Sorry, Tenderizer, you might need to wait a bit longer. Image via Arrowhead Game Studios<\/figcaption><\/figure>
The devs also cited the mental and social strain these rapid-fire patches had on the team. “The cadence at which we were patching left us little time to engage with the community,” the note stated. As a community-structured game, having more time to receive feedback and adjust accordingly might prevent patches from bouncing weapon balance back and forth, and any schedule that allows hard-working and worn-down developers to rest and relax a bit will almost certainly lead to better results.<\/p>