\"Special

Special Conditions in the Pok\u00e9mon TCG explained<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\n\n\n\t\n\t\n\t\n","yoast_head_json":{"title":"Special Conditions in the Pok\u00e9mon TCG explained","description":"Find an explanation of all Special Conditions in Pok\u00e9mon, & the best Pok\u00e9mon to inflict Sleep, Burn, Confusion, Paralyze, and Poison effects.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/kazushige.run\/guides\/news\/special-conditions-in-the-pokemon-trading-card-game-explained","og_locale":"en_US","og_type":"article","og_title":"Special Conditions in the Pok\u00e9mon TCG explained","og_description":"Burned, Confused, Paralyzed\u2014what do all of these status effects mean?","og_url":"https:\/\/kazushige.run\/guides\/news\/special-conditions-in-the-pokemon-trading-card-game-explained","og_site_name":"Dot 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Poisoned<\/strong><\/td>Deals 10 or more damage between turns. Lasts until the Pok\u00e9mon retreats or is healed.<\/td><\/tr><\/tbody><\/table><\/figure>

Some older sets also introduced rare Special Conditions like Imprisoned<\/strong> and Shock-wave<\/strong>, but these are not part of modern gameplay.<\/p>

Special Conditions only affect Active Pok\u00e9mon<\/strong>, meaning Benched Pok\u00e9mon are completely safe. If a Pok\u00e9mon with a Special Condition retreats, evolves, or devolves, it will immediately recover<\/strong>.<\/p>

Now, let\u2019s break down each Special Condition in detail and explore the best ways to use\u2014or counter\u2014them.<\/p>

How Special Conditions work in PTCG<\/h2>

Asleep <\/h3>
\"Pok\u00e9mon
Heals all Special Conditions! Image by The Pok\u00e9mon Company<\/figcaption><\/figure>

A Pok\u00e9mon afflicted by the Asleep<\/strong> condition is completely unable to attack or retreat<\/strong> until it wakes up. To indicate this condition, the Pok\u00e9mon\u2019s card is turned counterclockwise<\/strong>.<\/p>

At the end of each turn, the player controlling the Asleep Pok\u00e9mon flips a coin<\/strong>. If it lands on heads<\/strong>, the Pok\u00e9mon wakes up, and the effect is removed. If it lands on tails<\/strong>, the Pok\u00e9mon stays Asleep and remains vulnerable.<\/p>

Strategies and Counters<\/h4>
  • Best used against:<\/strong> Fast attackers that rely on quick moves.<\/li>
  • Weaknesses:<\/strong> Easily cured with a successful coin flip or by retreating.<\/li> <\/ul>

    Some common attacks that inflict Sleep include moves like Lick<\/strong> or Pok\u00e9mon Abilities like Hypnotic Stare<\/strong>. Cards like Pok\u00e9mon Center Lady<\/strong> or Full Heal<\/strong> can quickly remove Sleep if your Pok\u00e9mon is affected.<\/p>

    Burned <\/h3>

    Burned Pok\u00e9mon take damage over time<\/strong>, making it one of the most dangerous Special Conditions if left unchecked. When a Pok\u00e9mon is Burned, it takes 20 damage<\/strong> (or two damage counters<\/strong>) between turns. At the end of each turn, the affected player flips a coin<\/strong>.<\/p>

    • If heads, the Pok\u00e9mon is cured.<\/li>
    • If tails, the Pok\u00e9mon remains Burned and continues to take damage.<\/li> <\/ul>

      In past versions of the game, Burned dealt only 10 damage and was much easier to ignore, but modern mechanics have made it a more serious threat.<\/p>

      Strategies and Counters<\/h4>
      • Best used against:<\/strong> Tanky Pok\u00e9mon that rely on longevity.<\/li>
      • Weaknesses:<\/strong> Can be removed by flipping heads or using healing cards.<\/li> <\/ul>

        To counter Burned, you can use cards like Potion<\/strong>, Heal Powder<\/strong>, or simply retreat to the Bench.<\/p>

        Confused<\/h3>
        \"Volcarona
        Confused or Paralyzed, the choice is down to the flip of a coin. Image by The Pok\u00e9mon Company<\/figcaption><\/figure>

