All buffs, nerfs, and changes<\/title>\n<meta name=\"description\" content=\"It's an entire new game.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dotesports.com\/dota-2\/news\/dota-2-patch-7-36-notes-all-buffs-nerfs-and-changes\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dota 2 Patch 7.36 notes: All buffs, nerfs, and changes\" \/>\n<meta property=\"og:description\" content=\"It's an entire new game.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/dotesports.com\/dota-2\/news\/dota-2-patch-7-36-notes-all-buffs-nerfs-and-changes\" \/>\n<meta property=\"og:site_name\" content=\"Dot Esports\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/DOTesports\/\" \/>\n<meta property=\"article:published_time\" 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2 Patch 7.36 notes: All buffs, nerfs, and changes"}]},{"@type":"WebSite","@id":"https:\/\/dotesports.com\/#website","url":"https:\/\/dotesports.com\/","name":"Dot Esports","description":"","publisher":{"@id":"https:\/\/dotesports.com\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/dotesports.com\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/dotesports.com\/#organization","name":"Dot Esports","url":"https:\/\/dotesports.com\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/dotesports.com\/#\/schema\/logo\/image\/","url":"https:\/\/dotesports.com\/wp-content\/uploads\/2020\/08\/05103313\/logo-dot_esports-mark-black.png","contentUrl":"https:\/\/dotesports.com\/wp-content\/uploads\/2020\/08\/05103313\/logo-dot_esports-mark-black.png","width":300,"height":300,"caption":"Dot 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Nick, better known as Taffy, began his esports career in commentary, switching to journalism with a focus on Oceanic esports, particularly Counter-Strike and Dota. Email: [email protected]","sameAs":["https:\/\/x.com\/TaffyAU"],"url":"https:\/\/dotesports.com\/author\/nicholastaifalos"}]}},"raw_content":"Dota 2 fans asked for a major gameplay patch for the last eight months, and it finally arrived in the form of Patch 7.36. This gigantic gameplay patch brought some of the most notable changes to the game in recent years, and there\u2019s something to look forward to in each hero. While today's patch saw some heroes receive new abilities, others just got minor adjustments. Combined, all the changes aim to bring a breath of fresh air to Dota 2\u2019s metagame ahead of the Esports World Cup and The International 2024. From the introduction of unique Innate abilities to two Hero Facets that can be chosen pre-game, here's every single change coming with Dota 2 patch 7.36. Dota 2 Patch 7.36: All change notes System changes in Dota 2 Patch 7.36 Innate abilities We've gone in-depth into what Innate abilities here. Hero Facets We've gone in-depth into what Hero Facets are here. General gameplay Strategy time extended by 15\/10\/5 seconds for the first 1\/2\/3 weeks immediately after a numbered patch. Glyph no longer refreshes when the first tier three tower is destroyed. Glyph now refreshes when the first Melee Barracks is destroyed. AoE bonuses now affect all auras and Cleave sources. Dominated creeps no longer allow players to bypass backdoor protection. Hero denies now grant experience to the hero who created the deniable debuff. Mana bars are now always visible. Fountain buff grants couriers haste movement. If a courier has no items, pressing the Deliver Courier button sends it home. Mana cost reduction effects no longer work on abilities that drain mana over time. Attack speed display is no longer normalised to 1.7 Base Attack Time (BAT). Attack speed always begins at 700 and a buff that grants percentage attack speed now increases by a flat modifier). New Dota Labs feature: \"Persistent Range Indicatiors,\" when switched on, will display a drawn persistent range in the world for a ranged object (whether it be experience range, attack range, spell range, or an ability\/item). New Dota Labs feature: \"Dynamic Health Bar Focus,\" when switched on, will draw the health bar of any hovered-over unit above any other health bars. Ability Draft Innates Innate abilities that do not appear on a hero's ability bar will be automatically assigned to the hero when spawning in, but cannot be drafted. Innate abilities that can be leveled with skill points are draftable, but will not be automatically assigned when spawning in. All other innate abilities are disabled for Ability Draft. Facets You can choose any hero facet belonging to your assigned hero during strategy time. Facets that grant new abilities are disabled. Facets that replace abilities will work if you draft the ability that is being replaced. If a facet has no effect on your hero you can still select it. In game, the facet will notate it has no effect. Item changes in Dota 2 Patch 7.36 Roshan\u2019s Banner Roshan's Banner now grants invulnerability to all allied lane creeps in its radius. The effect radius decreased to 600 from 750. When the creeps leave the radius they lose Banner's effect. The banner duration has been decreased from five minutes to two minutes. Melee Hero attacks now deal two times the damage to Roshan's Banner. Its cast range is no longer global, now 1,200. Dragon Lance You can no longer disassemble Dragon Lance. Eternal Shroud The recipe cost has been increased to 900 from 800, bumping the item\u2019s total price to 3,700 from 3,600. Orchid Malevolence and Bloodthorn Fixed a bug where Status Resistance sometimes eliminated Soul Burn's damage. Maelstrom Chain Lightning Damage is down to 110 from 120. Octarine Core Health bonus is down to 550 from 650. Mana bonus is down to 550 from 625. Sange The recipe cost is up to 650 from 550, bumping the total to 2,100 from 2,000. Removed the 20 percent Status Resistance bonus. Added a 20 percent Slow Resistance bonus. Yasha and Kaya The recipe now costs 650 from 550, increasing the total cost to 2100 from 2000. Heaven\u2019s Halberd The recipe costs 100 instead of 200 so the total cost of the item is the same. Removed the 16 percent Status Resistance buff, added the 20 percent Slow Resistance bug. Manta Style The total cost of building a Manta Style is up to 4,650 from 4,550. Meteor Hammer The recipe costs 300 instead of 400. Sange and Yasha Total cost is now 4,200 instead of 4,000. This item now grants 25 percent Slow Resistance. Kaya and Sange Total cost is now 4,200 instead of 4,000. This item doesn't provide 25 percent Status Resistance anymore. It now grants 25 percent Slow Resistance and 25 percent Mana Cost and Mana Loss Reduction. Wind Waker Cycle cooldown is now 16 seconds instead of 13. Ogre Seal Totem Ogre Seal Flop now plays a flail animation while a hero is jumping. Hero changes in Dota 2 Patch 7.36 Abaddon Base damage decreased by six. Curse of Avernus It doesn't silence targets anymore and doesn't come with an attack counter. It applies the full effect on the first attack with each hit resetting the duration. Bonus attack speed is now 15\/30\/45\/60 from 60\/80\/100\/120. Movement slow scale is now 10\/15\/20\/25 percent from 15\/30\/45\/60 percent. Damage per second is now 10\/20\/30\/40 from 20\/30\/40\/50. Duration is now two seconds from four seconds. Talents: Level 10 talent for Curse of Avernus now grants 10 percent more Movement Slow instead of 15 percent. Level 15 talent for Curse of Avernus now gives less DPS with +50 instead of +80. Level 25 Curse of Avernus talent now grants 80 Curse of Avernus bonus Attack Speed instead of one less Curse of Avernus Attacks Required buff. Alchemist Base attack speed increased to 110 from 100. Corrosive Weaponry No longer reduces Status Resistance by 3\/4\/5\/6 percent per stack. Now reduces enemy Base Attack Damage by 3\/4\/5\/6 percent per stack. Stats don't get multiplied when Chemical Rage is active. Chemical Rage Bonus Health Regen is now 60\/90\/120 from 50\/80\/110. Ancient Apparition Cold Feet No longer deals damage on its own. Now applies 2\/4\/6\/8 Death Rime stacks. Stacks are dispelled when leaving the break area. Break distance isn't fixed anymore at 715; is now 725\/750\/775\/800. Stun duration is also longer at 1.9\/2.2\/2.5\/2.8 seconds from 1.6\/2.0\/2.4\/2.8 seconds. Ice Vortex No longer deals damage or slows movement speed on its own. Now applies 1\/2\/3\/4 Death Rime stacks to targets in its area of effect. Stacks are dispelled when leaving the AoE. Chilling Touch Applies two Death Rime stacks, lasting for four seconds. Bonus damage was nerfed to 30\/60\/90\/120 from 40\/80\/120\/160. Mana Cost increased from 30\/40\/50\/60 to 45\/50\/55\/60. Ice Blast The ultimate doesn't deal damage over time by itself. It now applies two Death Rime stacks for the entirety of its debuff duration. Talents Level 10 Talent 40 Cold Feet Damage Per Second replaced with two extra Cold Feet Death Rime Stacks Level 15 Talent now grants 50 percent more Death Rime Slow and Damage instead of 450 AoE Cold Feet. Anti-Mage Blink Now costs 50 mana instead of 45. Counterspell and Counterspell Ally No longer reflects spells by default, only blocks them. Now costs 50 mana instead of 45. Blink Fragment Now costs 50 mana instead of 45. Charges were reduced to two from three. Base Charge Restore time is now 20 seconds instead of 25 seconds. Talents: Level 10 Talent now gives 10 percent more Counterspell Magic Resistance. Level 15 Talent now slows fully mana-drained