Seven international cities will field Overwatch<\/em> teams for Blizzard’s upcoming Overwatch <\/em>League: Boston, New York, Los Angeles, Miami-Orlando, San Francisco, Shanghai, and Seoul. New England Patriots and Kraft Group CEO Robert Kraft will have the Boston-based team, while New York Mets COO Jeff Wilpon will field a team based in New York. Immortals CEO Noah Whinston, Misfits Gaming CEO Ben Spoont, and NRG Esports founder Andy Miller have secured Los Angeles, Miami-Orlando, and San Francisco, respectively, for their organizations. Chinese internet technology company NetEase, Blizzard’s main partner in China, owns the Shanghai slot. Kabam co-founder Kevin Chou will oversee the Seoul-based Overwatch <\/em>League team. Blizzard did not disclose pricing details for any Overwatch <\/em>League team\u2014a report<\/a> last week put the pricetag at $20 million for some of the owners announced today. <\/p>
“We’re building a forever league.”<\/p><\/blockquote>
Overwatch<\/em> League will indeed begin later this year as initially announced, its commissioner, Nate Nanzer, confirmed to Dot Esports. Though the league is centered on city-based organizations, intending to engage fans on a local level, the first season of Overwatch <\/em>League will be played at “an esports arena” in Los Angeles. Teams will develop their own local venues for “home and away play” in future Overwatch <\/em>League seasons. Matches will be played for Season One on Thursday, Friday, and Saturday of each week, though a full schedule will be released “in the not so distant future,” Nanzer said. Nanzer also confirmed that Blizzard is in “active conversations” with potential team owners around the world. There is no set number for the amount of Overwatch <\/em>League teams Blizzard wants to field. The developer announced<\/a> its vision for Overwatch <\/em>League as a new esports model in November 2016 at BlizzCon\u2014though Blizzard has kept quiet about the league’s development since then. Overwatch<\/em> League was projected to begin in the third fiscal quarter of 2017, somewhere between July and September. But without a peep from Blizzard in months, the Overwatch<\/em> community was becoming sceptical. A number of esports teams have since dropped Overwatch<\/em><\/a>, <\/em>citing the game’s uncertain future. Today’s announcement is the first major development since the Overwatch <\/em>League’s initial reveal. “The announcement today of our first seven owners is a real watershed moment for esports,” Nanzer said. “I think there’s definitely some criticism between the time we announced the league at BlizzCon and this next announcement, but we wanted to make it a meaningful announcement, instead of dripping information out there along the way.” Related: <\/strong>Overwatch <\/em>isn’t a dying esport<\/strong><\/a> Immortals has been a part of the league’s development since the beginning, even before it was announced. “It was really exciting for us given that that’s one of the first time [a structured, global, city-based league] has happened in any sport, let alone esports,” Immortals owner Whinston told Dot Esports. Team owners will see value through advertising, ticketing, and broadcasting rights revenue, according to Blizzard. Teams will receive an equal share of “all league-wide net revenues.” “We took a very long term view of this opportunity,” Nanzer said. “We’re not building the Overwatch <\/em>League for next year and the year after. Our view\u2014and this isn’t just lip service\u2014is that we’re building a forever league. We’ve set up the league structure and we’re looking for partners who want to partner with us long-term. Our goal is long-term value creation for our stakeholders.” Blizzard is uniquely qualified in maintaining games that a decade-long lifespan\u2014like World of Warcraft <\/em>or StarCraft<\/em>. “Overwatch <\/em>is a franchise that is going to be around for a long time,” Nanzer added. A game isn’t a franchise for Blizzard unless it’s invested in and supported perpetually, he added. <\/p>