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Richardson","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/dotesports.com\/#\/schema\/person\/image\/b80663d98f74e83ba358f2e1ac2b5c1b","url":"https:\/\/secure.gravatar.com\/avatar\/50ef58870899a842a5dbf176a742fd43?s=96&d=mm&r=g&resize=96%2C96","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/50ef58870899a842a5dbf176a742fd43?s=96&d=mm&r=g&resize=96%2C96","caption":"Liz Richardson"},"description":"Liz is a freelance writer and editor from Chicago. Her favorite thing is the Overwatch League; her second favorite thing is pretending iced coffee is a meal. She specializes in educational content, patch notes that (actually) make sense, and aggressively supporting Tier 2 Overwatch. When she's not writing, Liz is expressing hot takes on Twitter and making bad life choices at Target.","sameAs":["https:\/\/www.linkedin.com\/in\/mizlizrichardson\/","https:\/\/x.com\/mizliz_"],"url":"https:\/\/dotesports.com\/author\/lizrichardson1"}]}},"raw_content":"In a Blizzard forum comment, lead game director Jeff Kaplan revealed a setup with triple damage, double support, and single tank has been internally tested for months. While the change could bring some form of stability to queue times, Kaplan illustrated the negatives for those who believe role queue should change.\u00a0 Role queue was added to Overwatch and the Overwatch League in August. Every quick play, competitive, or professional match of Overwatch would need to include two tanks, two supports, and two damage dealers. Before role queue was enacted, players were left to create whatever compositions they desired. Triple tank and triple support was the dominant choice along with the often-chaotic four damage, one support, one tank setup.\u00a0 Developers added role queue in an attempt to even out the game, but not everyone has been happy. Since DPS is such a popular role, players who choose the damage role have to deal with long queues. High-ranked DPS players often have queues upwards of 30 minutes.\u00a0 In a forum post asking Blizzard to \u201csave [the] game,\u201d a player offered up the idea of 3-2-1 to shorten queue times for damage dealers. After numerous comments from usual forum posters, Kaplan added insight into Overwatch\u2019s internal testing at the Blizzard offices. In short, 3-2-1 has created positive changes for some players but has created problems of its own.\u00a0 \u201cInternally, for the past two months, we changed the game to be based on 3-2-1 composition,\u201d Kaplan said in his forum comment. The offices also internally tested the 4-1-1 composition with \u201cterrible\u201d results.\u00a0 Problems arose after 3-2-1 was tested, mainly around off-tank characters like Roadhog and D.Va, who hover on a thin line between damage and tank. \u201cIs the correct thing to do for Roadhog...to try to make him more \u2018main tanky\u2019 or is the correct thing to do to simply move him to the Damage role and balance him as a damage character,\u201d he asked. Roadhog was given internal tweaks to make him a damage character, which included less health and changes to his primary fire. While these changes will not make it to live servers, they didn\u2019t have much of an impact internally, either. Kaplan explained that tank players felt a level of \u201cpressure\u201d in the 3-2-1 composition. Many testers, he said, feared that not playing the most popular, or \u201cmeta\u201d heroes, would result in failure or social pressure from teammates. \u201cSome tank players felt a tremendous anxiety about their performance in the match,\u201d Kaplan said. He did note that some tank players adapted to the role, enjoying the \u201clone hero\u201d aspect of the change.\u00a0 Damage dealers enjoyed the 3-2-1 testing, with shorter queue times and wilder compositions. Kaplan mentioned a double sniper setup with an additional flanker, like Tracer or Genji. He described the matches as \u201cmore chaotic\u201d and aim-focused. Support players said they could spend more time healing other players without focusing on tanks, but also noted that the chaos brought some of them anxiety.\u00a0 One tester said the 3-2-1 role queue detracted from the \"teamplay\" aspect of Overwatch. Kaplan admitted that early on in Overwatch\u2019s development, teamplay was something they \u201cforced\u201d to build a cooperative game. In 2020, Kaplan\u2019s tone seems to have changed. \u201cI feel like the over-emphasis on teamplay...causes a lot of psychological pressure for your average player just looking to blow off steam in a video game,\u201d he said.\u00a0\u00a0 \u201cWhen we started, everyone treated it like this was \u2018one of Jeff\u2019s crazy experiments\u2019 and was a super different, challenging (and possibly stupid) idea,\u201d Kaplan said. Many testers noted that the game felt like how Overwatch used to be played. Before the advent of role queue, many games were played in a chaotic fashion with variable compositions. Kaplan asked those testers to remember when having two tanks was the true surprise.