targets by 40 percent for 0.75 seconds instead of one-second Blink cooldown reduction. Level 20 Talent is a one-second Blink cooldown reduction now instead of 150 Blink cast range. Level 25 Talent is now a 200 Blink Cast range instead of 20 percent Counterspell Magic Resistance. Arc Warden Ability effects aren't tied to which side Arc Warden plays for. Magnetic Field This is now a no-target ability and it spawns centered around the caster. It doesn't affect buildings and creeps by default. Always pushes enemies away from the bubble even when Arc Warden doesn't have Aghanim\u2019s Shard. Aghanim\u2019s Shard doesn't provide Magic Resistance anymore. Aghanim\u2019s Shard increases the bubbles\u2019 radius by 25 and slows the enemy speed of attack projectiles by 75 percent while speeding up allies\u2019 by 75 percent. Tempest Double Has a fixed 60 seconds duration now instead of 18\/22\/26. Distance Penalty increases incoming damage by 75 percent instead of reducing outgoing damage by 50 percent. Cooldown is now longer at 100\/90\/80 seconds instead of 70\/60\/50 seconds. If the enemies kill the Tempest Double ability cooldown restarts. Talents Level 25 Talent now allows Magnetic Field to affect Buildings and Creeps instead of adding 10 seconds more to Tempest Double duration. Axe Berserker\u2019s Call Bonus armor is now down to 14\/16\/18\/20 from 16\/19\/22\/25. Aghanim\u2019s Scepter upgrade is moved to the Shard and vice versa. It still applies Battle Hunger to enemies affected by Berserker\u2019s Call, but it doesn't reduce the Cooldown anymore. Battle Hunger. It now applies instantly after applying and every 0.5 seconds after. Aghanim\u2019s Scepter now allows multiple Battle Hunger to stack. Counter Helix Damage reduction is increased to 20 percent for each stack from 15 percent. Max stacks are down to five from six. Counter Helix counter now decreases when Axe attacks with Aghanim\u2019s Scepter. Culling Blade Bonus armor on getting kills is now an Innate ability. Talents: Level 20 talent is now 12 Berserker\u2019s Call Armor instead of the bonus one Armor per Culling Blade stack. Bane Strength gain is now 2.7 instead of 2.5. Agility gain is now 2.7 instead of 2.5. Intelligence gain is now 2.7 instead of 2.5. Nightmare No longer grants bonus attack speed by default. Batrider Stick Napalm Damage per stack has been increased from 4\/8\/12\/16 to 5\/10\/15\/20. Damage to creeps has been reduced from 50 percent to 20 percent. Application damage is now affected by creep penalty. Flamebreak The projectile speed is now 1,700 instead of 1,400. Firefly Damage per second is down to 25\/50\/75\/100 from 30\/60\/90\/120. Flaming Lasso Total damage is up to 200\/350\/500 instead of 100\/200\/300. Beastmaster Base Agility is now 22 instead of 18. Talents Level 10 Talent Wild Axes Damage Amp per stack is down to two percent from +2.5 percent. Level 10 Talent 30 Damage replaced with five percent Inner Beast Aura Magic Resist Level 20 Talent 30 Boar and Hawk Damage replaced with 30 Damage to Beastmaster and his units. Level 25 Talent five-second Wild Axes cooldown reduction replaced with No Wild Axes cooldown. Bloodseeker Base Movement Speed is down to 285 from 300. Bloodrage Aghanim's Shard Heal\/Damage increased from 30 to 35. Thirst No longer has a Max HP threshold and starts at 100 percent. Max Thirst Move Speed decreased from 16\/24\/32\/40 percent to 10\/20\/30\/40 percent. Healing on kills moved to Innate ability. Blood Mist Now increases healing by Sanguivore instead of Thirst. Bounty Hunter Shuriken Toss Damage increased from 100\/150\/200\/250 to 100\/170\/240\/310. Mana Cost increased from 50\/60\/70\/80 to 65\/70\/75\/80. No longer slows Attack Speed. Shadow Walk Mana Cost decreased from 55 to 50. Track No longer grants bonus damage to Shuriken Toss. No longer provides a critical strike on attacks. Now increases all damage taken by the target by 8\/14\/20 percent. Friendly Shadow Mana Cost decreased from 55 to 50. Talents Level 25 Talent two Shuriken Toss charges replaced with 275 Shuriken Toss Damage Brewmaster Thunder Clap Damage decreased from 90\/160\/230\/300 to 75\/150\/225\/300 Movement Speed Slow rescaled from 25\/35\/45\/55 percent to 15\/30\/45\/60 percent Attack Speed Slow rescaled from 25\/35\/45\/55 to 15\/30\/45\/60 Cinder Brew Can now be ignited only from magical and pure damage. Physical damage spells will not ignite the target Primal Split Earth Brewling's Demolish Damage decreased from 90\/170\/250 to 80\/140\/200. Storm Brewling's Cyclone Hero Duration decreased from five to 3\/4\/5 seconds. Storm Brewling's Wind Walk Cooldown increased from five to 20\/14\/8 seconds. Storm Brewling's Wind Walk Bonus Speed decreased from 50 percent to 20\/30\/40 percent. Primal Companion Brewlings no longer have any movement, cooldown, or casting penalties. Bristleback Base Damage decreased by eight. Viscous Nasal Goo Aghanim's Shard no longer increases stack limit. Quill Spray Quill Stack Damage rescaled from 28\/30\/32\/34 to 30. Bristleback Aghanim's Scepter Spray interval increased from 0.35 to 0.4 seconds. Broodmother Silken Bola ability replaced with Incapacitating Bite. Spin Web Move speed bonus no longer decreases with unit's current Health. No longer provides health regen. Incapacitation Bite On attack, Broodmother applies a debuff that slows for 15\/20\/25\/30 percent, gives a 30\/40\/50\/60 percent miss chance, and increases all attack damage received by 2\/4\/6\/8 for two seconds. Spawn Spiderlings Spiderlings now create similar Spiderlings instead of Spiderites. Now also slows target by 25\/35\/45 percent for four seconds. Spiderling Health decreased from 320 to 300. Talents Level 15 Talent Spiderlings Health decreased from 150 to 125. Level 20 Talent 400 AoE Silken Bola replaced with 10 Incapacitating Bite Attack Damage Bonus. Level 25 Talent 35 percent Silken Bola Slow\/Miss Chance replaced with 30 percent Incapacitating Bite Slow\/Miss Chance. Centaur Warrunner Base Health Regen decreased from five to four. Base Movement Speed decreased from 310 to 305. Stampede Cooldown increased from 90s to 100\/95\/90 seconds. Hitch a Ride Now grants invulnerability to the mounted target. No longer ends when blinking or teleporting. Chaos Knight Chaos Bolt Max Damage increased from 150\/210\/270\/330 to 150\/230\/310\/390. Aghanim's Shard no longer increases cast range by 150. Aghanim's Shard illusions deal 30 percent less damage. Reality Rift Cast Point improved from 0.3s to 0.25 seconds. Phantasm Illusions from this ability are no longer Strong Illusions by default. Talents Level 15 Talent 100 percent Phantasm Illusion Incoming Damage reduction replaced with 12 Strength. Chen Holy Persuasion No longer has a minimum health threshold. Now dominated creep's health is set to 400 + 50 * Chen's Level. Bonus Damage decreased from 4\/10\/16\/22 to 2\/7\/11\/15. Move Speed Bonus decreased from 10\/20\/30\/40 to 5\/10\/20\/30. Gold bounty for dominating a creep decreased from 100 percent to 25\/50\/75\/100 percent. Aghanim's Scepter's Martyrdom ability now has a global cast range. Divine Favor Armor Bonus rescaled from 9\/12\/15\/18 to 5\/10\/15\/20. Active Heal Amplification now also affects Health Regen. Healing and Regen Amplification decreased from 20 percent to 5\/10\/15\/20 percent. Now upgradable by Aghanim's Scepter. Makes Health Regen Aura global and affects all allied units. Hand of God Heal over time duration increased from eight to 10 seconds Clinkz Strafe Attack Speed Multiplier for Skeletons rescaled from 50\/55\/60\/65 percent to 60 percent. Mana Cost decreased from 75\/80\/85\/90 to 60\/70\/80\/90. Death Pact Cast Range decreased from 900 to 700. Clockwerk Power Cogs No longer provide a magic damage barrier to allies. Power Cogs are not destroyed by Clockwerk's attacks, and are pushed instead up to 1,000 distance. Now destroy trees inside the cogs when cast. Crystal Maiden Base Mana Regen decreased from 0.5 to zero (moved her mana regeneration to her Innate ability). Frostbite No longer has bonus duration on non-ancient creeps. Now deals four times the damage to non-ancient creeps. Tick Interval increased from 0.2 to 0.25 seconds. Arcane Aura Self-bonus factor for Mana Regen was removed. Crystal Maiden receives a close Mana Regen bonus which is also amplified by the Innate ability. Freezing Field No longer grants armor. Attack Speed Slow increased from 60 to 80\/120\/160. Crystal Clone You can now aim where the Crystal Maiden clone will slide. Dark Seer Surge Aghanim's Shard Damage per second from Trail increased from 35 to 40. Ion Shell Cast Point improved from 0.4 to 0.2 seconds. Talents Level 10 Talent Ion Shell Radius increased from 50 to 65. Dark Willow Cursed Crown Backswing improved from 0.8 to 0.4 seconds. Cooldown decreased from 18\/16\/14\/12 to 17\/15\/13\/11 seconds. Terrorize Radius increased from 400 to 400\/450\/500. Talents Level 15 Talent Cursed Crown AoE decreased from 160 to 150. Level 25 Talent 100 Attack Speed replaced with 500 Terrorize Impact Damage. Dawnbreaker Starbreaker Fixed a bug that prevented Swipe Damage from being applied to creeps, Solar Guardian Healing now affects Dawnbreaker herself if she is in the target area of effect. Can now be cast when Celestial Hammer is out, forcing the hammer to return when the spell is cast. Dazzle Bad Juju No longer applies armor gain or