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It carefully blends tactical gunplay from the former with the character-based abilities and ultimates from the latter into something unique and fresh. Instead of champions, heroes, or legends, VALORANT\u2019s characters are called agents. They each have their own personality and four (or five) unique abilities, including a signature and an ultimate. Player accuracy, reaction time, and strategy are the main focuses of VALORANT, but abilities and how they interact with each other are integral to the flow of the game. Here's the full list of each agent\u2019s abilities in VALORANT.\u00a0 Every VALORANT agent's abilities, explained Astra Gravity Well \u2013 Activate a Star to form a Gravity Well. Players in the area are pulled toward the center before it explodes, making all players still trapped inside fragile Vulnerable for 2.75 seconds. Nova Pulse \u2013 Activate a Star to detonate a Nova Pulse. The Nova Pulse charges briefly and then strikes, concussing all players in its area for 1.25 seconds Nebula \u2013 Activate a Star to transform it into a Nebula (smoke) that lasts for 14.24 seconds. Dissipate \u2013 Use (F) on a Star to Dissipate it, returning the star to be placed in a new location after a delay. Dissipate briefly forms a fake Nebula at the Star\u2019s location before returning. Ultimate: Astral Form \

Ultimate: Viper\u2019s Pit<\/strong> \u2013 Emit a massive toxic cloud in a large area that lasts as long as Viper stays inside the cloud. Enemies inside the cloud appears highlighted to Viper. <\/li> <\/ul>

Yoru<\/h2>
\"Yoru
Image via Riot Games<\/figcaption><\/figure>
  • Fakeout<\/strong> \u2013 Equip a Yoru clone. Fire to activate and send the echo forward, alt-fire to place an echo in place, and use the inactive echo to send it forward. The Yoru clone explodes and blinds opponents with a flash when destroyed.<\/li>
  • Gatecrash<\/strong> \u2013 Equip to harness a rift tether. Fire to send the tether out moving forward, alt-fire to put a tether in place, and activate to teleport to the tether’s location.<\/li>
  • Blindside<\/strong> \u2013 Equip to rip an unstable dimensional fragment from reality. Fire to throw the fragment, activating a flash that detonates once it collides with a hard surface in the world.<\/li>
  • Ultimate: Dimensional Drift<\/strong> \u2013 Equips a mask that can see between dimensions. Fire to drift into Yoru’s dimension, making the player unable to be affected or seen by enemies during the ultimate’s duration.<\/li> <\/ul>","protected":false},"excerpt":{"rendered":"

    Each agent in VALORANT has four unique abilities, including a signature and an ultimate.<\/p>\n","protected":false},"author":1720,"featured_media":416984,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"gamurs_wordpress_blocks_hide_tags":true,"_is_affiliated":false,"dotesports_deal_href":"","dotesports_featured_video":"","_notify_users":1,"apple_news_api_created_at":"2022-04-25T08:35:24Z","apple_news_api_id":"24bcbdd0-3b0b-4e4e-bca5-4ff082f4059d","apple_news_api_modified_at":"2022-04-25T16:05:31Z","apple_news_api_revision":"AAAAAAAAAAAAAAAAAAAAAA==","apple_news_api_share_url":"https:\/\/apple.news\/AJLy90DsLTk68pU_wgvQFnQ","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":"","apple_news_is_paid":"","apple_news_is_preview":"","apple_news_is_sponsored":"","apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":[],"apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[44104],"tags":[43952],"invoiceable_action":[],"internal-label":[],"article_type":[44126],"coauthors":[{"id":1720,"display_name":"Jerome Heath","user_login":"jeromeheath","user_nicename":"jeromeheath"},{"id":928,"display_name":"Scott Robertson","user_login":"scott robertson","user_nicename":"scott-robertson"},{"id":2196,"display_name":"Sharmila Ganguly","user_login":"sharmilaganguly","user_nicename":"sharmilaganguly"}],"class_list":["post-227637","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-valorant","tag-hide-from-homepage","article_type-seo"],"acf":[],"yoast_head":"\nAll VALORANT agent abilities and ultimates - 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It carefully blends tactical gunplay from the former with the character-based abilities and ultimates from the latter into something unique and fresh. Instead of champions, heroes, or legends, VALORANT\u2019s characters are called agents. They each have their own personality and four (or five) unique abilities, including a signature and an ultimate. Player accuracy, reaction time, and strategy are the main focuses of VALORANT, but abilities and how they interact with each other are integral to the flow of the game. Here's the full list of each agent\u2019s abilities in VALORANT.