\u00a0 Kaplan said he is not against bringing 3-2-1 to some form of public testing, though the Public Test Realm (PTR) might be a stretch. \u201cWe don\u2019t want to freak people out though,\u201d he said. \u201cUsually when stuff hits the PTR, we intend for it to go live.\u201d Overall, he thanked the poster for their idea and noted that things like this do not go unnoticed. Hard work goes into testing these thoughts. \u201cI am really proud of the [Overwatch] team for experimenting with it for the past two months,\u201d he said.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2020\/01\/14201009\/2019-OWLPressDay-120056-Jeff-Kaplan-Robert-Pauls.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/211997"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/1722"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=211997"}],"version-history":[{"count":0,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/211997\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/212000"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=211997"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=211997"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=211997"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=211997"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=211997"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=211997"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=211997"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}

Screengrab via Blizzard forums<\/figcaption><\/figure> <\/div>

\u201cWhen we started, everyone treated it like this was \u2018one of Jeff\u2019s crazy experiments\u2019 and was a super different, challenging (and possibly stupid) idea,\u201d Kaplan said. Many testers noted that the game felt like how Overwatch<\/em> used to be played. Before the advent of role queue, many games were<\/em> played in a chaotic fashion with variable compositions. Kaplan asked those testers to remember when having two tanks was the true surprise. <\/p>

Kaplan said he is not against bringing 3-2-1 to some form of public testing, though the Public Test Realm (PTR) might be a stretch. \u201cWe don\u2019t want to freak people out though,\u201d he said. \u201cUsually when stuff hits the PTR, we intend for it to go live.\u201d Overall, he thanked the poster for their idea and noted that things like this do not go unnoticed. Hard work goes into testing these thoughts. \u201cI am really proud of the [Overwatch<\/em>] team for experimenting with it for the past two months,\u201d he said.<\/p>","protected":false},"excerpt":{"rendered":"

On the Blizzard forums, he discussed the pros and cons of the damage-heavy composition. <\/p>\n","protected":false},"author":1722,"featured_media":212000,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"gamurs_wordpress_blocks_hide_tags":true,"_is_affiliated":false,"dotesports_deal_href":"","dotesports_featured_video":"","_notify_users":1,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":"","apple_news_is_paid":"","apple_news_is_preview":"","apple_news_is_sponsored":"","apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":[],"apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[2],"tags":[],"invoiceable_action":[],"internal-label":[],"article_type":[],"coauthors":[{"id":1722,"display_name":"Liz Richardson","user_login":"lizrichardson1","user_nicename":"lizrichardson1"}],"class_list":["post-211997","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-overwatch"],"acf":[],"yoast_head":"\nJeff Kaplan: Overwatch 3-2-1 and 4-1-1 role queues were tested<\/title>\n<meta name=\"description\" content=\"On the Blizzard forums, he discussed the pros and cons of the damage-heavy composition.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dotesports.com\/overwatch\/news\/jeff-kaplan-overwatch-3-2-1-and-4-1-1-role-queues-were-tested\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Jeff Kaplan: Overwatch 3-2-1 and 4-1-1 role queues were tested\" \/>\n<meta property=\"og:description\" content=\"On the Blizzard forums, he discussed the 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Her favorite thing is the Overwatch League; her second favorite thing is pretending iced coffee is a meal. She specializes in educational content, patch notes that (actually) make sense, and aggressively supporting Tier 2 Overwatch. When she's not writing, Liz is expressing hot takes on Twitter and making bad life choices at Target.","sameAs":["https:\/\/www.linkedin.com\/in\/mizlizrichardson\/","https:\/\/x.com\/mizliz_"],"url":"https:\/\/dotesports.com\/author\/lizrichardson1"}]}},"raw_content":"In a Blizzard forum comment, lead game director Jeff Kaplan revealed a setup with triple damage, double support, and single tank has been internally tested for months. While the change could bring some form of stability to queue times, Kaplan illustrated the negatives for those who believe role queue should change.