In case you missed it, Bethesda decided to launch a “next-gen update” for Fallout 4<\/a><\/em> totaling around 15GB in size, likely trying to piggyback off the success of the Fallout <\/em>TV series and the boost it’s given the game<\/a>. Despite its behemoth appearance, the mod didn’t change much at all, aside from impacting some core technical stuff which naturally led to the immediate bricking of numerous mods and saves running them. One popular mod which was aiming to launch soon, Fallout: London<\/em>, was prevented from doing so by the update, which the mod’s devs said “screwed them over.” <\/p>
The Fallout 4 <\/em>next-gen update, Patch 1.36, added several content packs, two new modes of running the game (Quality and Performance), widescreen support, and a new verification for the Steam Deck. Bethesda claims these changes significantly improve the game, which may be true for those only running vanilla installations and nothing else. For modders and mod-enjoyers, things are looking grim as mod developers are seeking ways of adapting to the new version of Fallout 4 <\/em>(or revert it entirely<\/a>) and returning their wonderful creations to the Wasteland. <\/p>","protected":false},"excerpt":{"rendered":"