{"id":179202,"date":"2019-10-08T11:33:28","date_gmt":"2019-10-08T16:33:28","guid":{"rendered":"https:\/\/dotesports.com\/?p=179202"},"modified":"2019-10-08T14:23:58","modified_gmt":"2019-10-08T19:23:58","slug":"magic-design-flaws-with-oko-and-reach-in-throne-of-eldraine","status":"publish","type":"post","link":"https:\/\/dotesports.com\/mtg\/news\/magic-design-flaws-with-oko-and-reach-in-throne-of-eldraine","title":{"rendered":"Magic’s design flaws with Oko and Reach disrupt the meta in Throne of Eldraine"},"content":{"rendered":"
The newest Magic: The Gathering<\/em> set in Standard is a breath of fresh air, but not everything in Throne of Eldraine<\/em> (ELD<\/em>) is optimal for a balanced meta. <\/p>
Two weeks after the release of the ELD<\/em> set, there are a couple of major flaws that the MTG<\/em> design team might have overlooked. All of the top-performing decks in the Standard meta have Green in them, from Bant and Simic to Golgari. <\/p>
The lopsided balance in the metagame is primarily due to Oko, Thief of Crowns and a lack of decent creatures with Reach in colors outside of Green. <\/p>