\u00a0 Every VALORANT agent's abilities, explained Astra Gravity Well \u2013 Activate a Star to form a Gravity Well. Players in the area are pulled toward the center before it explodes, making all players still trapped inside fragile Vulnerable for 2.75 seconds. Nova Pulse \u2013 Activate a Star to detonate a Nova Pulse. The Nova Pulse charges briefly and then strikes, concussing all players in its area for 1.25 seconds Nebula \u2013 Activate a Star to transform it into a Nebula (smoke) that lasts for 14.24 seconds. Dissipate \u2013 Use (F) on a Star to Dissipate it, returning the star to be placed in a new location after a delay. Dissipate briefly forms a fake Nebula at the Star\u2019s location before returning. Ultimate: Astral Form \/ Cosmic Divide \u2013 Activate to enter Astral Form where you can place Stars with primary fire. Stars can be reactivated later, transforming them into a Nova Pulse, Nebula, or Gravity Well. When Cosmic Divide is charged, use secondary fire in Astral Form to begin aiming it, then primary fire to select two locations. An infinite Cosmic Divide connects the two points you select. Cosmic Divide blocks bullets and heavily dampens audio. Brimstone Incendiary\u00a0\u2013 Launch an incendiary grenade that deploys a damaging field of fire. Fire lasts for seven seconds and deals 60 points of damage per second. Stim Beacon\u00a0\u2013 Drop a Stim Beacon on the ground, granting a Combat Stim and speed boost to players nearby. Players get improved weapon equip speed, fire rate, reload speed, recovery speed, and movement speed. Sky Smoke\u00a0\u2013 Use your map to call in up to three orbital deployment smokescreens that obscure vision. Click to set the locations, and confirm to launch. Each smoke lasts 19.25 seconds. Ultimate: Orbital Strike\u00a0\u2013 Use your map to target a location, launching a devastating orbital strike that pulses for high damage over several seconds. Deals 20 damage per tick, with 6.67 ticks per second across a three second duration. Breach Aftershock \u2013 Fire a two-pulse burst charge through a wall. Each burst deals 80 damage. Flashpoint \u2013 Equip a blinding charge. Fire the charge to set a fast-acting burst through a wall. The charge detonates to blind all players looking at it. Players looking directly at the flash are fully blinded for two seconds. Fault Lines \u2013 Equip a seismic blast. Hold Fire to increase the distance. Release to set off the quake, dazing all players in its zone in a line up to the zone. Players caught are dazed for 3.5 seconds. Ultimate: Rolling Thunder \u2013 Equip a seismic charge. Fire to send a cascading quake through all terrain in a large cone. The quake dazes and knocks up anyone caught in it. Players caught are dazed for six seconds. Chamber Trademark \u2013 Place a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it. Headhunter\u00a0\u2013 Activate to equip a heavy pistol. Alt fire with the pistol equipped to aim down sights. Holds eight bullets at max. Rendezvous\u00a0\u2013 Place a single teleport anchor. While on the ground and in range of the anchor, reactivate to quickly teleport to the anchor. Anchor can be picked up and redeployed, but it won't recharge once destroyed. Ultimate: Tour de Force \u2013 Activate to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. Killing an enemy creates a lingering field that slows players caught inside of it. Clove Ruse \u2013 While view the battlefield, fire to choose two locations of your choice and alt fire to launch two clouds of smoke that block vision. Unlike other controller agents, Clove can use this ability after death, but the battlefield