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He previously worked in sports journalism at Fairfax Media in Mudgee and Newcastle for six years before falling in love with esports\u2014an ever-evolving world he's been covering since 2018. Since joining Dot, he's twice been nominated for Best Gaming Journalist at the Australian IT Journalism Awards and continues to sink unholy hours into losing games as a barely-Platinum AD carry. When the League servers go down he'll sneak in a few quick hands of the One Piece card game. Got a tip for us? Email: [email protected].","sameAs":["https:\/\/x.com\/isaacmcintyre"],"url":"https:\/\/dotesports.com\/author\/isaacmcintyre"}]}},"raw_content":"Riot Games is still trying to find a sweet spot for the League of Legends death timers on Summoner\u2019s Rift. As the balance quest continues, the League developers will be ballooning how long players stay dead early. Starting from League Patch 14.16, players who die in the first nine levels of games on the Rift will now take longer to get back into the action. First, it\u2019s going to take four seconds more between levels one and eight. Then, any deaths at level nine will be extended out by two seconds. Level 10 onward will stay the same. On top of the timer pivots, Riot will also be changing Death Homeguards so that the gameplay loop becomes a bit more about walking back to lanes. These major changes, which have now been added to the League PBE, aren\u2019t just a flat numerical tweak; the Rift has a mechanic that plays with time dead players spend in the fountain as game time ticks up. Should any unlucky players remain under level nine by the time this comeback feature kicks in\u2060 at around 15 minutes, they\u2019ll be impacted. Otherwise, things do balance out quite equally. The objective from the League balance team here is to make sure early game deaths are actually more punishing. Right now, dying in the first half-dozen levels of a match on the Rift often means little\u2060\u2014especially in the jungle. The biggest change should come in the top lane though, Riot Phreak explained today, with longer timers hopefully \u201cmaking Teleport less mandatory to not lose lane.\u201d \u201cGetting a solo kill should [now] let you push the lane in time,\u201d the lead League developer continued about the impending death-clock changes. \u201cGetting chain-killed should get you back to your lane in similar times without Teleport.\u201d These death timer and homeguards changes will go live on proper League servers on Wednesday, Aug. 14. Testing will run for two weeks until then.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2024\/08\/death-timer-changes-walked-back-by-lol-devs-to-slow-down-the-early-game-again.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1306657"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/2076"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=1306657"}],"version-history":[{"count":9,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1306657\/revisions"}],"predecessor-version":[{"id":1306667,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1306657\/revisions\/1306667"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/1306658"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=1306657"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=1306657"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=1306657"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=1306657"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=1306657"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=1306657"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=1306657"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}

{"id":1306657,"date":"2024-08-06T00:04:55","date_gmt":"2024-08-06T05:04:55","guid":{"rendered":"https:\/\/dotesports.com\/?p=1306657"},"modified":"2024-08-06T00:04:58","modified_gmt":"2024-08-06T05:04:58","slug":"lol-devs-walk-back-death-timer-changes-to-slow-early-game-again","status":"publish","type":"post","link":"https:\/\/dotesports.com\/league-of-legends\/news\/lol-devs-walk-back-death-timer-changes-to-slow-early-game-again","title":{"rendered":"LoL devs walk back death timer changes to slow early game again"},"content":{"rendered":"

Riot Games is still trying to find a sweet spot for the League of Legends<\/em> death timers on Summoner\u2019s Rift. As the balance quest continues, the League <\/em>developers will be ballooning how long players stay dead early.<\/p>

Starting from League<\/em><\/a> <\/em>Patch 14.16, players who die in the first nine levels of games on the Rift will now take longer to get back into the action<\/a>. First, it\u2019s going to take four seconds more between levels one and eight. Then, any deaths at level nine will be extended out by two seconds. Level 10 onward will stay the same.<\/p>

\"Summoner's
Players that die a lot will play less after Patch 14.16 ships live. Image via Riot Games<\/figcaption><\/figure>

On top of the timer pivots, Riot will also be changing Death Homeguards<\/a> so that the gameplay loop becomes a bit more about walking back to lanes.<\/p>

These major changes, which have now been added to the League <\/em>PBE<\/a>, aren\u2019t just a flat numerical tweak; the Rift has a mechanic that plays with time dead players spend in the fountain as game time ticks up. Should any unlucky players remain under level nine by the time this comeback feature kicks in\u2060 at around 15 minutes, they\u2019ll be impacted. Otherwise, things do balance out quite equally.<\/p>