\u00a0 Role queue was added to Overwatch and the Overwatch League in August. Every quick play, competitive, or professional match of Overwatch would need to include two tanks, two supports, and two damage dealers. Before role queue was enacted, players were left to create whatever compositions they desired. Triple tank and triple support was the dominant choice along with the often-chaotic four damage, one support, one tank setup.\u00a0 Developers added role queue in an attempt to even out the game, but not everyone has been happy. Since DPS is such a popular role, players who choose the damage role have to deal with long queues. High-ranked DPS players often have queues upwards of 30 minutes.\u00a0 In a forum post asking Blizzard to \u201csave [the] game,\u201d a player offered up the idea of 3-2-1 to shorten queue times for damage dealers. After numerous comments from usual forum posters, Kaplan added insight into Overwatch\u2019s internal testing at the Blizzard offices. In short, 3-2-1 has created positive changes for some players but has created problems of its own.\u00a0 \u201cInternally, for the past two months, we changed the game to be based on 3-2-1 composition,\u201d Kaplan said in his forum comment. The offices also internally tested the 4-1-1 composition with \u201cterrible\u201d results.\u00a0 Problems arose after 3-2-1 was tested, mainly around off-tank characters like Roadhog and D.Va, who hover on a thin line between damage and tank. \u201cIs the correct thing to do for Roadhog...to try to make him more \u2018main tanky\u2019 or is the correct thing to do to simply move him to the Damage role and balance him as a damage character,\u201d he asked. Roadhog was given internal tweaks to make him a damage character, which included less health and changes to his primary fire. While these changes will not make it to live servers, they didn\u2019t have much of an impact internally, either. Kaplan explained that tank players felt a level of \u201cpressure\u201d in the 3-2-1 composition. Many testers, he said, feared that not playing the most popular, or \u201cmeta\u201d heroes, would result in failure or social pressure from teammates. \u201cSome tank players felt a tremendous anxiety about their performance in the match,\u201d Kaplan said. He did note that some tank players adapted to the role, enjoying the \u201clone hero\u201d aspect of the change.\u00a0 Damage dealers enjoyed the 3-2-1 testing, with shorter queue times and wilder compositions. Kaplan mentioned a double sniper setup with an additional flanker, like Tracer or Genji. He described the matches as \u201cmore chaotic\u201d and aim-focused. Support players said they could spend more time healing other players without focusing on tanks, but also noted that the chaos brought some of them anxiety.\u00a0 One tester said the 3-2-1 role queue detracted from the \"teamplay\" aspect of Overwatch. Kaplan admitted that early on in Overwatch\u2019s development, teamplay was something they \u201cforced\u201d to build a cooperative game. In 2020, Kaplan\u2019s tone seems to have changed. \u201cI feel like the over-emphasis on teamplay...causes a lot of psychological pressure for your average player just looking to blow off steam in a video game,\u201d he said.\u00a0\u00a0 \u201cWhen we started, everyone treated it like this was \u2018one of Jeff\u2019s crazy experiments\u2019 and was a super different, challenging (and possibly stupid) idea,\u201d Kaplan said. Many testers noted that the game felt like how Overwatch used to be played. Before the advent of role queue, many games were played in a chaotic fashion with variable compositions. Kaplan asked those testers to remember when having two tanks was the true surprise.\u00a0 Kaplan said he is not against bringing 3-2-1 to some form of public testing, though the Public Test Realm (PTR) might be a stretch. \u201cWe don\u2019t want to freak people out though,\u201d he said. \u201cUsually when stuff hits the PTR, we intend for it to go live.\u201d Overall, he thanked the poster for their idea and noted that things like this do not go unnoticed. Hard work goes into testing these thoughts. \u201cI am really proud of the [Overwatch] team for experimenting with it for the past two months,\u201d he said.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2020\/01\/14201009\/2019-OWLPressDay-120056-Jeff-Kaplan-Robert-Pauls.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/211997"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/1722"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=211997"}],"version-history":[{"count":0,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/211997\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/212000"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=211997"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=211997"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=211997"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=211997"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=211997"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=211997"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=211997"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}