loss on its own. Talents Level 25 Talent 0.5 Bad Juju Armor Reduction Increase replaced with one Weave Armor Reduction\/Increase. Death Prophet Silence No longer slows movement speed by default. Exorcism No longer grants passive movement speed. Talents Level 10 Talent 30 Damage replaced with 40 Attack Speed. Level 15 Talent Health decreased from 300 to 250. Level 20 Talent Spirit Siphon Damage\/Heal decreased from 30 to 25. Level 20 Talent 15 percent Silence Move Speed Slow replaced with 50 Crypt Swarm damage. Disruptor Thunder Strike No longer has any Kinetic Field interactions by default. Aghanim's Shard bonus range decreased from 800 to 400. Aghanim's Shard bonus strikes decreased from two to one. Aghanim's Shard Duration on the ground decreased from seven to five seconds. Glimpse Max Damage rescaled from 125\/175\/225\/275 to 100\/160\/220\/280. Kinetic Field Cooldown increased from 20\/17\/14\/11 to 20\/18\/16\/14 seconds. Talents Level 25 Talent Static Storm Radius decreased from 200 to 150. Doom Base Damage decreased by two. Base Health Regen increased from 0.25 to 1.25. Strength gain increased from 3.7 to 3.8. Devour No longer grants 1\/3\/5\/7 armor for the duration. Scorched Earth Cooldown increased from 35 to 41\/39\/37\/35 seconds. Talents Level 10 Talent Scorched Earth Damage decreased from 12 to 10. Level 15 Talent Scorched Earth Movement Speed decreased from seven to five percent. Level 20 Talent Infernal Blade Max HP as Damage increased from two to 2.5 percent. Dragon Knight Added new ability: Wyrm\u2019s Wrath. It replaces Dragon Blood, providing and upgrading Dragon Knight\u2019s attack modifiers set by the chosen Facet. Breathe Fire No longer applies dragon's attack effects. Wyrm\u2019s Wrath Provides and improves attack modifiers of the chosen Facet for both human and dragon forms. Illusions can't apply Wyrm's Wrath's attack modifiers. Now upgradeable with Aghanim's Scepter. Improves attack modifiers of the chosen Facet. Elder Dragon Form No longer changes Dragon type with each level. Now the dragon form depends on a chosen Hero Facet. Now increases attack damage by 20\/60\/100. Aghanim's Scepter Black Dragon form no longer increases Magic Resistance. Drow Ranger Base Movement Speed increased from 300 to 310. Frost Arrows Movement Speed Slow decreased from 10\/25\/40\/55 percent to 10\/20\/30\/40 percent. Gust No longer grants bonus Movement Speed. Multishot No longer has bonus slow duration and instead applies the normal Frost Arrows duration. Marksmanship Bonus Agility for allies moved to Innate ability. Talents Level 10 Talent 15 percent Gust Self Movement Speed replaced with three-second Gust cooldown reduction. Level 20 Talent four-second Gust Cooldown reduction replaced with 40 percent Gust self movement speed. Level 25 Talent Marksmanship Chance decreased from 12 to 10 percent. Earth Spirit Geomagnetic Grip Remnant Damage increased from 50\/100\/150\/200 to 50\/125\/200\/275. Cast Range rescaled from 1,100 to 1,000\/1,100\/1,200\/1,300. Magnetize Remnant Refresh\/Explosion Radius increased from 400 to 600. Talents Level 20 Talent Geomagnetic Grip Cooldown Reduction increased from two to three seconds. Earthshaker Talents Level 25 Talent 200 Aftershock Range replaced with 50 percent Echo Slam cooldown reduction. Ember Spirit Sleight of Fist Cooldown decreased from 15\/12\/9\/6 to 12\/10\/8\/6 seconds. Talents Level 15 Talent 50 Flame Guard DPS replaced with 100 percent Flame Guard DPS. Level 20 Talent one b Searing Chains Target replaced with +60 Searing Chains Damage Enchantress Enchant No longer deals damage per second to heroes. Enchantress receives 50 percent of the experience bounty of the enchanted creep. Enchanting a Neutral Creep is now guaranteed to drop Neutral Token, if available. Creep Bonus Health decreased from 200\/300\/400\/500 to 150\/250\/350\/450. Talents Level 15 Talent five extra Nature's Attendants Wisps replaced with eight extra Nature's Attendants heal. Level 20 Talent 30 percent Enchanted Creep Health\/Damage replaced with 150 Health and 25 Damage for Enchanted creeps. Level 25 Talent 20 Nature's Attendants Heal replaced with 12 extra Nature's Attendants Wisps. Enigma Midnight Pulse Mana Cost increased from 50\/80\/110\/140 to 65\/90\/115\/140. Black Hole Aghanim's Scepter Max HP as Damage increased from 3.5 to four percent. Talents Level 15 Talent Malefice Instance Damage increased from 35 to 40. Level 25 Talent Demonic Summoning Eidolons decreased from five to four. Faceless Void Agility gain increased from 3.0 to 3.3. Time Dilation Mana Cost increased from 75\/80\/85\/90 to 90. Grimstroke Stroke of Fate Now applies Ink Trail effect on hit. Phantom\u2019s Embrace The phantom is no longer disjointable while returning to Grimstroke. Ink Swell Buff duration decreased from five to three seconds. No longer can be manually triggered by default. Talents Level 20 Talent 1,000 Stroke of Fate cast range replaced with 75 percent Stroke of Fate damage. Level 25 Talent 75 percent Stroke of Fate Damage replaced with 70 percent Stroke of Fate speed and travel range. Gyrocopter Rocket Barrage No longer grants Slow Resistance. Talents Level 10 Talent 30 Movement Speed during Rocket Barrage replaced with 25 percent Homing Missile damage. Level 25 Talent 30 second Call Down cooldown reduction no longer grants global cast range. Hoodwink Scurry No longer provides evasion near trees. No longer increases attack and cast range by default. Talents Level 10 Talent now grants one second Scurry duration instead of 40 percent bonus Scurry evasion. Level 25 Talent now grants Sharpshooter pierces debuff immunity instead of 135 Bushwhack radius. Huskar Inner Fire No longer disarms enemies. Now silences enemies for 1.5\/2\/2.5\/3 seconds. Mana cost replaced with 75\/100\/125\/150 health cost. Cast Point increased from 0.2 to 0.3 seconds. Burning Spear Health cost increased from three to four percent. Berserker\u2019s Blood Maximum magic resistance increased from 10\/15\/20\/25 to 15\/20\/25\/30 percent. Life Break Magic resistance while leaping increased from 50 to 60 percent. Talents Level 25 Talent now grants a six second boost to Burning Spear duration instead of Burning Spears now deals Pure damage. Invoker Wex No longer grants cooldown reduction. Ability cooldowns have been adjusted: Cold Snap: From 20 to 18 seconds. Ghost Walk: 35 to 32 seconds. Tornado: 30 to 27 seconds. E.M.P: 30 to 27 seconds. Alacrity: 17 to 15 seconds. Chaos Meteor: 55 to 50 seconds. Sun Strike: 25 to 23 seconds. Forge Spirit: 30 to 27 seconds. Ice Wall: 25 to 23 seconds. Deafening Blast: 40 to 36 seconds. Io Tether Damage per second increased from 10\/20\/30\/40 to 15\/25\/35\/45. Enemy move and attack slow decreased from 15\/25\/35\/45 to 10\/20\/30\/40 percent. Spirits Creep Collision Damage increased from 10\/15\/20\/25 to 12\/18\/24\/30. Talents Level 10 Talent Attack Damage to Tethered Units decreased from 15 to 12. Level 15 Talent Tether Movement Speed decreased from six to five percent. Level 15 Talent Spirits Hero Damage increased from 55 to 60. Level 20 Talent Relocate Cooldown Reduction increased from 25 to 30 seconds. Level 25 Talent Attack Tethered Ally's Target now applies a 25 percent damage penalty on Io's attacks. Jakiro Dual Breath Cast Range increased from 750 to 850. Ice Path Cast Range decreased from 1200 to 1100. Formation Delay decreased from 0.5 to 0.2 seconds. Macropyre Width decreased from 520 to 500. Mana Cost increased from 230\/340\/450 to 300\/400\/500. Cooldown increased from 80\/70\/60 to 90\/80\/70 seconds. Talents Level 15 Talent 325 bonus health replaced with 1.5 second Ice Path cooldown reduction. Level 20 Talent Macropyre Damage decreased from 25 to 20. Juggernaut Blade Fury Now applies a strong dispel when it ends Blade Dance Critical Chance increased from 20\/25\/30\/35 to 35 percent at all levels. Critical Damage decreased from 190 percent to 130\/150\/170\/190 percent. Omnislash Bonus Damage decreased from 40\/45\/50 to 30\/35\/40. Keeper of the Light Spirit Form Aghanim\u2019s Shard now increases Spirit Form Illuminate heal by 30 percent. Will-o-Wisp Mana cost decreased from 250 to 150. Talents Level 15 Talent now grants five second Blinding Light cooldown reduction instead of two Solar Bind charges. Level 20 Talent now grants 200 Chakra Magic Mana instead of Solar Bind stun at full slow. Kunkka Torrent Stun duration decreased from 1.6 to 1.4 seconds. X Marks The Spot Enemy delay decreased from four to three seconds. Allied delay decreased from eight to six seconds. Talents Level 15 Talent Torrent Damage\/Knock Up Duration decreased from 25 to 20 percent. Level 15 Talent 45 Damage replaced with 60 Tidebringer Damage. Level 20 Talent 70 percent Tidebringer Cleave replaced with 15 percent Rum Damage delay. Level 25 Talent two second Tidebringer cooldown reduction replaced with 100 percent Tidebringer Cleave Damage. Legion Commander Overwhelming Odds Base Damage increased from 35\/65\/95\/125 to 40\/70\/100\/130. Damage per hero increased from 35\/65\/95\/125 to 40\/70\/100\/130. No longer deals 25 percent bonus damage to illusions. Buff Duration increased from five to six seconds. Cooldown increased from 15 to 18 seconds. Duel Aghanim's Scepter no longer provides Duel damage reduction. Now it provides Legion Commander with Debuff Immunity for the duration of the Duel Duration with Aghanim's Scepter increased from 5.5\/6.5\/7.5 to 6.25\/6.75\/7.5 seconds. Talents Level 10 Talent Press The Attack Movement Speed increased from eight to 10 percent. Level 15 Talent Press The Attack HP Regen increased from 30 to 40. Level 20 Talent AoE Press The Attack increased from 250 to 300. Level 25 Talent Moment of Courage Lifesteal increased from 50 to 75 percent. Leshrac Base Agility decreased from 23 to 17. Agility gain decreased from 2.8 to 2.5. Base armor increased by one. Split Earth Radius decreased from 150\/180\/210\/240 to 135\/160\/185\/210. Diabolic Edict Radius decreased from 500 to 450.