\u201cWe shipped changes in 14.14 to change the default camera angle on red side and noticed some improvement, but there’s still more to do,\u201d the top dev conceded.<\/p>
When it comes to how many advantages blue or red side has over the other, the Riot developers think they\u2019ve narrowed it down: The camera angle and how Summoner\u2019s Rift has been built over the years. While they\u2019re staying quiet on how those could change, both are top priorities for the developers.<\/p>
On top of those core changes, the League <\/em>team is diving into matchmaking and the coding behind pairings in a big way. \u201cWe\u2019ve identified improvements to how individual matches are balanced, especially at the top,\u201d Leung-Harrison declared.<\/p>
These pairings tweaks will also hone in on several other matchmaking elements that play pivotal roles in League <\/em>lobbies, including off-role balancing and how long each of the ten players have been grinding already in the season. Riot is switching the code to be a bit more aggressive with how rank and skill will decay when taking a break\u201d to avoid rusty players getting smashed in lopsided ranked matches.<\/p>