        Confusion is one of the trickiest Special Conditions in the game because it adds an element of risk to every attack. When a Pok\u00e9mon is Confused, its card is placed upside down<\/strong>. Before attacking, the player must flip a coin<\/strong>:<\/p>

        • Heads:<\/strong> The attack proceeds as normal.<\/li>
        • Tails:<\/strong> The attack fails, and the Pok\u00e9mon takes 30 damage<\/strong> instead.<\/li> <\/ul>

          Confused Pok\u00e9mon can still retreat to remove the effect, but in older versions of the game, they had to discard Energy before attempting a retreat.<\/p>

          Strategies and Counters<\/h4>
          • Best used against:<\/strong> High-damage attackers that rely on powerful moves.<\/li>
          • Weaknesses:<\/strong> Can be removed by retreating, evolving, or using Trainer cards.<\/li> <\/ul>

            Confusion is a great way to stall powerful Pok\u00e9mon<\/strong> or force your opponent into risky decisions. However, a lucky coin flip can let them attack as normal, making it a bit unpredictable.<\/p>

            Paralyzed <\/h3>

            Paralyzed Pok\u00e9mon are completely immobilized <\/strong>for one turn<\/strong>. They cannot attack or retreat<\/strong>, and their card is turned clockwise<\/strong> to indicate the condition.<\/p>

            Unlike other Special Conditions, Paralysis automatically wears off<\/strong> at the end of the turn after it was inflicted.<\/p>

            Strategies and Counters<\/h4>
            • Best used against:<\/strong> Fast attackers that rely on constant pressure.<\/li>
            • Weaknesses:<\/strong> Only lasts one turn, so it\u2019s a temporary effect.<\/li> <\/ul>

              Paralysis is a great way to buy time<\/strong> and disrupt your opponent\u2019s strategy<\/strong>, especially if you\u2019re setting up for a bigger play. However, since it only lasts for one turn, it\u2019s not as oppressive as some of the other conditions.<\/p>

              Poisoned<\/h3>
              \"Toxicroak
              To hit or get hit, that is the question. Image by The Pok\u00e9mon Company<\/figcaption><\/figure>

              A Poisoned Pok\u00e9mon takes damage at the end of each turn<\/strong>, making it one of the best ways to apply consistent pressure. A Pok\u00e9mon that is Poisoned will have a Poison Marker<\/strong> placed on it and take 10 damage between turns<\/strong>.<\/p>

              Some effects, like Seviper\u2019s Ability<\/strong>, can increase the damage Poison deals. In certain decks, this makes Poison one of the most effective<\/strong> long-term Special Conditions.<\/p>

              Strategies and Counters<\/h4>
              • Best used against:<\/strong> Tanky Pok\u00e9mon that rely on healing over time.<\/li>
              • Weaknesses:<\/strong> Can be removed by retreating or using healing cards.<\/li> <\/ul>

                Poison is particularly effective when stacked with other effects<\/strong>, like Burn. <\/p>

                Competitive Strategies in Pok\u00e9mon TCG for Special Conditions<\/h2>

                Certain decks are built around inflicting Special Conditions to wear down opponents. Poison decks<\/strong>, for example, focus on maximizing damage over time<\/strong>, while Paralysis decks<\/strong> try to stall<\/strong> and set up for big plays. Some decks could also include Pok\u00e9mon like Aromatisse<\/strong> to apply Special Conditions easily.<\/p>

                However, if you’re looking to counter Special Conditions<\/strong>, you might want to throw a Pok\u00e9mon Center Lady<\/strong>, Full Heal<\/strong>, or Virizion EX <\/strong>into your deck.<\/p>

                How to remove Special Conditions efficiently in Pok\u00e9mon TCG<\/h3>
                \"Full
                The OG healing card. Image by The Pok\u00e9mon Company<\/figcaption><\/figure>

                Most Special Conditions can be removed in the same ways:<\/p>

                Method<\/th>Removes<\/th><\/tr><\/thead>
                Retreating<\/td>All Special Conditions<\/td><\/tr>
                Evolving\/Devolving<\/td>All Special Conditions<\/td><\/tr>
                Trainer Cards (like Full Heal<\/strong>)<\/td>All Special Conditions<\/td><\/tr>
                Coin Flip (for Asleep and Burned)<\/td>Asleep, Burned<\/td><\/tr><\/tbody><\/table><\/figure>