\u00a0 Lighting Storm Lightning Jump Radius decreased from 475 to 450 Pulse Nova Overall radius decreased from 525 to 500. Talents Level 10 Talent plus 40 Split Earth Radius replaced with plus 4 Armor. Level 15 Talent Lightning Storm Damage decreased from plus 100 to plus 80. Level 20 Talent Pulse Nova Damage decreased from plus 35 to plus 30. Level 25 Talent Diabolic Edict Explosions decreased from plus 25 to plus 20. Lich Frost Blast Cast backswing improved from 0.93 seconds to 0.4 seconds. Frost Shield Cast backswing improved from 0.93 seconds to 0.4 seconds,\u00a0 Sinister Gaze No longer requires Aghanim's Scepter to use other abilities while channeling. Lifestealer Base damage decreased by six. Base Attack Speed decreased from 120 to 100. Agility gain decreased from 2.6 to 1.9. Rage No longer grants movement speed on active. Mana Cost rescaled from 75\/100\/125\/150 to 80\/100\/120\/140. Open Wounds Is now a basic ability. No longer grants bonus damage based on the enemy's Max Health. No longer spreads. Lifesteal decreased from 50 percent to 20\/30\/40\/50 percent.\u00a0 Cooldown increased from 15s to 30\/25\/20\/15s. Cast Range decreased from 600 to 300\/400\/500\/600. Ghoul Frenzy No longer applies 15\/20\/25\/30 percent Movement Slow. Now passively grants 2\/4\/6\/8 percent Movement Speed Bonus to Lifestealer. Bonus Attack Speed increased from 25\/40\/55\/70 to 30\/50\/70\/90. Infest Now upgradable by Aghanim's Shard. Explosion applies a 50 percent duration Open Wounds to all damaged enemies. Talents Level 10 Talent plus 12 percent Rage Movement Speed replaced with plus three percent Ghoul Frenzy Movement Speed. Level 15 Talent plus 30 Damage replaced with plus 50 Ghoul Frenzy Attack Speed. Level 15 Talent plus 350 Health replaced with plus 15 percent Open Wounds Slow. Level 20 Talent plus 15 percent Ghoul Frenzy Slow replaced with plus 25 percent Open Wounds Lifesteal. Lina Dragon Slave No longer applies damage over time by default. Damage increased from 75\/150\/225\/300 to 85\/165\/245\/325. Mana Cost decreased from 100\/115\/130\/145 to 100\/110\/120\/130. Cast Point improved from 0.45 seconds to 0.35 seconds. Laguna Blade No longer supercharges Lina by default. Cast Point improved from 0.45 seconds to 0.3 seconds. Cast backswing improved from 0.7 seconds to 0.4 seconds. Talents Level 15 Talent plus 325 Health replaced with five percent Fiery Soul Magic Resist Per Stack. Level 20 Talent plus five Laguna Blade Supercharge Stacks replaced with minus 25 seconds Laguna Blade Cooldown. Level 25 Talent minus 25 seconds Laguna Blade Cooldown replaced with 125 percent Laguna Blade Damage into barrier. Lion Strength gain increased from 2.2 to 2.4. Agility gain increased from 1.5 to 1.7. Mana Drain No longer deals damage by default. Talents Level 25 Talent + 100 percent Mana Drain Damage replaced with + 600 Earth Spike cast range\/travel distance. Lone Druid Talents Level 20 Talent plus 1,000 Spirit Bear and True Form HP replaced with plus 30 Entangling Claws Damage. Level 25 Talent zero seconds Entangling Claws Cooldown replaced with plus 45 Spirit Link Attack Speed. Level 25 Talent minus 0.1 Spirit Bear Base Attack Time replaced with plus 150 Savage Roar Radius. Luna Moon Glaives Bounces decreased from 3\/4\/5\/6 to 2\/3\/4\/5. Now can be activated without Aghanim's Shard. Damage on Collision is 20 percent of Luna's attack. Glaives Count decreased from 4 to 3. Duration is unchanged: 7 seconds. Mana Cost increased from 25 to 75. Cooldown increased from 25 seconds to 30 seconds. Aghanim's Shard now increases rotating glaive count by 1 and damage on collision by 20 percent. Lunar Blessing Night Vision increased from 250\/500\/750\/1000 to 400\/600\/800\/1000. Talents Level 10 Talent Lucent Beam Ministun increased from plus 0.3 seconds to plus 0.4 seconds. Level 15 Talent Eclipse Cooldown Reduction increased from 30 seconds to 40 seconds. Level 15 Talent minus seconds Lucent Beam Cooldown replaced with plus 80 Lucent Beam Damage. Level 20 Talent plus 100 Lucent Beam Damage replaced with minus two seconds Lucent Beam Cooldown. Level 25 Talent 0.25 seconds Eclipse Ministun replaced with Lucent Beam Hits additional Target (within 500 radius.) Lycan Howl No longer fears non-hero controlled units. Shapeshift No longer applies its movement speed and critical strike bonuses to units under Lycan's control by default. Wolf Bite Lifesteal increased from 30 percent to 40 percent.\u00a0 Lifesteal now has a 40 percent penalty against creeps. Cooldown decreased from 125\/110\/95 seconds to 110\/100\/90 seconds.\u00a0 Talents Level 10 Talent Howl Armor Reduction increased from plus two to plus three. Level 15 Talent Summon Wolves Health increased from plus 300 to plus 350. Magnus Shockwave Slow Duration rescaled from 0.9 seconds to 0.7\/0.8\/0.9\/1.0 seconds. Projectile Speed increased from 900 to 1200. Aghanim's Shard Projectile Speed Bonus increased from 300 to 400. Empower Duration rescaled from 35 seconds to 30\/33\/36\/39 seconds. Skewer No longer slows enemy attack speed by 10\/20\/30\/40. No longer deals 6\/9\/12\/15 percent of the distance as damage, Reverse Polarity Damage increased from 75\/150\/225 to 100\/200\/300. Horn Toss Damage increased from 275 to 300. Mana Cost decreased from 125 to 100. Marci Dispose Mana Cost rescaled from 75\/80\/85\/90 to 80. Rebound No longer has a minimum jump distance. Unleash Strikes per Fury rescaled from 4\/5\/6 to five. Talents Level 15 Talent Dispose Damage increased from plus 90 to plus 100. Level 20 Talent Unleash Movement Speed decreased from plus 15 percent to plus 12 percent. Level 25 Talent plus 350 Dispose Throw Distance replaced with Unleash Duration Extended by 6 seconds on Kill. Mars Bulwark Aghanim's Scepter soldiers can no longer knock enemies out of leashes (such as Arena of Blood,) Talents Level 15 Talent God's Rebuke Cooldown Reduction decreased from three seconds to two seconds. Level 20 Talent Bulwark Front\/Side Damage Reduction increased from plus 12\/6 percent to plus 14\/7 percent. Medusa Intelligence gain increased from 3.4 to 3.6. Mystic Snake Damage increased from 85\/130\/175\/220 to 90\/150\/210\/270. Damage Increase per jump decreased from 35 percent to 25 percent. Speed Increase per jump increased from 15 percent to 25 percent.\u00a0 Turn slow now is a part of the movement slow. It has no special value and is decreased from 50 percent to 30 percent. Talents Level 10 Talent plus 15 percent Mystic Snake Turn and Movement Slow replaced with plus 40 Mystic Snake Damage. Level 25 Talent plus 1.7 Mana Shield Damage per Mana increased to 1.9. Meepo Earthbind Cast Range rescaled from 500\/750\/1000\/1250 to 750\/900\/1050\/1200. Projectile Speed increased from 1000 to 1200. Talents Level 25 Talent Pack Rat replaced with plus 350 Health. Mirana Sacred Arrow Aghanim's Scepter Secondary Starstorm damage increased from 50 percent to 75 percent. Leap Distance increased from 575 to 650. Buff Duration increased from four to five seconds. Mana Cost increased from 40 to 50. Max Charges decreased from three to two. Base Charge Restore Time decreased from 52\/44\/36\/28 seconds to 45\/35\/25\/15 seconds. Monkey King Boundless Strike Critical Damage decreased from 135\/165\/195\/225 percent to 120\/140\/160\/180 percent. Now deals 20\/40\/60\/80 bonus physical damage. Cooldown decreased from 28\/26\/24\/22 seconds to 24\/21\/18\/15 seconds. Primal Spring Max Movement Slow increased from 20\/40\/60\/80 percent to 35\/50\/65\/80 percent.