to deploy is restricted surrounding her location of death. Each smoke lasts 13.5 seconds. Meddle \u2013 Fire a fragment of immortality essence that erupts after a short delay and temporarily decays (and marks) all enemies caught inside for five seconds. The max decay an enemy can endure is of 90 HP, depending on the area they were in when the fragment erupted. Pick-me-up \u2013 Pick Clove up instantly by absorb the life force of a dead enemy, gaining a 15 percent speed boost and temporary 100 over health. You can use this ability if you kill an enemy or gain an assist on a dead enemy. Ultimate: Not Dead Yet \u2013 After death, Clove can resurrect themselves. The player is stuck in a 1.5 seconds revive animation and then becomes intangible for two seconds. Once resurrected, earn a kill or a damaging assist within 12 seconds to survive. You can activate the ultimate within a set period only and can reactivate to cancel it. Cypher Trapwire\u00a0\u2013 Place a stealthed tripwire between two walls. Triggering enemies are restrained and revealed for a short time. If the trap isn't destroyed, it activates to daze the trapped victim. It can be picked up and redeployed. Cyber Cage\u00a0\u2013 Toss out a remote activation trap. Reactivate to create a cage that blocks vision and plays an audio cue when an enemy passes through.. Look at a trap and press \"use\" to detonate it. Spycam\u00a0\u2013 Place a remote camera. After placing, reactivate to view the video feed. Left-click while in camera to fire a tracking dart. It recharges when picked up or killed. Ultimate: Neural Theft \u2013 Extract information from the corpse of an enemy, revealing the location of their living allies two times. Deadlock GravNet \u2013 Throw or lob a grenade that detonates on landing, forcing enemies caught in it to crouch and move slowly. Enemy players can remove the net. Sonic Sensor \u2013 Deploys a sensor on a wall that monitors for enemy sounds. Activates if it detects footsteps, weapon fire, or significant noise, concussing everyone in the blast radius. Deadlock can pick up a deployed sensor. Barrier Mesh \u2013 Throw a Barrier Mesh disc that generated four barriers in a plus (+) pattern that block character movement. Barriers can be destroyed by shooting the orbs. Ultimate: Annihilation \u2013 Fires a pulse of nanowires that captures the first enemy contacted and cocoons them. Cocooned enemy is pulled towards the end of the path and dies if they reach the end. Enemy players can shoot the cocoon to free their teammate. Fade Seize \u2013 Throw a Seize orb which will plummet to the ground after a set amount of time. Upon hitting the ground, the orb will expand and tether opponents who are caught in it, while also deafening and decaying them. Prowler \u2013 Equip a Prowler. Fire will send the Prowler out, causing it to travel in a straight line. The Prowler will lock onto any enemies or trails in their frontal vision cone and chase them, nearsighting them if it reaches them. Hold the fire button to steer the Prowler in the direction of your crosshair. Haunt \u2013 Equip a nightmarish entity. Fire to throw the orb which will plummet to the ground after a set amount of time. Upon hitting the ground, the orb will turn into a nightmarish entity that will reveal the location of enemies caught in its line of sight. Enemies can destroy this entity. Re-use the ability to drop the projectile early in-flight. Ultimate: Nightfall \u2013 Equip the power of Fear. Fire to send out a wave of nightmare energy that can traverse through walls. The energy creates a trail to the opponent as well as deafens and decays them. Gekko Wingman \u2013 Gekko equips Wingman and fires it seeking enemies. Wingman unleashes a concussive blast toward the first enemy he sees. Gekko can use alternate fire to send Wingman out to either defuse the Spike or plant the Spike. Gekko must have the Spike in his inventory to use Wingman as the planter. After use, Wingman turns into a dormant globule which Gekko can pick up. He can reuse Wingman after a short cooldown. Most Pit \u2013 Gekko equips Mosh Pit and can throw the projectile underhand with alternate fire or throw normally using regular fire. Mosh