From the crack to the swing, it’s perfect. Image via Bethesda<\/figcaption><\/figure>
Torvenius highlighted that a “broad spectrum within the team” worked on creating the whip because there are so many parts to it, from physics to audio and animation. All these elements allow you to use the whip in different ways, like attaching it to the environment, pulling objects, using it to scale walls, and disarming enemies. Ahead of Gamescom, Torvenius also revealed the developer set up scenarios in the game that allow you to use the whip in a “cool way.”<\/p>