While GTA 6′<\/em>s sales will come greatly from the initial purchase of the game, a huge slice of the total revenue will come from microtransactions in the multiplayer mode. The current GTA Online<\/em> uses microtransactions for players to buy in-game money to purchase weapons, cars and cosmetics, and the format will likely look similar for the new release.<\/p>
If Rockstar continues making content for GTA 6<\/em> like it still does for its predecessor, there could be over a decade’s worth of revenue streaming to the company through purchases of DLC. It all just depends on GTA 6′<\/em>s reception at launch and in the following months.<\/p>
It’s important to keep in mind just how much GTA 6<\/em> is likely costing Rockstar before getting too excited at how much money is coming in. The Financial Times also reported how the new title could cost well into the billions of dollars just to develop, so pair that with marketing costs and it’s clear Rockstar has plenty invested in the game.<\/p>