\u00a0 Max Damage increased from 140\/210\/280\/350 to 140\/220\/300\/380. Wukong\u2019s Command Bonus Armor increased from 14\/19\/24 to 15\/20\/25. Talents Level 20 Talent minus seven seconds Boundless Strike Cooldown replaced with plus 55 percent Boundless Strike Critical Damage. Morphling Adaptive Strike (Agility) No longer grant bonus Agility, even with Aghanim's Shard. Adaptive Strike (Strength) No longer grant bonus Strength, even with Aghanim's Shard. No longer knocks back the target hit by default. Attribute Shift (Agitliy Gain) Aghanim's Shard now additionally reduces mana cost by 50 percent. Attribute Shift (Strength Gain) Aghanim's Shard now additionally reduces mana cost by 50 percent. Morph Morphling benefits from most Innates and Facets of the targeted hero, Muerta Dead Shot Projectile Radius increased from 100 to 150. Impact Slow Duration increased from 0.5 to one second. Gunslinger Ability is now toggled on by default. Pierce the Veil Ability to attack Ethereal units is moved to Innate ability. Talents Level 10 Talent plus 80 Dead Shot Damage replaced with plus 350 Dead Shot Cast Range. Level 10 Talent plus eight Strength replaced with plus 1.5 percent Max HP Regen while inside The Calling. Level 15 Talent plus 35 Damage replaced with plus 55 Gunslinger Damage (affects both shots.) Level 15 Talent plus 350 Dead Shot Cast Range replaced with plus 80 Dead Shot Damage. Level 20 Talent plus 20 percent Gunslinger Chance replaced with The Calling summons two Additional Revenants. Level 25 Talent The Calling summons two Additional Revenants replaced with plus 20 percent Gunslinger Chance. Naga Siren Ensnare Aghanim's Scepter now allows Ensnare to affect Debuff Immune units. Reel In No longer granted by Aghanim's Scepter. Now it is acquired on leveling Ensnare for the first time. Now requires Aghanim's Scepter to affect Debuff Immune units. Maximum range increased from 1400 to 1600. Targets that are being Reeled In have phased and unobstructed movement. Channel Duration changed from five seconds to the length of the remaining Ensnare Debuff. Song of the Siren Now heals allies for 2\/4\/6 percent of Max Health per second even without Aghanim's Shard. Aghanim's Shard now increases Max Health Regen by four percent. Aghanim's Shard no longer grants one second extra duration. Aghanim's Shard now also restores four percent of allied max mana per second. Mana Cost increased from 150\/175\/200 to 150\/250\/350. Cooldown increased from 180\/130\/80 to 180\/140\/100. Talents Level 10 Talent plus 25 Rip Tide Damage replaced with plus 30 percent Rip Tide Damage. Level 15 Talent plus 15 Strength replaced with minus 50 percent Mirror Image Illusion Damage Taken. Level 25 Talent +plus 25 percent Evasion replaced with Ensnare applies Break. Nature\u2019s Prophet Base damage decreased by six. Sprout No longer deals damage over time\/ Now immediately deals 60\/120\/180\/240 damage to enemies in a 275 radius. Duration decreased from 3\/4\/5\/6 seconds to 2.5\/3\/3.5\/4 seconds.\u00a0 Mana Cost decreased from 70\/90\/110\/130 to 70\/80\/90\/100. Cooldown decreased from 15\/13\/11\/9 seconds to 14\/12\/10\/8 seconds. Teleportation No longer grants Damage\/Armor stacks. Now grants a 50\/100\/150\/200 HP Barrier for 15 seconds. Cooldown decreased from 75\/60\/45\/30 seconds to 65\/50\/35\/20 seconds. Talents Level 10 Talent Nature's Call Cooldown Reduction increased from eight to 10 seconds. Level 15 Talent plus four Teleportation Stacks replaced with plus 100 Teleportation Barrier. Level 15 Talent plus five Treants Summoned replaced with plus 45 Treant Movement Speed. Level 20 Talent plus 100 percent Sprout Miss Chance replaced with plus 160 Sprout Damage. Level 25 Talent 2.5x Treant HP\/Damage replaced with 3x Treant HP\/Damage\/Spirit of the Forest Multiplier. Necrophos Heartstopper Aura No longer grants regen per kill. Talents Level 10 Talent plus three seconds Heartstopper Aura Stack Duration replaced with plus three seconds Sadist Stack Duration. Night Stalker At night, Night Stalker\u2019s Health Regen is increased by 40 percent, but during the day it is decreased by 20 percent. Void Aghanim's Scepter upgrade removed. Now also reduces target's vision by 100\/200\/300\/400 at any time of the day. Crippling Fear Now upgraded with Aghanim's Scepter. Decreases cooldown by five seconds and makes it a toggled ability. Costs the regular mana cost to activate, then 6\/4 percent of Night Stalker's max mana per second for day\/night. Still has a regular cooldown, but can be toggled off at any point. Talents Level 10 Talent Void Damage increased from plus 50 to plus 80 Level 15 Talent Hunter in the Night Status Resistance increased from plus 25 percent to plus 35 percent. Level 20 Talent minus 50 seconds Crippling Fear Cooldown replaced with plus 20 Crippling Fear DPS. Nyx Assassin Base damage increased by three. Agility gain increased from 2.1 to 2.3. Mind Flare No longer deals damage equal to 3.5\/4\/4.5\/5x target's Intelligence, Now deals damage equal to 20\/25\/30\/35 percent of the target's Max Mana. Can now target any unit with mana. This instantly kills non-Ancient creeps. Mana Cost increased from 100 to 100\/105\/110\/115. Cooldown increased from 13\/10\/7\/4 seconds to 13\/11\/9\/7 seconds. Vendetta No longer burns mana on it's own. Aghanim's Shard no longer increases Vendetta's Movement Speed. Burrow No longer increases Impale Cast Range by 525. No longer reduces Impale Cooldown by seven seconds. No longer increases Mind Flare Cast Range by 400. Now provides Nyx Assassin with plus 500 Cast Range and plus 25 percent Cooldown Reduction. Spiked Carapace AoE increased from 300 to 400. TALENTS Level 10 Talent Vendetta Damage decreased from plus 75 to plus 50. Level 15 Talent plus 0.75x Mind Flare Int Multiplier replaced with minus three seconds Mind Flare Cooldown. Level 20 Talent Impale Damage decreased from plus 130 to plus 120. Level 20 Talent Spiked Carapace Stun Duration increased from plus 0.45 seconds to plus 0.5 seconds. Level 25 Talent Vendetta Unobstructed Pathing replaced with Vendetta applies Break for five seconds. Level 25 Talent Mind Flare AoE Radius increased from 300 to 600. Ogre Magi Bloodlust Multicasts now prioritize Ogre Magi himself, followed by heroes, then buildings, then creeps. Still skips units that already have the buff. Talents Level 20 Talent Bloodlust Attack Speed increased from plus 25 to plus 30. Omniknight Repel Now upgraded with Aghanim's Shard. Grants 60 percent Magic Resistance to the target Aghanim's Shard upgrade removed. Hammer of Purity No longer slows affected units. Now is an Auto-cast ability with an on-hit effect. Cast Range bonuses don't affect it anymore. However, it's still considered as a casted spell. Talents Level 20 Talent Hammer of Purity Cooldown Reduction decreased from six to five seconds. Oracle Purifying Flames Duration increased from nine to 10 seconds. Tick Rate decreased from on to 0.1 seconds. Talents Level 10 Talent False Promise Armor decreased from plus 10 to plus eight. Level 25 Talent Instant Fortune's End replaced with Fortune's End constantly Dispels Outworld Destroyer Base Movement Speed decreased from 320 to 315. Base Armor decreased by 0.5. Arcane Orb Mana Pool to Damage decreased from 12\/13\/14\/15 percent to 10\/11\/12\/13 percent. Astral Imprisonment Aghanim's Shard now allows Astral Imprisonment to deal damage in a 300 AoE. Sanity\u2019s Eclipse No longer applies Mana Allergy debuff without Facet two chosen. Mana Cost decreased from 200\/325\/450 to 200\/300\/400. Cooldown decreased from 160\/145\/130 seconds to 150\/135\/120 seconds. Talents Level 10 Talent plus 20 Attack Speed replaced with plus 250 Mana. Level 15 Talent plus 30 Movement Speed replaced with plus 1.5 percent of Current Mana as Movement Speed. Level 20 Talent Sanity's Eclipse Mana Difference Multiplier increased from plus 0.15 to plus 0.2. Pangolier Intelligence gain increased from 1.9 to 2.2. Agility gain increased from 2.5 to 2.8. Base Health Regen increased from 0.75 to 1.25. Swashbuckle Slash Range decreased from 1000 to 700. Cast Point increased from zero to 0.15 seconds. Cast Range decreased from 400\/550\/700\/850 to 400\/500\/600\/700. Cooldown increased from 20\/16\/12\/8 seconds to 21\/18\/15\/12 seconds. Lucky Shot Armor Reduction increased from 2\/4\/6\/8 to 3\/5\/7\/9. Debuff Duration increased from 2.5\/3\/3.5\/4 seconds to 3.5\/4\/4.5\/5 seconds. Rolling Thunder Damage type changed from Magical to Physical. Damage rescaled from flat 180\/260\/340 to 50\/100\/150 plus 100% Total Attack Damage. Talents Level 10 Talent Lucky Shot Armor Reduction increased from plus three to plus four. Level 15 Talent Shield Crash Barrier per Hero increased from plus 80 to plus 100. Level 15 Talent Rolling Thunder Duration decreased from plus three seconds to plus two seconds. Level 20 Talent plus 125 Shield Crash Radius replaced with plus 125 Shield Crash Radius and Damage. Level 20 Talent plus 15 Swashbuckle Damage replaced with plus 15 percent Attack Damage as Swashbuckle Damage. Phantom Assassin Base Damage increased by two. Base Attack Speed increased from 100 to 110. Blur No longer grants evasion. No longer makes Phantom Assassin invisible. No longer allows to attack without dispelling Blur by default. Now enemies can see ghostly silhouette of Phantom Assassin when she's within their vision, but she is still untargetable until Blur is dispelled. Vanish Radius rescaled from 500 to 625\/550\/475\/400. Vanish Buffer rescaled from 0.5 seconds to 0.4\/0.6\/0.8\/1.0 seconds. Talents Level 15 Talent Phantom Strike Cast Range decreased from plus 250 to plus 200. Level 15 Talent plus 25 percent Blur Evasion replaced with plus 15 percent Immaterial Evasion. Level 25 Talent Coup de Grace Proc chance increased from plus seven percent to plus 10 percent. Phantom Lancer Base Armor increased by one. Base Health regen decreased from two to 1.5. Base Attack Speed increased from 100 to 110. Talents Level 10 Talent Spirit Lance Damage decreased from plus 40 to plus 35. Level 25 Talent Critical Strike Chance decreased from plus 24 percent to plus 20 percent. Phoenix Icarus Dive Damage per second increased from 15\/35\/55\/75 to 20\/40\/60\/80. Cooldown rescaled from 36\/34\/32\/30 seconds to 40\/35\/30\/25 seconds. Sun Ray No longer blinds enemies on its own. Talents Level 15 Talent plus 500 Health replaced with plus 20 Health Regen. Level 20 Talent Supernova Stun Duration increased from plus 0.4 seconds to plus 0.5 seconds. Level 25 Talent Supernova Hit Count decreased from plus three to plus two. Primal Beast Rock Throw Cast Point decreased