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Esports"},"image":{"@id":"https:\/\/dotesports.com\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/DOTesports\/","https:\/\/x.com\/DotEsports","https:\/\/www.instagram.com\/dotesports\/","https:\/\/www.youtube.com\/channel\/UCckaIn-3KqLYfppkj4DeTAw"]},{"@type":"Person","@id":"https:\/\/dotesports.com\/#\/schema\/person\/3afee384c9d87ead430c72f05288e707","name":"Sharmila Ganguly","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/dotesports.com\/#\/schema\/person\/image\/d83d5803f1627a78a32eeda10f409139","url":"https:\/\/secure.gravatar.com\/avatar\/22ebf765e736cde468c51dc36f8a00f0?s=96&d=mm&r=g&resize=96%2C96","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/22ebf765e736cde468c51dc36f8a00f0?s=96&d=mm&r=g&resize=96%2C96","caption":"Sharmila Ganguly"},"description":"Freelance Writer at Dot Esports. An enthusiastic gamer who bumped into the intricacies of video game journalism in 2021 and has been hustling ever since. Obsessed with first-person shooter titles, especially VALORANT. Contact: [email protected]","sameAs":["https:\/\/www.instagram.com\/the_pomegranate_girl\/","https:\/\/www.linkedin.com\/in\/sharmila-ganguly-403902118\/","https:\/\/x.com\/g1_sharmila"],"url":"https:\/\/dotesports.com\/author\/sharmilaganguly"}]}},"raw_content":"If you\u2019ve been hungry for a meta-stirring VALORANT update, Patch 9.10 should satisfy your appetite. From huge agent updates to weapon and ability changes, Riot Games has touched almost every aspect of the tac shooter in this patch, so buckle up for a revamped experience. Scheduled to go live on Nov. 19, VALORANT Patch 9.10 mainly focuses on balancing agents, including Sage, Phoenix, Omen, Cypher, and more, and fine-tuning the game\u2019s diverse arsenal. It also brings significant changes to the tactical system by tweaking the way certain abilities and features work. The star of the patch, however, is a new type of shield that regenerates itself. It\u2019s your day, duelist mains.\u00a0 Now that you have a TLDR of what\u2019s packed in VALORANT Patch 9.10, let\u2019s get in-depth with the patch notes, shall we? Table of contentsAll VALORANT Patch 9.10 changesA new Regen Shield to spice up the metaCypher gets a minor but much-needed nerfThe Sage buff we\u2019ve been waiting forDeadlock gets a massive ult buffOmen one-ways nerfedPhoenix now has a new signature abilitySmall Clove and Jett changesEssential gameplay system updates to look forward toMassive weapon updatesAll bug fixes in VALORANT Patch 9.10 All VALORANT Patch 9.10 changes A new Regen Shield to spice up the meta Sage and Skye can\u2019t fix your broken shield, but how about a shield that can heal itself? Patch 9.10 adds a new defensive option called the Regen Shield to the Buy Menu\u2014and just like its name suggests, it can regenerate over time after taking damage.\u00a0 The Regen Shield absorbs incoming damage of up to 25 HP\u2014like the Light Shields\u2014but also features a \u201cRegeneration Pool.\u201d After a brief delay following damage absorption, the shield starts regenerating its health using the points in its Regeneration Pool, which offers up to 50 HP.\u00a0 The Regen Shield costs 650 credits, and you can buy it from the shop before the round starts. Cypher gets a minor but much-needed nerf Riot has finally added some useful counterplay to the Moroccan spy, but don\u2019t worry\u2014he\u2019s still a strong sentinel.\u00a0 Cypher\u2019s Trap Wires now have a brief windup before revealing the enemy caught, reducing the opportunity for players to shut enemies down as soon as they walk into a wire. To top it off, you now need an extra point to charge up his ultimate. Here are all the Cypher changes in VALORANT Patch 9.10, detailed: Trap Wire now has a 0.5 second windup before the full wallhack reveal applies and fades in. Trap wire now has updated minimap icon treatment to better display what the trap wire is connected to. Neural Theft Ult cost increased from six to seven points. The Sage buff we\u2019ve been waiting for Sage has been the weakest sentinel in the meta for a long time, and Riot aims to improve that with Patch 9.10. She can now heal herself beyond the incredibly restrictive 30 HP and recharge her ultimate slightly faster. Her Slow Orbs now reduce dash speed by 50 percent. Here are all the Sage changes in VALORANT\u2019s Patch 9.10, detailed: Self Heal has been increased from 30 to 50HP. Healing time reduced to around five seconds, matching ally heal time. Slow Orbs reduce dash speed (Jett\u2019s Tailwind and Neon\u2019s Slide) by 