u00a0Dota<\/em>\u00a0Labs<\/a>\u00a0feature,\u00a0Dota<\/em>\u00a0Plus will now show you details about the match when the accept screen pops, including an estimated skill range of the players and their behavior scores. If you don’t like any of the finer details like the match’s server region, skill range, or behavior scores, you’ll be able to decline the matches without consequences.<\/p>
In recent months,\u00a0Dota 2<\/em>\u00a0behavior scores<\/a>\u00a0have become a fairly hot topic of debate in the wider community since getting back lost points is extremely difficult. Some\u00a0streamers were even accused of boosting their behavior scores<\/a>, and only time will tell how this matchmaking change will affect\u00a0Dota 2<\/em>\u00a0fans with low behavior points.<\/p>