Riot Games is still trying to find a sweet spot for the League of Legends<\/em> death timers on Summoner\u2019s Rift. As the balance quest continues, the League <\/em>developers will be ballooning how long players stay dead early.<\/p>
Starting from League<\/em><\/a> <\/em>Patch 14.16, players who die in the first nine levels of games on the Rift will now take longer to get back into the action<\/a>. First, it\u2019s going to take four seconds more between levels one and eight. Then, any deaths at level nine will be extended out by two seconds. Level 10 onward will stay the same.<\/p>
On top of the timer pivots, Riot will also be changing Death Homeguards<\/a> so that the gameplay loop becomes a bit more about walking back to lanes.<\/p>
These major changes, which have now been added to the League <\/em>PBE<\/a>, aren\u2019t just a flat numerical tweak; the Rift has a mechanic that plays with time dead players spend in the fountain as game time ticks up. Should any unlucky players remain under level nine by the time this comeback feature kicks in\u2060 at around 15 minutes, they\u2019ll be impacted. Otherwise, things do balance out quite equally.<\/p>
The biggest change should come in the top lane though, Riot Phreak explained today<\/a>, with longer timers hopefully \u201cmaking Teleport less mandatory to not lose lane.\u201d<\/p>