from 0.5 seconds to 0.25 seconds. Rock flight duration increased by 0.2 seconds. Puck Base Armor increased by three. Base Agility decreased from 22 to 14. Illusory Orb Vision linger duration decreased from 3.34 to 2.5 seconds. Mana Cost decreased from 100\/110\/120\/130 to 90\/100\/110\/120. Waning Rift Removed double tap cast-on-self behavior. Phase Shift Cast Point increased from zero to 0.01 seconds. Dream Coil Initial Damage increased from 150\/230\/310 to 175\/250\/325. Stun Duration increased from 1.4\/1.9\/2.4 seconds to 1.5\/2.0\/2.5 seconds. Talents Level 15 Talent Waning Rift Damage decreased from plus 75 to plus 60. Level 20 Talent Waning Rift Cooldown Reduction decreased from four to three seconds. Level 25 Talent Waning Rift Radius\/Max Distance increased from plus 250 to plus 300. Pudge Base Agility decreased from 14 to 11. Base Health Regen increased from 1.75 to 2.5. Base Armor increased by one. Meat Shield New Basic Ability. Pudge covers himself with a layer of flesh that blocks 8\/14\/20\/26 damage of any type taken from any source for 5\/6\/7\/8 seconds. Mana Cost: 35\/50\/65\/80. Cooldown: 20\/19\/18\/17 seconds. Dismember No longer has increased duration on creeps. Talents Level 10 Talent Rot Slow decreased from plus 16 percent to plus 15 percent. Level 25 Talent 1.5x Flesh Heap Stack Str and Damage Block bonuses replaced with 1.5x Flesh Heap and Meat Shield bonuses. Pugna Nether Blast Damage decreased from 100\/180\/260\/340 to 95\/170\/245\/320. Decrepify Can no longer be cast while channeling on its own. Enemy Increased Magic Damage decreased from 30\/40\/50\/60 percent to 20\/30\/40\/50 percent. Queen of Pain Shadow Strike No longer heals per tick. Duration increased from 15 to 16 seconds. Mana Cost decreased from 125\/135\/145\/155 to 125\/130\/135\/140. Scream of Pain Cooldown rescaled from seven seconds to 7.5\/7\/6.5\/6 seconds. Talents Level 10 Talent plus 10 Shadow Strike Heal Per Tick replaced with plus eight Strength. Level 15 Talent plus 30 Attack Speed replaced with plus 40 Attack Speed against Shadow Striked units. Level 15 Talent Shadow Strike Damage Interval increased from minus 0.7 seconds to minus one second. Razor Static Link Aghanim's Shard Pull Speed decreased from 100 to 75. Storm Surge No longer increases movement speed. Talents Level 15 Talent Static Link Drains one Armor per Second replaced with one second Storm Surge Strike Cooldown reduction. Riki Base damage reduced by five. Smoke Screen Now also applies its Miss Chance to enemies when they try to attack Allies that are inside the Smoke Screen Tricks of the Trade Agility bonus changed from 70\/80\/90\/100 percent to a flat 30\/50\/70\/90 Agility. Cloak and Dagger Bonus damage on attack in the back moved to Innate ability. No longer grants Bonus XP on Kills and Assists. Talents Level 15 Talent 30 percent Tricks of the Trade Agility Bonus replaced with 50 Tricks of the Trade Agility increase. Rubick Fade Bolt Mana Cost decreased from 120\/130\/140\/150 to 110\/120\/130\/140. Spell Steal Stolen Spells will now use the facet of the hero it was stolen from. Sand King Caustic Finale Now is an Innate ability. Passive, levels up with Epicenter. No longer slows enemies. Base Damage decreased from 50\/70\/90\/110 to 20\/40\/60\/80. Max Health as Damage decreased from 10\/14\/18\/22 to 8\/10\/12\/14 percent, Explode Radius decreased from 500 to 400. Burrowstrike Can now be put on alt-cast to immediately cast in the desired direction, without walking until the required cast range is reached. Sand Storm No longer makes Sand King invisible by default. Storm no longer follows Sand King by default. Stinger (New basic ability) Area Targeted. Sand King performs an empowered tail strike within a fixed 200 range, attacking all enemies within 225\/255\/285\/315 radius. This attack deals 40\/80\/120\/160 bonus damage and slows enemies by 10\/12\/14\/16 percent for 4\/5\/6\/7 seconds. Total damage is increased by 40 percent for enemies within the innermost 125 area. Cast point: 0.4 seconds. Mana cost: 30. Cooldown: 14\/11\/8\/5 seconds. Epicenter Number of pulses increased from 6\/8\/10 to 12\/16\/20. Damage per Pulse decreased from 110\/120\/130 to 60\/70\/80. Radius increase per pulse decreased from 25 to 13. Total Epicenter Duration increased from three to six seconds. Attack Slow increased from 30\/45\/60 to 50\/55\/60. Slow Debuff now lasts for three seconds after being hit by the pulse. Talents Level 15 Talent 120 Caustic Finale damage replaced with 50 Stinger Damage. Level 15 Talent +50 Sand Storm Movement Speed replaced with 12 percent Stinger Slow. Level 20 Talent Incremental Epicenter radius decreased from 25 to 12. Level 25 Talent Epicenter Pulses increased from five to 10. Shadow Demon Disruption Bonus Base Damage decreased from 40\/50\/60\/70 to 30\/40\/50\/60 Talents Level 10 Talent Strength decreased from 12 to 10. Level 20 Talent Demonic Purge\/Cleanse Damage\/Heal decreased from 200 to 150. Shadow Fiend Necromastery Now is an Innate ability. Passive, levels up with Requiem of Souls. Max Souls increased from 11\/14\/17\/20 to 20. Max Souls now increases by one with each hero kill. This bonus is reset on death. Damage per soul increased from 1\/2\/3\/4 to 1\/3\/4\/5. Aghanim's Scepter increases Max Souls by five. No longer upgraded by Aghanim's Shard. Shadowraze No longer reduces movement speed by default. Cooldown decreased from 10 to nine seconds. Now upgraded with Aghanim's Shard. Reduces cooldown by two seconds per enemy hero hit. Feast of Souls (New basic ability) Shadow Fiend gains 40\/50\/60\/70 Attack Speed for eight seconds. After the effect is done, five Souls are consumed. Shadow Fiend must have five Souls to cast Feast of Souls. Mana Cost: 75. Cooldown: 16 seconds. Presence of the Dark Lord No longer gets stronger with enemy kills by default. Talents Level 10 Talent 25 Attack Speed replaced with 30 Feast of Souls Attack Speed. Level 10 Talent Shadowraze Stack Damage increased from 25 to 30. Level 15 Talent Shadowraze Base Damage increased from 115 to 120. Level 20 Talent Necromastery Damage Per Soul decreased from three to two. Level 25 Talent five-second Shadowraze cooldown replaced with Feast of Souls Grants 40 percent cast speed. Shadow Shaman Talents Level 20 Talent Serpent Wards Max HP changed from plus-one to plus 50 percent. Level 25 Talent Serpent Wards Attack Damage changed from 25 to 20. Silencer Arcane Curse (ability rework) Curses the target area, causing enemy heroes to take 16\/24\/32\/40 damage per second (first instance applies immediately) and slowing their movement speed by 10\/15\/20\/25 percent. If a target casts a spell, they are silenced for two seconds. The duration is paused as long as the target is silenced for any reason, but the damage and slow are still in effect Area Radius: 350. Duration: six seconds. Mana Cost: 130\/135\/140\/145. Cooldown: 22\/20\/18\/16 seconds. Glaives of Wisdom (ability rework) Activate to throw an enchanted glaive that will steal 1\/2\/3\/4 Intelligence from the target for 20\/25\/30\/35 seconds and deal 20\/40\/60\/80 percent of Silencer's Intelligence as additional damage. Landing four Glaives on the same target will silence them for 2.5 seconds. Mana Cost: 20 per attack. Aghanim's Shard increases temporary Intelligence steal by one and steal duration by 50 seconds. Attack counter resets after 3\/4\/5\/6 seconds without reapplying. Stacks cannot be applied to an enemy who's currently suffering from Glaives of Wisdom's Silence. Last Word (ability rework) Passive aura. Enemies within 1,200 range of Silencer are slowed by 6\/9\/12\/15 percent and take 20\/30\/40\/50 damage per second for each Silence debuff they currently suffer from. Global Silence Now upgraded with Aghanim's Scepter Causes Global Silence to apply Arcane Curse to enemy heroes. Talents Level 15 Talent 0.8x Last Word Int multiplier replaced with +20\/5 percent Last Word damage\/slow. Level 25 Talent Last Word Mutes replaced with two Arcane Curse charges. Skywrath Mage Base mana regen increased from zero to 0.25. Arcane Bolt No longer applies a Spell Lifesteal debuff. Upgrade moved from Aghanim's Scepter to Aghanim's Shard and decreased from two to one. Mystic Flare Now instantly kills illusions Talents Level 10 Talent eight Intelligence replaced with 0.5x Arcane Bolt Int Multiplier. Level 10 Talent 200 Health replaced with 1.5 Mana Regen. Level 15 Talent 25 percent Arcane Bolt Lifesteal replaced with 15 percent Ruin and Restoration Lifesteal. Slardar Guardian Sprint River-based bonuses and Aghanim's Scepter upgrade moved to Innate ability Slithereen Crush Aghanim's Shard no longer increases AoE by 75 Aghanim's Scepter Puddle Duration decreased from 25 seconds to 15 seconds. Bash of the Deep Bonus damage in water moved to Innate ability. Slark Base health regen reduced from 1.75 to 0.25. Pounce No longer applies Essence Shift stacks by default Aghanim's Scepter range decreased from 1,000 to 900. Shadow Dance Passive Movement Speed and Regen bonuses moved to Innate ability. Mana Cost decreased from 120 to 100. Cooldown decreased from 75\/60\/45 seconds to 60\/50\/40 seconds. Depth Shroud No longer stacks with Shadow Dance. Talents Level 15 Talent 50 Shadow Dance Regen replaced with 50 Barracuda Regen. Snapfire Base damage increased by four. Base attack range decreased from 500 to 400. Base attack