expands upon landing and explodes after a short delay across a wide area, similar to a KAY\/O grenade. Dizzy \u2013 Gekko equips Dizzy and fires it to soar through the air. Dizzy charges and then unleashes plasma blasts at enemies in line of sight. Enemies hit by her plasma are blinded. When Dizzy expires, she reverts into a dormant globule which can be picked up by Gekko for another charge after a short cooldown. Ultimate: Thrash \u2013 Gekko equips Thrash and steers her toward the enemies. Activate to lunge and explode, which detains enemies. After Thrash expires she can be picked up to gain another charge after a short cooldown to be used once more. Harbor High Tide \u2013 Equip a wall of water. Fire to send the water forward along the ground. Hold Fire to guide the water in the direction of your crosshair, passing through the world, spawning a wall along the water\u2019s path. The wall stays up for 15 seconds. Alt-Fire while bending to stop the water early. Players hit are slowed. Cove \u2013 Equip a sphere of shielding water. Fire to throw. Alt Fire to underhand throw. Upon impacting the ground, spawn a water shield that blocks bullets. Cascade \u2013 Equip a wave of water. Fire to send the wave rolling forward and through walls. Re-Use to stop the wave from moving further. Once stopped, the wave stays up for seven seconds. Players hit are slowed. Ultimate: Reckoning \u2013 Equip the full power of your Artifact. Fire to summon a geyser pool on the ground. Enemy players in the area are targeted by successive geyser strikes. Players caught within a strike are Concussed. Iso Undercut \u2014 Iso equips a molecular bolt. Fire to throw it forward, and apply a brief fragile effect to all players it touches. The molecular bolt can pass through solid objects, including walls. Double Tap \u2014 A focus timer will start. Once complete, Iso enters a flow state during which downed enemies you kill or damage generate an energy orb. Shooting this orb grants you a shield that absorbs one instance of damage from any source. Contingency \u2014 Iso assembles prismatic energy. Fire to push an indestructible wall of energy forward that blocks bullets. Ultimate: Kill Contract \u2014 Iso equips an interdimensional arena. Fire to hurl a column of energy through the battlefield which pulls you and the first enemy hit into the arena. You and your target then have to duel to the death. Jett Cloudburst\u00a0\u2013 Throw out a cloud of fog that obscures vision on impact. Hold down the ability button to bend the cloud\u2019s in-flight trajectory. Updraft\u00a0\u2013 After a brief wind-up, propel yourself upward. Tailwind\u00a0\u2013 Prepare a gust of wind for a limited time. Activate to propel yourself in the direction you are moving. Resets after two kills. Ultimate: Blade Storm\u00a0\u2013 Arm yourself with several deadly throwing knives that deal moderate damage and kill on headshots. Scoring a kill restores all daggers. Left-click throws a single dagger. Right-click throws all remaining daggers in a short-ranged burst, but right-click kills do not restore daggers. KAY\/O ZERO\/point \u2013 KAY\/O equips a suppression blade that, when thrown, sticks to the first surface it hits. The knife then winds up and suppresses anyone caught in the explosion radius, rendering their abilities useless. FLASH\/drive \u2013 KAY\/O equips a flash grenade that explodes after it's thrown, blinding enemies in its line of sight. Right-clicking the grenade causes it to only cook for one second before exploding. Left-clicking cooks the flash for 1.6 seconds longer. FRAG\/ment \u2013 KAY\/O equips an explosive fragment that sticks to the floor when thrown. The fragment explodes multiple times and deals near-lethal damage at the center with each explosion. Each of the three pulses deals between 25 and 60 points of damage, depending on how close the enemy is to the center. Ultimate: NULL\/cmd \u2013 KAY\/O instantly overloads with polarized radianite energy, empowering him and causing large energy pulses to emit from his location. Enemies hit with the pulses are suppressed for a short duration. KAY\/O also gains a combat stim while overloaded. If the robot is killed while