The objective from the League <\/em>balance team here is to make sure early game deaths are actually more punishing. Right now, dying in the first half-dozen levels of a match on the Rift often means little\u2060\u2014especially in the jungle.<\/p>

The biggest change should come in the top lane though, Riot Phreak explained today<\/a>, with longer timers hopefully \u201cmaking Teleport less mandatory to not lose lane.\u201d<\/p>

\u201cGetting a solo kill should [now] let you push the lane in time,\u201d the lead League <\/em>developer continued about the impending death-clock changes. \u201cGetting chain-killed should get you back to your lane in similar times without Teleport.\u201d<\/p>

These death timer and homeguards changes will go live on proper League <\/em>servers on Wednesday, Aug. 14. Testing will run for two weeks until then.<\/p>","protected":false},"excerpt":{"rendered":"

Clock\u2019s ticking all over again.<\/p>\n","protected":false},"author":2076,"featured_media":1306658,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"gamurs_wordpress_blocks_hide_tags":true,"_is_affiliated":false,"dotesports_deal_href":"","dotesports_featured_video":"","_notify_users":2,"apple_news_api_created_at":"2024-08-06T05:05:09Z","apple_news_api_id":"3cf82767-ac73-48fa-acbd-b5fccc0033a8","apple_news_api_modified_at":"2024-08-06T05:05:09Z","apple_news_api_revision":"AAAAAAAAAAD\/\/\/\/\/\/\/\/\/\/w==","apple_news_api_share_url":"https:\/\/apple.news\/APPgnZ6xzSPqsvbX8zAAzqA","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":"","apple_news_is_paid":"","apple_news_is_preview":"","apple_news_is_sponsored":"","apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":[],"apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4],"tags":[],"invoiceable_action":[46995],"internal-label":[47169,47236,46551],"article_type":[44125],"coauthors":[{"id":2076,"display_name":"Isaac 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He previously worked in sports journalism at Fairfax Media in Mudgee and Newcastle for six years before falling in love with esports\u2014an ever-evolving world he's been covering since 2018. Since joining Dot, he's twice been nominated for Best Gaming Journalist at the Australian IT Journalism Awards and continues to sink unholy hours into losing games as a barely-Platinum AD carry. When the League servers go down he'll sneak in a few quick hands of the One Piece card game. Got a tip for us? Email: isaac@dotesports.com.","sameAs":["https:\/\/x.com\/isaacmcintyre"],"url":"https:\/\/dotesports.com\/author\/isaacmcintyre"}]}},"raw_content":"Riot Games is still trying to find a sweet spot for the League of Legends death timers on Summoner\u2019s Rift. As the balance quest continues, the League developers will be ballooning how long players stay dead early. Starting from League Patch 14.16, players who die in the first nine levels of games on the Rift will now take longer to get back into the action. First, it\u2019s going to take four seconds more between levels one and eight. Then, any deaths at level nine will be extended out by two seconds. Level 10 onward will stay the same. On top of the timer pivots, Riot will also be changing Death Homeguards so that the gameplay loop becomes a bit more about walking back to lanes. These major changes, which have now been added to the League PBE, aren\u2019t just a flat numerical tweak; the Rift has a mechanic that plays with time dead players spend in the fountain as game time ticks up. Should any unlucky players remain under level nine by the time this comeback feature kicks in\u2060 at around 15 minutes, they\u2019ll be impacted. Otherwise, things do balance out quite equally. The objective from the League balance team here is to make sure early game deaths are actually more punishing. Right now, dying in the first half-dozen levels of a match on the Rift often means little\u2060\u2014especially in the jungle. The biggest change should come in the top lane though, Riot Phreak explained today, with longer timers hopefully \u201cmaking Teleport less mandatory to not lose lane.\u201d \u201cGetting a solo kill should [now] let you push the lane in time,\u201d the lead League developer continued about the impending death-clock changes. \u201cGetting chain-killed should get you back to your lane in similar times without Teleport.\u201d These death timer and homeguards changes will go live on proper League servers on Wednesday, Aug. 14. Testing will run for two weeks until then.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2024\/08\/death-timer-changes-walked-back-by-lol-devs-to-slow-down-the-early-game-again.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1306657"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/2076"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=1306657"}],"version-history":[{"count":9,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1306657\/revisions"}],"predecessor-version":[{"id":1306667,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1306657\/revisions\/1306667"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/1306658"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=1306657"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=1306657"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=1306657"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=1306657"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=1306657"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=1306657"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=1306657"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}