Chaotic Metal<\/strong><\/td>Increased Ether damage by 10 percent.<\/td>The equipped Agent gains an increase to their critical damage by 20 percent. If a character triggers additional damage from Corruption, this is increased by 5.5 percent for eight seconds and can stack up to six times.<\/td><\/tr>Fanged Metal<\/strong><\/td>Increased Physical damage by 10 percent.<\/td>Whenever any of your teammates inflict Assault on the enemy, the wearer deals an additional 35 percent damage to the target for 12 seconds.<\/td><\/tr>Freedom Blues<\/strong><\/td>Increased Anomaly Proficiency by 30.<\/td>When you land an EX Special Attack on a target, you’ll reduce the target’s Anomaly Buildup resistance to the equipped bonus wearer’s Attribute by 20 percent for eight seconds. This doesn’t stack.<\/td><\/tr>Hormone Punk<\/strong><\/td>Increased attack by 10 percent.<\/td>When entering or switching Agents, the wearer’s attack is increased by 25 percent for 10 seconds. But this can only trigger once every 20 seconds.<\/td><\/tr>Inferno Metal<\/strong><\/td>Increased Fire damage by 10 percent.<\/td>When you hit a burning enemy, the equipper’s critical strike rate increases by 28 percent for eight seconds.<\/td><\/tr>Polar Metal<\/strong><\/td>Ice damage increased by 10 percent.<\/td>Basic and Dash attack damage is increased by 20 percent. If any teammate inflicts Freeze or Shatter, this effect increases by another 20 percent for 12 seconds.<\/td><\/tr>Puffer Electro<\/strong><\/td>Penetration ratio is increased by eight percent.<\/td>The wearer’s ultimate damage is increased by 20 percent, and using an ultimate increases the equipper’s attack by 15 percent for 12 seconds.<\/td><\/tr>Shockstar Disco<\/strong><\/td>Impact increased by six percent.<\/td>Basic and Dash attacks, and Dodge Counters deal 20 percent more Daze to the main target.<\/td><\/tr>Soul Rock<\/strong><\/td>Defense is increased by 16 percent.<\/td>If you get hit and lose health, the equipper takes 40 percent less damage for 2.5 seconds. This can only trigger once every 15 seconds.<\/td><\/tr>Swing Jazz<\/strong><\/td>Energy regeneration increased by 20 percent.<\/td>Using an ultimate or Chain Attack increases all the squad members’ damage by 15 percent for 12 seconds. But passive effects with the same name don’t stack.<\/td><\/tr>Thunder Metal<\/strong><\/td>Electric damage is increased by 10 percent.<\/td>When an enemy is Shocked, the equipper’s attack is increased by 28 percent.<\/td><\/tr>Woodpecker Electro<\/strong><\/td>Critical strike rate is increased by eight percent.<\/td>When you land a critical hit on an enemy with a Basic or EX Special Attack, or Dodge Counter, this increases the equipper’s attack by nine percent for six seconds.<\/td><\/tr><\/tbody><\/table><\/figure>