overloaded, he\u2019s downed and enters a destabilized state that allows allies to revive him by stabilizing his core. Killjoy Alarmbot \u2013 Equip a covert Alarmbot. Fire to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes, applying Vulnerable. Hold equip to recall a deployed bot. Turret \u2013 Equip a Turret. Fire to deploy a turret that fires at enemies in a 100-degree cone. Hold equip to recall the deployed turret. Nanoswarm \u2013 Equip a Nanoswarm grenade. Fire to throw the grenade. Upon landing, the Nanoswarm goes covert. Activate the Nanoswarm to deploy a damaging swarm of nanobots. Ultimate: Lockdown \u2013 Equip the Lockdown device. Fire to deploy the device. After a long windup, the device detains all enemies caught in the radius. The device can be destroyed by enemies. Neon High Gear \u2013 Instantly channel Neon\u2019s power for increased speed. When charged, use Alt Fire to trigger an electric slide. Slide charge resets after two kils. Relay Bolt \u2013 Instantly throw an energy bolt that bounces once. Upon hitting each surface, the bolt electrifies the ground below with a concussive blast. Fast Lane \u2013 Fire two energy lines forward on the ground that extend a short distance or until they hit a surface. The lines rise into walls of static electricity that block vision. Ultimate: Overdrive \u2013 Unleash Neon\u2019s full power and speed for a short duration. Fire to channel the power into deadly a lightning beam with high movement accuracy. The duration resets on each kill. Omen Paranoia\u00a0\u2013 Send out an Ethereal shadow in a straight line, nearsighting anyone it touches. Shadow Walk\u00a0\u2013 After a delay, dematerialize and teleport a short distance. Dark Cover\u00a0\u2013 Cast out a stealthed ethereal orb that bursts into an obscuring sphere of shadow at its final location. It can be charged to increase distance. Ultimate: From the Shadows\u00a0\u2013 Select anywhere on the map to teleport and reform. When arriving, appear as a Shade, that will go back to your original location if hit with a bullet or damaging ability. Once the teleport is complete, become Incorporeal for a short time. Phoenix Hot Hands\u00a0\u2013 Throw a fireball that explodes after a delay or upon impact with the ground. The fire zone damages enemies and heals you. Blaze\u00a0\u2013 Cast out a flame wall that blocks vision and damages anyone passing through it. You can bend the wall when casting by turning while holding left-click. Curveball \u2013 Cast a curving flare that bursts into brilliant light after a brief delay, temporarily blinding all looking at it. Left-click curves it left, right-click curves it right. Ultimate: Run it Back\u00a0\u2013 Mark your current location. If you die during this ability\u2019s duration or when this ability\u2019s duration expires, you\u2019ll be reborn at the marked location with full health. Raze Blast Pack \u2013 Instantly throw a Blast Pack that will stick to surfaces. Re-Use the ability after deployment to detonate, damaging, and moving anything hit. Paint Shells \u2013 Equip a cluster grenade. Fire to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range. Recharges after getting two kills in a single round. Boom Bot \u2013 Equip a Boom Bot. Fire will deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them. Ultimate: Showstopper \u2013 Equip a rocket launcher. Fire shoots a rocket that does massive area damage on contact with anything. Reyna Dismiss \u2013 Consume the life force of a killed enemy to turn invisible and invulnerable for a short duration. Devour \u2013 Consume the life force of a killed enemy to restore your health. Leer \u2013 Send out an Ethereal, destructible Orb that nearsights any enemies that look at it. Ultimate: Empress \u2013 Enter a heightened state of bloodlust, giving you Rapid Fire and making enemies easier to see for the duration. Scoring a kill resets the timer. Sage Slow Orb\u00a0\u2013 Cast out a radianite orb that breaks into a slowing field upon impact with the ground. All caught in the field are slowed, grounded, and make noise when moving. Barrier Orb\u00a0\u2013 Conjure a large, solid wall. Right-click to rotate the wall before casting. Healing