                Now let’s look at some of the best Cards for inflicting Special Conditions in Pok\u00e9mon TCG<\/strong>:<\/p>

                Best Pok\u00e9mon for inflicting Sleep<\/h3>

                Sleep can be unreliable since it\u2019s removed with a coin flip at the end of each turn, but some cards make Sleep harder to cure or inflict it alongside other conditions.<\/p>

                Pok\u00e9mon<\/th>Abilities\/Attacks<\/th>Effect<\/th><\/tr><\/thead>
                Darkrai V (Astral Radiance)<\/td>Dark Void (Attack)<\/td>Deals damage and puts the opponent\u2019s Active Pok\u00e9mon to Sleep.<\/td><\/tr>
                Musharna (Sword & Shield Base Set)<\/td>Sleepy Pulse (Attack)<\/td>Puts the opponent\u2019s Active Pok\u00e9mon to Sleep. Pok\u00e9mon remains asleep as long as the opponent keeps flipping tails on a coin.<\/td><\/tr>
                Hypno (Furious Fists)<\/td>Hypnoblast (Attack)<\/td>Puts the opponent\u2019s Active Pok\u00e9mon to Sleep.<\/td><\/tr>
                Jigglypuff (Paldea Evolved)<\/td>Sing (Attack)<\/td>Puts the opponent\u2019s Active Pok\u00e9mon to Sleep.<\/td><\/tr><\/tbody><\/table><\/figure>

                Sleep is most effective when combined with other Special Conditions<\/strong>, such as Poison, to force the opponent into tough decisions.<\/p>

                Best Pok\u00e9mon for inflicting Burn<\/h3>
                \"Charmelon
                Burn, baby, burn. Image by The Pok\u00e9mon Company<\/figcaption><\/figure>

                Burn is particularly dangerous because it deals 20 extra damage between turns<\/strong> and stays until the opponent flips heads<\/strong>. Burn is best used with cards that manipulate coin flips<\/strong>, increasing the chances that your opponent remains Burned longer.<\/p>

                Pok\u00e9mon<\/th>Abilities\/Attacks<\/th>Effect<\/th><\/tr><\/thead>
                Volcarona V (Evolving Skies)<\/td>Surging Flames (Ability)<\/td>Can increase Burn damage from 20 to 40 per turn.<\/td><\/tr>
                Heatmor (Burning Shadows)<\/td>Searing Flame (Attack)<\/td>Deals damage and Burns the opponent\u2019s Active Pok\u00e9mon.<\/td><\/tr>
                Torkoal (Lost Origin)<\/td>Singe (Attack)<\/td>Burns the opponent\u2019s Active Pok\u00e9mon.<\/td><\/tr>
                Magmortar (Ultra Prism)<\/td>Incandescent Body (Ability)<\/td>Burns an attacking Pok\u00e9mon.<\/td><\/tr><\/tbody><\/table><\/figure>

                Best Pok\u00e9mon for inflicting Confusion<\/h3>

                Confusion forces the opponent to flip a coin before attacking, making it a great disruption tool. Confusion works best when forcing the opponent to attack instead of switching out, so Pair it with cards that block retreating<\/strong>, like Boss\u2019s Orders<\/strong>.<\/p>

                Pok\u00e9mon<\/th>Abilities\/Attacks<\/th>Effect<\/th><\/tr><\/thead>
                Galvantula (Plasma Storm)<\/td>Signal Beam (Attack)<\/td>Confuses the Defending Pok\u00e9mon after flipping a coin.<\/td><\/tr>
                Salazzle (Battle Styles)<\/td>Perplex (Attack)<\/td>Confuses the opponent’s Active Pok\u00e9mon.<\/td><\/tr>
                Malamar V (Rebel Clash)<\/td>Brain Shake (Attack)<\/td>Confuses the opponent’s Active Pok\u00e9mon.<\/td><\/tr>
                Drowzee (Evolutions)<\/td>Confuse Ray (Attack)<\/td>Confuses the opponent’s Active Pok\u00e9mon.<\/td><\/tr><\/tbody><\/table><\/figure>

