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Thankfully, Ubisoft has acknowledged the situation and is currently working on fixing things up.\u00a0 In a tweet on May 25, Mark Rubin, Executive Producer for XDefiant at Ubisoft San Francisco, said the dev team is aware of the reports about bullets not registering on enemies, and is focused on improving the situation\u2014but \u201cit will take time.\u201d Rubin says there are numerous things that influence netcode, so the developer has to work on fixing \u201ceach and every one of them.\u201d As promised, players should see improvements with time.\u00a0 In case you aren\u2019t aware, the discussion began when a clip showcasing a player frantically trying to get their bullets to register on an enemy went viral on X (formerly Twitter). While Rubin (and a few community members) tried blaming the affected player\u2019s fluctuating internet connection, several fans voiced concerns about the game's undeniably broken netcode.\u00a0 \u201cNo. I disagree,\u201d a player replied to commenters saying it\u2019s just bad network. \u201cThis same shit happened to me every other match. My ping is 35. Xbox series\u00a0with 1000 megs upload and download.\u201d Later, replying to a player report, Rubin confirmed mitigating XDefiant\u2019s netcode hiccups is Ubisoft\u2019s \u201ctop priority\u201d right now. \u201cThere are two major areas where we can try and improve,\u201d he explained.\u00a0 \u201cAs I said, we are not dismissing the issues and this is our top priority. Once we can find ways to decrease the effect of lost packets on players through optimization and efficiency and we can add more server locations to try and reduce the internet distance from players to servers which can help reduce issues in internet quality.\u201d Well, as long as Ubisoft working on it, all we can do is wait.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2024\/04\/xdefiant.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1244581"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/2196"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=1244581"}],"version-history":[{"count":4,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1244581\/revisions"}],"predecessor-version":[{"id":1244603,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1244581\/revisions\/1244603"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/1205012"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=1244581"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=1244581"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=1244581"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=1244581"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=1244581"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=1244581"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=1244581"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}

Ubisoft has heard you. Image via Ubisoft<\/figcaption><\/figure>

Rubin says there are numerous things that influence netcode, so the developer has to work on fixing \u201ceach and every one of them.\u201d As promised, players should see improvements with time.\u00a0<\/p>