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An enthusiastic gamer who bumped into the intricacies of video game journalism in 2021 and has been hustling ever since. Obsessed with first-person shooter titles, especially VALORANT. 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An enthusiastic gamer who bumped into the intricacies of video game journalism in 2021 and has been hustling ever since. Obsessed with first-person shooter titles, especially VALORANT. Contact: [email protected]","sameAs":["https:\/\/www.instagram.com\/the_pomegranate_girl\/","https:\/\/www.linkedin.com\/in\/sharmila-ganguly-403902118\/","https:\/\/x.com\/g1_sharmila"],"url":"https:\/\/dotesports.com\/author\/sharmilaganguly"}]}},"raw_content":"The second patch of VALORANT\u2019s ongoing Episode Nine, Act One, is all set to drop, and if you\u2019re wondering what\u2019s coming with it, we\u2019ve got you covered with all the information you need.\u00a0 Not all VALORANT updates are about huge content drops; mid-Act updates usually focus on influential QoL changes and crucial bug fixes instead. Patch 9.01 does just that, bringing a few game mode and weapon updates, as well as an exciting new esports feature and a list of bug fixes. If you are playing VALORANT on console, however, there are some major exclusive changes to look forward to with this patch\u2014so buckle up.\u00a0 Here\u2019s the complete VALORANT Patch 9.01 notes.\u00a0 Everything new in VALORANT Patch 9.01 Escalation is leaving VALORANT\u2026 temporarily Patch 9.01 removes the chaotic Escalation mode due to a bug. Don\u2019t worry about it having a fate similar to the much-missed Replication mode, though. Escalation will return to the game with Patch 9.03 once Riot Games addresses the bug in question.\u00a0 The Outlaw is getting a small visual update The popular double-barreled sniper now flaunts an updated animation to make it easier for players to figure out when it\u2019s ready to be fired. The patch also updates all Outlaw skins to reflect the new animation.\u00a0 PC is getting a Pick 'Ems feature for VALORANT Champions 2024 Starting on July 26, you will have access to the Champions Seoul Group Stage in-client and on the web, allowing you to predict advancing teams, compare your predictions against creators and experts, and earn rewards for it. The next patch, possibly 9.02, adds the Pick \u2018Ems feature for the playoffs stage, so sharpen up your skills before it lands.\u00a0 Console-exclusive Agent and map updates Aiming to maintain a similar meta across platforms, Neon, Raze, and Iso are getting crucial changes to their abilities for the console version with Patch 9.01. Here\u2019s a summary:\u00a0 Neon Slide Re-equip Speed changed from Fast to Instant.\u00a0 Raze Second Blast Pack Second Blast Pack\u2019s horizontal force has been reduced.\u00a0 Iso Double Tap Duration: 20s >>> 12s Signature kill reset removed. In addition, Lotus is now a part of the console Competitive and casual map pool. Console-exclusive general and social updates Patch 9.01 adds a notification indicator to make it easier to know if you have a pending party invite. You can now understand which one of your party members is speaking, thanks to the new voice indicators added to the party tab in the social panel. You can also leave a party easily using the new button added to the My Party section. In addition, you should now be able to freely rebind non-ultimate Ability Button mappings and access new settings for inverting map cursor controls. All bug fixes included in VALORANT\u2019s Patch 9.01 Patch 9.01 focuses heavily on fixing major and minor bugs across all platforms for good. Here\u2019s a list:\u00a0 Bugs fixed on PC and consoles General Fixed a bug where Neon could equip faster out of her slide than intended by manually inputting an equip action.\u00a0 Gameplay Systems Fixed a bug where AFK players could start the vote for surrender. Fixed an issue when exiting Cypher\u2019s Spycam that causes a brief stutter for Spectators. Fixed an issue with Tactical Callouts displaying in chat regardless of the option being turned off in Settings. Fixed an issue with bullet tracers appearing for guns picked up regardless if they are turned off in Settings. Fixed an issue regarding Sage and Clove resurrections not being visible for Spectators and Observers. Fixed a performance degradation issue caused by auto-respawn by spike explosion in Custom Game modes.\u00a0 Maps: Abyss Cleaned up lots of Cypher\u2019s Spycam spots to prevent visual issues or unintended placements. Improved Wingman\u2019s Spike plant pathing on A site. Cleaned up ability and player collision in a variety of spots across the map. Fixed a bug where the Minimap could be oriented upside down with certain settings active. Fixed a visual bug seen when falling off of the map on A site. Fixed a bug where Viper\u2019s Pit could spread farther than intended on A site. Bugs fixed on PC Gameplay Systems Fixed an issue involving the Ping Wheel getting stuck on the interface when bound to the Z key Premier Fixed an issue with matchmaking that prevented matches from being played in the first two weeks of the Episode Nine, Act One stage.\u00a0 Note: Contender and Invite divisions were unaffected, and these teams successfully played their matches. Issue has been fixed, and teams should be able to find matches successfully for week three and on. Any team that plays a match in the IBIT zone in week six and before will automatically qualify for playoffs. Teams that have already played a match in another EU zone can still earn playoff qualification in IBIT, but they will need to create a new roster and play a match in the IBIT zone. Teams will qualify for playoffs by receiving 600 points before the start of week seven matches. For example, if your team has 25 points at the end of week six, it will have 625 points before you play your week seven matches. Bugs fixed on console General Traditional Preset Weapon Switching: Fixed issue where unequipping abilities wouldn't respect the \u201cAuto-Equip Prioritizes (Strongest\/Latest Setting)\u201d. Fixed issue where you couldn't switch off from the Spike when you had no primary when using the \u2018Traditional Controls\u2019 Preset.\u00a0 Fixed an issue where you could sometimes lose visual highlighting on the buttons you hover over in the front-end menus. Fixed issues that could cause you to be unable to leave the Range.\u00a0 Agent Sova, Recon Bolt: Fixed an issue where Recon Bolt did not properly apply AimAssist to Revealed Targets. Fade, Haunt: Fixed an issue where Haunt did not properly apply AimAssist to Revealed Targets. Fixed an issue where AimAssist was incorrectly being applied when certain abilities were equipped: Fade - Nightfall, Chamber - Rendezvous, Harbor - Cascade, Harbor - Cove, Viper - Poison Cloud, Viper - Toxic Screen, Viper - Viper\u2019s Pit, Yoru - Fakeout, Yoru

