On the same note, Hogstrom mentioned the upcoming Club feature in season five, which is THE FINALS<\/em> take on clans. “You can be part of this 50-player club that lives inside of THE FINALS<\/em>. So I think, for me, that’s a milestone to actually populate the game with players,” he said. Clubs promise to be the social hub of the game, where players can come together, play, complete contracts, and earn XP. “Right now, it’s much on the social aspect, not so much on the competitive aspect. So, we’re trying to focus on the social aspects of clubs right now. So it’s not gonna be a lot of, you know, leaderboards and these types of things in the first iteration that we were doing,” Hogstrom added.<\/p>
Season five of THE FINALS<\/em> takes contestants to Bernal, Mexico, with a new map, weapons, gadgets, and cosmetics. Mexican village Bernal is the new map that, according to the creative director, plays similarly to Monaco but has “more emphasis on rooftop gameplay,” making it familiar yet new. Alongside the new map, new weapons with unique mechanics and two gadgets play into the dynamism mentioned before. The Gravity Vortex and Lockbolt Launcher give more utility to teamplay and playing around the objective, which is something the developer wants to focus on in season five.<\/p>
The main goal when it comes to adding new gadgets is to keep the game fresh. When talking to the developers about how, at some point, there might be too many gadgets or weapons in the game, Hogstrom said that right now, every season might have different goals when it comes to items, and once it has calmed down, maybe the team will do fewer items. Tilleby added that, at this point, it’s all about creating a variety of playstyles. “Once we’re there, we can start thinking about other approaches, like, do we want to do reworks, do we want to take something out of rotation, change it to something else, stuff like that, so we’ll see how we play it in the long term.”<\/p>