Info: <\/strong>Target\u2019s status, like wounded or killed, depending on their health during the fight.<\/li> <\/ul> The Rust<\/em> combat log also has five more stats: Hits, integrity, travel, mismatch, and desync; however, you don\u2019t need to concern yourself with these; they\u2019re all server-related. Every Rust<\/em> server stores a record of the last 100 combat events for each player by default, which can vary for some servers as the server admins set the combat log\u2019s size.<\/p> When your target\u2019s info is wounded, or their updated health is considerably lower, it\u2019s the perfect time to finish them off to get their loot. On the other hand, if you\u2019re at a fair distance and spot several attacker IDs in your log, it might be wise to call for backup or run away.<\/p>