{"id":1288764,"date":"2024-07-16T08:00:09","date_gmt":"2024-07-16T13:00:09","guid":{"rendered":"https:\/\/dotesports.com\/?p=1288764"},"modified":"2024-07-16T08:00:29","modified_gmt":"2024-07-16T13:00:29","slug":"valorant-patch-9-01-notes-all-buffs-nerfs-and-changes","status":"publish","type":"post","link":"https:\/\/dotesports.com\/valorant\/news\/valorant-patch-9-01-notes-all-buffs-nerfs-and-changes","title":{"rendered":"VALORANT Patch 9.01 notes – All buffs, nerfs, and changes"},"content":{"rendered":"

The second patch of VALORANT\u2019s<\/em> ongoing Episode Nine, Act One, is all set to drop, and if you\u2019re wondering what\u2019s coming with it, we\u2019ve got you covered with all the information you need. <\/p>

Not all VALORANT<\/a><\/em> updates are about huge content drops; mid-Act updates usually focus on influential QoL changes and crucial bug fixes instead. Patch 9.01 does just that, bringing a few game mode and weapon updates, as well as an exciting new esports feature and a list of bug fixes. If you are playing VALORANT<\/em> on console, however, there are some major exclusive changes to look forward to with this patch\u2014so buckle up.\u00a0<\/p>

Here\u2019s the complete VALORANT<\/em> Patch 9.01 notes. <\/p>