time increased from 1.6 to 1.8 seconds. Firesnap Cookie Aghanim's Shard no longer increases jump distance and air time Aghanim's Shard now heals target by 200 Health. Lil\u2019 Shredder Now also deals 25 percent of Snapfire's base attack damage. Base Damage per shot decreased from 35\/55\/75\/105 to 15\/30\/45\/60. Bonus Attack Range increased from 75\/150\/225\/300 to 160\/240\/320\/400. Talents Level 10 Talent Firesnap Cookie Restores 175 Health replaced with 20 Mortimer Kisses Debuff DPS. Sniper Headshot Now knockback distance increases with the proximity of the target to Sniper. Max knockback distance increased to 50. Take Aim Passive Attack Range bonus moved to Innate ability Now provides 5\/10\/15\/20 bonus armor for the duration Self-slow increased from 45\/40\/35\/30 percent to 65 percent. Talents Level 10 Talent one second extra Take Aim Duration replaced with 10 percent Shrapnel Movement Slow. Level 15 Talent 15 percent Shrapnel Slow replaced with one second Take Aim Duration. Level 20 Talent 25 Shrapnel DPS replaced with 100 Attack Range. Level 20 Talent 25 Headshot Knockback Distance replaced with 15 Take Aim Armor. Level 25 Talent 100 Attack Range replaced with 50 Max Headshot Knockback Distance. Level 25 Talent six Shrapnel Charges replaced with 25 second reduced Shrapnel Charge Restore time. Spectre Spectral Dagger No longer applies Desolate damage by default. Desolate Damage rescaled from 21\/34\/47\/60 to 20\/35\/50\/65. Dispersion Aghanim's Shard changed from increasing Reflected Damage by 100 percent to increasing Absorbed and Reflected by 50 percent. Reality No longer casts Spectral Dagger by default. Spirit Breaker Charge of Darkness Now pierces Debuff Immunity by default. Aghanim's Shard now grants 100 Movement Speed Bonus. Greater Bash No longer deals bonus damage to creeps Nether Strike Bonus Damage rescaled from 175\/250\/325 to 150\/250\/350. Planar Pocket Now granted by Aghanim's Scepter. No longer stops working after blocking one spell. Talents Level 25 Talent 200 Charge of Darkness Bonus Speed replaced with four-second Charge of Darkness cooldown reduction. Storm Spirit Electric Vortex Duration rescaled from 0.9\/1.3\/1.7\/2.1 to 1.1\/1.4\/1.7\/2 seconds. Talents Level 15 Talent Static Remnant Damage increased from 50 to 60. Level 25 Talent two Overload Attack Bounce attacks now deal 65 percent damage. Templar Assassin Base health regen increased from 0.25 to one. Base attack time improved from 1.7 to 1.6 seconds. Attack range increased from 200 to 250. Attack projectile speed increased from 900 to 1,000. Refraction No longer grants Damage block instances, Now grants multiple instances of a 30\/40\/50\/60 Health barrier. Whenever a barrier is fully consumed, the amount of shield instances will decrease by one and a new full barrier will appear as long as there are instances left. Any damage that would reduce a barrier to less than zero health is fully absorbed Instances decreased from 3\/4\/5\/6 to 2\/3\/4\/5. Psionic Trap Aghanim's Scepter now increases total trap damage by 100. Psionic Projection Bonus Damage increased from 200 to 300. Channel Time increased from 1.5 to two seconds. Talents Level 10 Talent 110 Psionic Trap Damage replaced with five percent Psionic Trap Slow bonus. Level 15 Talent Psi Blades Attack and Spill Range decreased from 120 to 100. Level 20 Talent Meld Dispels replaced with Refraction Dispels. Level 25 Talent Refraction Instances decreased from seven to five. Terrorblade Metamorphosis Attack Range rescaled from 490\/510\/530\/550 to 450\/490\/530\/570. Cooldown rescaled from 150 to 155\/150\/145\/140 seconds. Demon Zeal Now also provides 20 HP regeneration per second Terror Wave Now also deals 200 magical damage to enemies. Tidehunter Kraken Shell Dispel on damage moved to Innate ability Talents Level 10 Talent Anchor Smash Damage decreased from 50 to 40. Level 20 Talent four Kraken Shell Damage Block per Anchor Smash Kill replaced with four Gush Armor Reduction. Timbersaw Now a Strength hero. Base damage increased from 4-8 to 23-27. Agility gain increased from 1.3 to 1.6. Damage at level one not changed: 50-54. Damage gain per level decreased from 5.25 to 3.5. Whirling Death Mana Cost increased from 80\/85\/90\/95 to 100. Talents Level 20 Talent Chakram Slow increased from four to four percent. Level 25 Talent 1,125 Timber Chain Cast Range replaced with 75 Timber Chain Range\/Projectile Speed. Level 25 Talent Second Chakram replaced with 75 Whirling Death Tree Bonus Damage. Tinker Base movement speed increased from 290 to 310. Heat-Seeking Missile ability replaced by March of the Machines. Laser Cast range increased from 450 to 600. No longer has an AoE by default. Blind now affects all enemies in the radius when the AoE talent is picked. Creep Blind duration is now the same as Hero Blind duration. Mana Cost decreased from 95\/110\/125\/140 to 95\/105\/115\/125. Aghanim's Scepter no longer provides bonus cast range. Aghanim's Scepter now can shrink creeps. March of the Machines (returning ability) Calls for an army of robotic minions to damage enemy units in an area around Tinker. Damage: 16\/24\/32\/40, Duration: six seconds. Radius: 900, Cast Range: 300, Mana Cost: 110\/130\/150\/170, Cooldown: 35 seconds. Defense Matrix Cooldown increased from 12 to 20 seconds. Rearm No longer resets cooldowns of items. No longer grants Magic Resistance on its own. Channel Time decreased from 3.25\/2.25\/1.25 to 2.75\/2\/1.25 seconds. Mana Cost decreased from 140\/195\/250 to 125\/175\/225. Keen Conveyance Channel time decreased from 4.5\/4\/3.5 to 4\/3.5\/3 seconds. Outpost channel time now matches those from Town Portal Scroll. Warp Flare Damage increased from 50 to 150. Duration decreased from three to two seconds. Talents Level 10 Talent 50 Laser AoE replaced with one second March of the Machines Duration. Level 15 Talent bonus one Heat-Seeking Missile count replaced with 250 AoE Laser. Level 20 Talent Defense Matrix Grants 25 percent cooldown reduction replaced with 10 percent Defense Matrix Status Resistance. Level 25 Talent 0.2 second Heat-Seeking Missile Ministun replaced with Rearm Grants 50 percent Magic Resistance for four seconds. Tiny Base health regen increased from 1.5 to two. Tree Grab Bonus Damage rescaled from 14\/21\/28\/35 to 10\/20\/30\/40. Grow No longer provides Slow Resistance. Now provides +10\/20\/30 Movement Speed. Bonus Damage increased from 50\/110\/170 to 60\/120\/180. Talents Level 10 Talent 20 Movement Speed replaced with 200 Avalanche Cast Range. Level 15 Talent 10 percent Status Resistance replaced with 10 percent Grow Attack Speed Reduction. Level 20 Talent 40 percent Bonus Damage with Grow and Tree replaced with 70 Tree Grab Bonus Base Damage. Troll Warlord Berserker\u2019s Rage Now is an Innate ability. Togglable, can be leveled up with skill points. Bonus Movespeed rescaled from 15\/25\/35\/45 to 5\/15\/25\/35\/45. Bonus Armor decreased from 4\/5\/6\/7 to 1\/2\/3\/4\/5. Ensnare Chance increased from 14\/16\/18\/20 percent to 20 percent. Ensnare Duration rescaled from 0.8\/1.2\/1.6\/2 to 0.4\/0.8\/1.2\/1.6\/2 seconds. Whirling Axes (Melee and Ranged) Aghanim's Scepter Dispel now always pierces Debuff Immunity. Fervor Aghanim's Shard Base Proc chance decreased from 20 percent to 18 percent. Talents Level 15 Talent Whirling Axes Damage increased from 90 to 100, Level 20 Talent Berserker's Rage Armor decreased from 10 to eight. Level 20 Talent 20 percent Battle Trance Movement Speed replaced with 50 percent Battle Trance Slow Resistance. Tusk Walrus Punch! Now is affected by Spell Blocks (i.e. Linken's Sphere, Counterspell, etc.) Bonus Damage increased from 50 to 50\/75\/100. Critical Damage decreased from 200\/275\/350 percent to 200\/250\/300 percent. No longer slows the target's movement speed by 40 percent after they land. Underlord Atrophy Aura Now is an Innate ability. Passive, can be leveled up with skill points. Damage Reduction rescaled from 6\/14\/22\/30 percent to 0\/6\/14\/22\/30 percent. Bonus Damage per creep rescaled from 3\/5\/7\/9 to 1\/3\/5\/7\/9. Bonus Damage per hero rescaled from 30\/35\/40\/45 to 25\/30\/35\/40\/45. Duration rescaled from 35\/45\/55\/65 seconds to 25\/35\/45\/55\/65 seconds. Pit of Malice Fiend\u2019s Gate Cast Point decreased from 0.2 to zero seconds. Minimum Distance decreased from 2,000 to 1,500. Aghanim's Scepter now also reduces Cooldown by 20 seconds. Talents Level 10 Talent five armor replaced with 10 percent Fiend's Gate .ovement Bonus\/Damage Reduction. Level 20 Talent 15 percent Atrophy Aura Attack Damage Reduction replaced with +10% Atrophy Aura Damage Reduction\/Gain. Level 25 Talent 50 percent Atrophy Allied Hero Bonus replaced with Fiend's Gates deal 100 DPS in a 700 radius. Undying Tombstone Zombie vision range decreased from 1,400 to 900. Mana Cost increased from 120\/140\/160\/180 to 125\/150\/175\/200. Aghanim's Shard time restraint to leave or re-enter decreased from three to two seconds. Flesh Golem Slow Duration decreased from four to three seconds. Ursa Strength gain decreased from 2.6 to 2.4. Overpower Mana cost increased from 30\/40\/50\/60 to 45\/50\/55\/60. Vengeful Spirit Talents Level 10 Talent Magic Missile Cast Range decreased from 125 to 100. Level 10 Talent Nether Swap Enemy Damage decreased from 200 to 150. Level 15 Talent two-second Magic Missile cooldown reduction