50 percent. Resurrection Ult cost reduced from eight to seven points. Deadlock gets a massive ult buff Before Patch 9.10, Deadlock\u2019s Annihilation would kill an enemy caught inside it only after they reached the end location. But now, the captured enemy dies at the end of the timer if their teammates cannot destroy the cocoon\u2014regardless of whether the target reaches the end location. The visuals on Annihilation Cocoon and Barrier Mesh have also been updated to make their health states more clear. Omen one-ways nerfed Omen can no longer throw certain one-way smokes, with Riot striving to add more counterplay to his kit and bring the versatile Dark Cover in line with other spherical smokes in VALORANT.\u00a0 Dark Cover now falls to level geometry where players can stand, preventing Omen from placing one-way covers on small ornamental structures (like the fuse boxes in the main of Split B). Phoenix now has a new signature ability Hot Hands is no longer a signature ability for Phoenix, with Curve Ball taking its place. Besides being able to flash his enemies more often, he can now heal even when he isn't in contact with his flames and throw a wall that continues through walls. Here are all the Phoenix changes in VALORANT' Patch 9.10, detailed: Phoenix now applies a Heal over time to himself whenever he touches his flames, which persists even if he leaves the fire. Curve Ball has been changed to the signature ability slot. A free charge is granted on round start and a two-kill reset to generate an additional charge has been added. Hot Hands has been changed to a non - signature ability and now costs 200 credits. Blaze's initial projectile goes through walls, allowing it to function similarly to Harbor\u2019s High Tide. Small Clove and Jett changes Not much here, but Jett mains may have a hard time adapting to what Riot claims is a balancing bug fix. Clove's Ruse now has updated visuals for dead and alive casts. The smoke appears more red to enemies than allies for better understanding. Clove's Not Dead Yet kill timer has been reduced to 10 seconds from 12. This change was apparently made by mistake in Patch 8.11, but Riot decided to keep it. Jett can no longer Drift (float) when detained or suppressed. Essential gameplay system updates to look forward to These changes affect the way you play VALORANT by balancing its tactical opportunities. Utility usage details in Combat Reports now appear after the round ends. So, if you flashed an opponent or ally as a Skye, you can only see it after the round ends and not in between. You now see an animated hourglass in its place. Concusses now slow enemy Jett dashes and Neon slides by 50 percent. Overheal and Smoke visual updates for more clarity Massive weapon updates Patch 9.10 updates weapon inaccuracies across all categories except SMGs to \"encourage intentionality in movement when shooting.\" Here are all the details: All Pistols (except the Shorty): Moving while crouching inaccuracy increased from .1 to .5 Ghost Walking Inaccuracy: 0.84 >>> 1.1 Run Inaccuracy: 2 >>> 2.3 Classic Right Click Running Inaccuracy: 1.3 >>> 1.5 Right Click Burst Jumping Inaccuracy: 2.1 >>> 2.25 Walking Inaccuracy: 0.84 >>> 1.1 Run Inaccuracy : 2 >>> 2.3 Rifles Walk Inaccuracy: 2 >>> 3 Run Inaccuracy: 5 >> 6 Machine Guns Walk Inaccuracy: 2.4 >>> 3 Run Inaccuracy: 6 >>> 6.5 Besides this, the Phantom has received a major damage falloff multiplier buff to make it more viable in the present map rotation and against the Vandal. Damage fall-off changed for the Phantom changed Previously 39 damage per bullet (0 - 15m) 35 damage per bullet (15 - 30m) 31 damage per bullet (30m+) Now: 39 damage per bullet (0

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If you\u2019ve been hungry for a meta-stirring VALORANT<\/em> update, Patch 9.10 should satisfy your appetite. From huge agent updates to weapon and ability changes, Riot Games has touched almost every aspect of the tac shooter in this patch, so buckle up for a revamped experience.<\/p>

Scheduled to go live on Nov. 19, VALORANT<\/a><\/em> Patch 9.10 mainly focuses on balancing agents, including Sage, Phoenix, Omen, Cypher, and more, and fine-tuning the game\u2019s diverse arsenal. It also brings significant changes to the tactical system by tweaking the way certain abilities and features work. The star of the patch, however, is a new type of shield that regenerates itself. It\u2019s your day, duelist mains. <\/p>

Now that you have a TLDR of what\u2019s packed in VALORANT <\/em>Patch 9.10, let\u2019s get in-depth with the patch notes, shall we?<\/p>