Orb\u00a0\u2013 Heal an ally or yourself to full health over a few seconds. Ultimate: Resurrection \u2013 Target a friendly corpse. After a short delay, revive them with full health. Skye Trailblazer \u2013 Skye equips a Tasmanian tiger trinket. Fire to send out and take control of the predator. Players can fire again to leap forward as the tiger, exploding in a concussive blast and damaging enemies directly hit by it. Guiding Light \u2013 Skye equips a hawk trinket. Fire to send it forward and hold fire to guide the hawk in the direction of your crosshair, similar to Jett\u2019s smokes or Phoenix\u2019s wall. Players can reuse the ability while the hawk is in the air to flash anyone caught in the blind. If an enemy is caught by the flash, the hawk will play a hit-confirm sound. Regrowth \u2013 Skye equips a healing trinket. Hold fire to channel, healing allies in range and in Skye\u2019s line of sight. The ability can be reused until her healing pool is depleted. Skye can\u2019t heal herself. Ultimate: Seekers \u2013 Skye equips a Seeker trinket. Fire to send out three Seekers that track down the three closest enemies, nearsighting those caught. Sova Shock Bolt\u00a0\u2013 Fire an explosive bolt that emits a damaging pulse of static energy upon impact. Owl Drone\u00a0\u2013 Deploy a pilotable drone that can fire a dart that will reveal enemies who are hit. Recon Bolt\u00a0\u2013 Fire a bolt that deploys a sonar emitter. The sonar pings nearby enemies two times, causing them to be revealed. Enemies can be destroyed. Ultimate: Hunter\u2019s Fury\u00a0\u2013 Fire up to three deadly energy blasts that spear across the entire map. Each hit enemy takes heavy damage and is marked. Viper Snakebite\u00a0\u2013 Fire a projectile that explodes into a pool of damaging acid that applies Vulnerability. Poison Cloud\u00a0\u2013 Throw a gas emitter that you can reactivate to create a poisonous smoke cloud at the cost of fuel. The emitter can be picked up and thrown again after a short cooldown. Toxic Screen\u00a0\u2013 Deploy a long line of gas emitters that you can reactivate to create a tall wall of toxic gas at the cost of fuel. Ultimate: Viper\u2019s Pit\u00a0\u2013 Emit a massive toxic cloud in a large area that lasts as long as Viper stays inside the cloud. Enemies inside the cloud appears highlighted to Viper. Yoru Fakeout \u2013 Equip a Yoru clone. Fire to activate and send the echo forward, alt-fire to place an echo in place, and use the inactive echo to send it forward. The Yoru clone explodes and blinds opponents with a flash when destroyed. Gatecrash \u2013 Equip to harness a rift tether. Fire to send the tether out moving forward, alt-fire to put a tether in place, and activate to teleport to the tether's location. Blindside \u2013 Equip to rip an unstable dimensional fragment from reality. Fire to throw the fragment, activating a flash that detonates once it collides with a hard surface in the world. Ultimate: Dimensional Drift \u2013 Equips a mask that can see between dimensions. Fire to drift into Yoru's dimension, making the player unable to be affected or seen by enemies during the ultimate's duration.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2021\/06\/23053458\/E23__2EVEAMXuBH-1536x864-1-1.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/227637"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/1720"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=227637"}],"version-history":[{"count":35,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/227637\/revisions"}],"predecessor-version":[{"id":1252232,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/227637\/revisions\/1252232"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/416984"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=227637"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=227637"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=227637"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=227637"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=227637"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=227637"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=227637"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}