replaced with 0.3 seconds Magic Missile Stun Duration. Level 20 Talent 200 Magic Missile Damage replaced with two second reduction of Magic Missile. Venomancer Poison Sting Now is an Innate ability. Passive, can be leveled up with skill points. Movement Slow rescaled from 8\/10\/12\/14 percent to 3\/6\/9\/12\/15 percent. Damage per second rescaled from 8\/16\/24\/32 to 2\/6\/14\/22\/30. Duration rescaled from 6\/9\/12\/15 seconds to 3\/6\/9\/12\/15 seconds. Now upgraded by Aghanim's Scepter. Venomancer's Attacks deal 15 percent damage of his base damage per each of his debuffs on the target. Venomous Gale Impact Damage decreased from 50\/75\/100\/125 to 25\/50\/75\/100. Damage per tick decreased from 15\/45\/75\/105 to 10\/40\/70\/100. Now upgraded with Aghanim's Shard: If Venomous Gale is dispelled from an enemy, they take 300 damage and are stunned for 1.6 seconds. Noxious Plague If an enemy already infected with the plague gets hit again, no impact damage is done and the debuff duration is refreshed Talents Level 15 Talent Poison Sting Slow decreased from six to five percent. Level 20 Talent Noxious Plague Max HP Damage decreased from 1.5 percent to one percent. Viper Corrosive Skin Now is an Innate ability. Passive, can be leveled up with skill points. Attack Speed Slow rescaled from 8\/16\/24\/32 to 3\/6\/14\/22\/30. Damage per second rescaled from 8\/16\/24\/32 to 3\/6\/14\/22\/30. Bonus Magic Resistance rescaled from 10\/15\/20\/25 percent to 5\/10\/15\/20\/25 percent. Aghanim's Scepter no longer multiplies damage. Aghanim's Scepter Attack Slow Multiplier increased from two times to four times. Poison Attack Cast Range decreased from 600\/640\/680\/720 to 600. Nosedive No longer Disarms. Corrosive Skin Splatter Radius decreased from 1,200 to 500. Cast Range increased from 475 to 700. Dive Speed increased from 500 to 700. Talents Level 10 Talent Corrosive Skin Damage Per Second increased from 18 to 20. Level 15 Talent 15 percent Corrosive Skin Magic Resistance replaced with 20 Corrosive Skin Attack Speed Slow. Visage Base armor increased by one. Summon Familiars Familiars now upgrade if they were already summoned when leveling up the ability. Now can be alt-cast to recall Familiars, teleporting them to Visage after a four-second preparation. Familiars can't act during this preparation and it won't start if they're currently in a Stone Form. Stone Form Familiars' version is now point-targeted. Will instruct the Familiar to cast Stone Form in the selected location. Can be either self-cast or alt-cast to use it at the current location. Visage's version is now point-targeted. Will instruct the Familiar closest to the cast location to travel there and cast Stone Form. Can be either self-cast or alt-cast to instruct the Familiar closest to Visage to cast Stone Form at its current location. Void Spirit Dissimilate Mana Cost decreased from 130 to 120. Warlock Shadow Word Cast Point improved from 0.4 to 0.2 seconds. Backswing improved from 0.76 to 0.4 seconds. Now heals all friendly units and damages all enemy units within 300 radius around the target. Heal\/Damage per second rescaled from 15\/25\/35\/45 to 16\/24\/32\/40. Heal\/Damage now ticks every 0.5 seconds instead of one second. Upheaval Cast Range decreased from 900 to 800. Radius increased from 500\/550\/600\/650 to 575\/600\/625\/650. Mana Cost increased from 70\/80\/90\/100 to 100. Cooldown rescaled from 35 seconds to 60\/50\/40\/30 seconds. Chaotic Offering Cast Range decreased from 1,000 to 900. Golem's Damage decreased from 110\/170\/230 to 100\/150\/200. Golem's Permanent Immolation Damage interval decreased from one to 0.5 seconds. Aghanim's Scepter Golem's Damage decreased from 80\/125\/170 to 80\/120\/160. Aghanim's Scepter Golems no longer have reduced Health or Bounty. Talents Level 10 Talent Upheaval Radius decreased from 65 to 50. Level 15 Talent Shadow Word Heal\/Damage Per Second decreased from 18 to 15. Level 20 Talent 450 AoE Shadow Word replaced with 40 Upheaval Damage. Weaver Agility gain increased from 3.1 to 3.3. Talents Level 10 Talent Shukuchi Damage increased from 55 to 60. Level 25 Talent Shukuchi Cooldown Reduction increased from 2.5 seconds to three seconds. Winter Wyvern Arctic Burn No longer increases night vision. Attack Range Bonus decreased from 350\/400\/450\/500 to 300\/325\/350\/375. Burn Damage interval decreased from one second to 0.5 seconds. Splinter Blast Can now target allies but not Winter Wyvern herself. Cast Range decreased from 1,200 to 1,150. Movement Slow rescaled from 30 percent to 28\/32\/36\/40 percent. Projectile speed no longer has variable projectile speed based on distance to the target and is always 1,200. Winter\u2019s Curse Mana Cost decreased from 200\/225\/250 to 150\/200\/250. Now has a Base Duration of two seconds. Duration now increases with each taunted enemy at the moment of the cast: by two seconds for every taunted enemy hero and by 0.5 seconds for every taunted creep. Now has a max duration of 4\/5.5\/7 seconds. No longer ends prematurely if no enemies are around the target. Talents Level 25 Talent 1.25 seconds Winter's Curse Duration replaced with 55 Winter's Curse Attack Speed. Witch Doctor Paralyzing Cask No longer has Bonus Damage per bounce by default. Maledict Now deals its first damage instance instantly upon application. Damage per second increased from 12\/18\/24\/30 to 15\/20\/25\/30. Tick Damage interval decreased from one to 0.5 seconds. Radius increased from 180 to 200. Cast Range increased from 575 to 600. Death Ward Damage decreased from 65\/100\/135 to 60\/95\/130. Cast Range decreased from 600 to 500. Voodoo Switcheroo Attack Speed Reduction increased from 40 to 45. Cooldown increased from 40 to 50 seconds. Talents Level 10 Talent 75 Maledict AoE replaced with 200 Health. Level 15 Talent 300 Health replaced with 100 Maledict AoE. Level 20 Talent Maledict Burst Damage increased from 25 to 30 percent. Wraith King Wraithfire Blast No longer makes skeletons focus the spell\u2019s target nor provide increased attack speed. Mortal Strike Aghanim\u2019s Shard now also grants 150 percent Critical Damage while in Wraith Form. Reincarnation Wraith Aura from Aghanim\u2019s Scepter moved to Innate ability. Talents Level 10 Talent now increases Wraithfire Blast impact damage\/DPS instead of increased summoned skeleton duration. Level 15 Talent now grants 400 health instead of increasing Skeleton attack damage. Level 20 Talent now grants 70 attack speed instead of five minimum skeletons spawned. Zeus Arc Lightning No longer deals damage based on the enemy\u2019s current health. Damage increased from 85\/110\/135\/160 to 90\/120\/150\/180. Thundergod\u2019s Wrath No longer deals damage based on opponent\u2019s health. Damage increased from 300\/425\/500 to 300\/475\/650. Lightning Hands No longer grants 100 attack range. Now grants 30 attack speed. Illusion damage reduction now also applies to damage from Static Field. Talents Level 20 Talent now grants 60 Arc Lightning damage instead of six percent Arc Lightning current health as damage.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2024\/05\/dota-7.36-header.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1238091"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/2195"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=1238091"}],"version-history":[{"count":22,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1238091\/revisions"}],"predecessor-version":[{"id":1239407,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1238091\/revisions\/1239407"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/1238114"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=1238091"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=1238091"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=1238091"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=1238091"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=1238091"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=1238091"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=1238091"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}

{"id":1238091,"date":"2024-05-22T23:14:38","date_gmt":"2024-05-23T04:14:38","guid":{"rendered":"https:\/\/dotesports.com\/?p=1238091"},"modified":"2024-05-23T20:15:21","modified_gmt":"2024-05-24T01:15:21","slug":"dota-2-patch-7-36-notes-all-buffs-nerfs-and-changes","status":"publish","type":"post","link":"https:\/\/dotesports.com\/dota-2\/news\/dota-2-patch-7-36-notes-all-buffs-nerfs-and-changes","title":{"rendered":"Dota 2 Patch 7.36 notes: All buffs, nerfs, and changes"},"content":{"rendered":"

Dota 2<\/strong><\/em> fans asked for a major gameplay patch for the last eight months, and it finally arrived in the form of Patch 7.36<\/strong>. This gigantic gameplay patch brought some of the most notable changes to the game in recent years, and there\u2019s something to look forward to in each hero.<\/p>

While today’s patch<\/a> saw some heroes receive new abilities, others just got minor adjustments. Combined, all the changes aim to bring a breath of fresh air to Dota 2<\/em>\u2019s metagame ahead of the Esports World Cup<\/a> and The International 2024. <\/p>

From the introduction of unique Innate abilities to two Hero Facets that can be chosen pre-game, here’s every single change coming with Dota 2<\/a><\/em> patch 7.36<\/strong>.<\/p>