                Best Pok\u00e9mon for inflicting Paralysis<\/h3>
                \"Lickitung
                I spent too long searching for a cute Lickitung… Image by The Pok\u00e9mon Company<\/figcaption><\/figure>

                Paralysis is one of the best stall effects, as it prevents the opponent from attacking or retreating for a turn. Paralysis is best paired with Energy denial<\/strong> (such as Crushing Hammer<\/strong>) so that even when the opponent recovers, they struggle to attack.<\/p>

                Pok\u00e9mon<\/th>Abilities\/Attacks<\/th>Effect<\/th><\/tr><\/thead>
                Raichu (Lost Origin)<\/td>Thunder Shock (Attack)<\/td>Deals damage and can Paralyze your opponent\u2019s Active Pok\u00e9mon after flipping a coin.<\/td><\/tr>
                Togedemaru (Sun & Moon Promo)<\/td>Nuzzle (Attack)<\/td>Deals damage and can Paralyze your opponent\u2019s Active Pok\u00e9mon after flipping a coin.<\/td><\/tr>
                Luxray (Astral Radiance)<\/td>Radiating Pulse (Attack)<\/td>Paralyzes your opponent\u2019s Active Pok\u00e9mon after discarding two Energy.<\/td><\/tr>
                Galvantula (Vivid Voltage)<\/td>Stun Needle (Attack)<\/td>Deals damage and can Paralyze your opponent\u2019s Active Pok\u00e9mon after flipping a coin.<\/td><\/tr><\/tbody><\/table><\/figure>

                Best Pok\u00e9mon for inflicting Poison<\/h3>

                Poison is one of the most effective Special Conditions, as it continuously deals damage between turns. Some Pok\u00e9mon can increase Poison damage<\/strong>, making it even deadlier.<\/p>

                Pok\u00e9mon<\/th>Abilities\/Attacks<\/th>Effect<\/th><\/tr><\/thead>
                Brute Bonnet (Paradox Rift)<\/td>Toxic Powder (Ability)<\/td>Poisons your opponent\u2019s Active Pok\u00e9mon<\/em>.<\/td><\/tr>
                Toxicroak ex (Scarlet & Violet Base Set)<\/td>Toxic Ripper (Attack)<\/td>Poisons the target.<\/td><\/tr>
                Seviper (Burning Shadows)<\/td>More Poison (Ability)<\/td>Increases Poison damage by 10 each turn.<\/td><\/tr>
                Salazzle (Battle Styles)<\/td>Perplex (Attack)<\/td>Confuses the opponent.<\/td><\/tr><\/tbody><\/table><\/figure>

                Best Pok\u00e9mon for inflicting multiple Special Conditions<\/h3>
                \"Darkness
                The Darkness Ablaze Butterfree! Image by The Pok\u00e9mon Company<\/figcaption><\/figure>

                If you’re looking for a Pok\u00e9mon that can inflict multiple Special Conditions at the same time, I’d suggest getting your hands on a Butterfree. For example, a Butterfree V from Darkness Ablaze has the attack Dizzying Poison<\/strong>\u2014which makes your opponent’s Active Pok\u00e9mon both Confused and Poisoned<\/strong>. There’s also the Butterfree from Rebel Clash, with the Rebel Clash Panic Poison<\/strong> attack\u2014this causes your opponent’s Active Pok\u00e9mon to be Burned, Confused, and Poisoned<\/strong>.<\/p>

                For a Butterfree with an Ability, check out the Butterfree from Fusion Strike. This one has the ability Tricolored Scales<\/strong>, which allows you to choose between Burned, Confused, and Poisoned<\/strong>. Pick one and inflict it onto your opponent’s Active Pok\u00e9mon when you play Butterfree from your hand to evolve one of your Pok\u00e9mon.<\/p>

                What is the most powerful Special Condition in PTCG?<\/h2>

                The most powerful Special Condition in Pok\u00e9mon TCG depends on the situation, but Paralysis<\/strong> is generally the strongest because it completely prevents the opponent from attacking or retreating<\/strong> for a turn. Unlike Poison or Burn, which deal damage but still allow movement, Paralysis locks the opponent in place, forcing them to evolve, switch, or use a Trainer card<\/strong> to recover.<\/p>