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An enthusiastic gamer who bumped into the intricacies of video game journalism in 2021 and has been hustling ever since. Obsessed with first-person shooter titles, especially VALORANT. Contact: [email protected]","sameAs":["https:\/\/www.instagram.com\/the_pomegranate_girl\/","https:\/\/www.linkedin.com\/in\/sharmila-ganguly-403902118\/","https:\/\/x.com\/g1_sharmila"],"url":"https:\/\/dotesports.com\/author\/sharmilaganguly"}]}},"raw_content":"The final VALORANT update of 2024 is here, packing huge agent and tactical changes to end the year with a bang. If you\u2019re wondering what\u2019s included in the latest VALORANT Patch 9.11, we\u2019ve got the full patch notes ready for you. Scheduled to go live on Dec. 10, the highly anticipated update brings some much needed nerfs to Neon, exciting improvements to a couple of Vyse\u2019s abilities, and a slightly controversial revamp to VALORANT\u2019s ping system. Besides the big changes, you get a bunch of minor updates to improve the overall player experience and bug fixes like always. Let\u2019s get to the details of the patch, shall we? All VALORANT Patch 9.11 changes The Neon nerfs we needed As promised earlier, Riot has finally clipped Neon\u2019s wings in Patch 9.11, curbing her overpowered slides for good. She no longer has two slide charges to spare, nor is she entitled to full accuracy while sliding going forward. Furthermore, the timer on her ultimate has been reduced. Here are all the Neon changes in VALORANT\u2019s Patch 9.11, summarized: High Gear Slides 2 >>> 1 Accuracy during slide: Full accuracy >>> Crouch-walking accuracy Overdrive Duration of ultimate: 20s >>> 10s Ultimate points 7 >>> 8 While the slide changes look quite balanced, cutting Neon\u2019s ultimate duration by half and slapping an extra ult point on it at the same time seems a bit too harsh. A five-second cut would probably have been fairer. With this, Riot intends to introduce more counterplay to Overdrive by \u201cgiving opponents a potential window to stall Neon out or disengage.\u201d But whether Neon retains her position in the meta after this nerf remains to be seen. Exciting Vyse buffs Vyse\u2019s Razorvine hasn\u2019t been performing as per Riot\u2019s expectations in terms of holding space\u2014and Patch 9.11 aims to fix that with some buffs. The vines now deal higher damage per tick than before and also slow down dashes and slides by 50 percent. The ability's vertical drop spawn height has also been increased, so it no longer \u201caffects players as far under it when spawning high up on objects\/level geometry.\u201d Additionally, Vyse\u2019s Arc Rose has received a minor quality of life update to facilitate aggression after initial placement. Here are all the Vyse changes included in VALORANT Patch 9.11, summarized: Razorvine Damage per tick of moving through Razorvine: 6 >>> 10 Vertical drop spawn height: 450 >>> 300 Now slows enemy dashes similar to Sage\u2019s Slowing Orb and concusses Arc Rose Equip speed after cast: Normal >>> Fast The Ping system gets a major overhaul Riot noted that while the Ping system was introduced to facilitate communication without microphones, players have learned to use it in \u201cunintended ways\u201d to enjoy \u201cin-the-moment combat advantages that go beyond the intended use of the system.\u201d\u00a0\u00a0 To curb such use cases, Patch 9.11 introduces a few changes to Pings in VALORANT: Smokes now block in-world pings from traveling through them and instead land on the smoke. For example, you can no longer \u201cping\u201d the Spike and spam the visible point on the map. Instead, you\u2019d have to look at the map for the Spike icon or remember the placement and fire your bullets accordingly. Tough post-plant times begin. If you open the minimap and ping a point on it, the ping won\u2019t appear in the world. It only appears on the minimap. New ping visuals and new ping sound for pings made on the map to make the difference between world and map pings clearer.\u00a0 New cheat function for custom games allowing map pings to show in the world to help labbing and lineup practices. This will be added in a future patch. Client updates for PC and console You can now unlock multiple available skin levels in a single transaction instead of having to individually purchase every upgrade and sit through the animation. That said, you\u2019d still have to unlock color variants individually.\u00a0 A thoughtful update, I\u2019d say, but I\u2019m still looking for the option to be able to change skins while in a match. Are you listening, Riot? Team Deathmatch gets the Regen Shield Going forward, you\u2019ll now have the Regen Shield in the first stage of a Team Deathmatch game if you equip the Classic instead of Light Armor.\u00a0 Some social updates for peeps on PC The color of Party chat messages from Team chat messages has been updated. The appearance of Party flags in the Social Panel has been updated. All bug fixes included in VALORANT Patch 9.11 We get only one bug fix with this update, targeting an issue related to a progression mission.\u00a0 Fixed a bug that incorrectly required 100 matches played to complete the Play A Match weekly mission.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2024\/12\/Neon-valorant-in-a-cinematic.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1478080"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/2196"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=1478080"}],"version-history":[{"count":3,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1478080\/revisions"}],"predecessor-version":[{"id":1478120,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1478080\/revisions\/1478120"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/1478095"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=1478080"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=1478080"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=1478080"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=1478080"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=1478080"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=1478080"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=1478080"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}

{"id":1478080,"date":"2024-12-10T11:29:21","date_gmt":"2024-12-10T16:29:21","guid":{"rendered":"https:\/\/dotesports.com\/?p=1478080"},"modified":"2024-12-10T11:29:23","modified_gmt":"2024-12-10T16:29:23","slug":"valorant-patch-9-11-notes-neon-nerfs-ping-changes-and-more","status":"publish","type":"post","link":"https:\/\/dotesports.com\/valorant\/news\/valorant-patch-9-11-notes-neon-nerfs-ping-changes-and-more","title":{"rendered":"VALORANT Patch 9.11 notes: Neon nerfs, Ping changes, and more"},"content":{"rendered":"

The final VALORANT<\/em> update of 2024 is here, packing huge agent and tactical changes to end the year with a bang. If you\u2019re wondering what\u2019s included in the latest VALORANT<\/em> Patch 9.11, we\u2019ve got the full patch notes ready for you.<\/p>

Scheduled to go live on Dec. 10, the highly anticipated update brings some much needed nerfs to Neon, exciting improvements to a couple of Vyse\u2019s abilities, and a slightly controversial revamp to VALORANT\u2019s<\/a><\/em> ping system. Besides the big changes, you get a bunch of minor updates to improve the overall player experience and bug fixes like always.<\/p>

Let\u2019s get to the details of the patch, shall we?<\/p>