Here are the notes and updates for League of Legends Patch 12.8<\/title>\n<meta name=\"description\" content=\"The MSI patch is almost here.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dotesports.com\/news\/here-are-the-notes-and-updates-for-league-of-legends-patch-12-8\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Here are the notes and updates for League of Legends Patch 12.8\" \/>\n<meta property=\"og:description\" content=\"The MSI patch is almost here.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/dotesports.com\/news\/here-are-the-notes-and-updates-for-league-of-legends-patch-12-8\" \/>\n<meta property=\"og:site_name\" content=\"Dot Esports\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/DOTesports\/\" \/>\n<meta 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Staff","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/dotesports.com\/#\/schema\/person\/image\/b02cbed8e4e415d3059f42d1afb5f11c","url":"https:\/\/dotesports.com\/s3nyc3:\/\/dotesports-media\/wp-content\/uploads\/2020\/08\/05130437\/black-white-dotlogo-96x96.png?resize=96%2C96","contentUrl":"https:\/\/dotesports.com\/s3nyc3:\/\/dotesports-media\/wp-content\/uploads\/2020\/08\/05130437\/black-white-dotlogo-96x96.png?resize=96%2C96","caption":"Dot Esports Staff"},"sameAs":["[email protected]"],"url":"https:\/\/dotesports.com\/author\/dot-esports-staff"}]}},"raw_content":"Written in partnership with Gamer Sensei. Dot Esports has teamed up with the incredibly capable coaches at Gamer Sensei to break down League of Legends Patch 12.8. We\u2019ll go through the full list of champion changes with extra analysis on how the meta will be affected heading into the Mid-Season Invitational (MSI). Gamer Sensei is a service that provides online coaching for 18 different games, including League. This week, we have comments from four coaches breaking down this laundry list of changes: Nicholas \u201cNicoThePico\u201d Korsg\u00e5rd, Michael \u201cVeteran\u201d Archer, Cody \u201cDftba\u201d Gerard, and Justin \u201cJalYt Justin\u201d Robbins. Here are the notes for League Patch 12.8, launching on Wednesday, April 27. Champions Swain Passive - Ravenous Flock Healing From Soul Fragments: 4\/5.5\/7 percent of maximum health > 4\/5.5\/7\/9 percent of maximum health (at levels 1\/6\/11\/16)Maximum Health Increase Per Soul Fragment: five > 12[UPDATE]: Swain can no longer use Passive - Ravenous Flock to pull and rip out Soul Fragments from immobilized enemies (see E - Nevermove) Q - Death's Hand Damage: 55\/75\/95\/115\/135 (+40 percent AP) > 60\/80\/100\/120\/140 (+38 percent AP)Bonus Damage Per Additional Bolt: 8.25\/15\/23.75\/34.5\/47.25 (+6\/8\/10\/12\/14 percent AP) > 12\/22\/32\/42\/52 (+8 percent AP)Maximum Damage (5 Bolts): 88\/135\/190\/253\/324 (+64\/72\/80\/88\/96 percent AP) > 108\/168\/228\/288\/348 (+70 percent AP)Cooldown: 9\/7.5\/6\/4.5\/3 seconds > 7\/6\/5\/4\/3 secondsMana Cost: 65\/70\/75\/80\/85 > 45\/50\/55\/60\/65 W - Vision of Empire Mana Cost: 70\/80\/90\/100\/110 > 60\/65\/70\/75\/80[NEW]: Pinging W - Vision of Empire now displays a list of visible enemies within range in team chat (similar to Twisted Fate and Nocturne ults) E - Nevermove [NEW]: Can now be recast to pull all champions rooted by E - Nevermove, ripping out one Soul Fragment from each of them[REMOVED]: Swain's pulls no longer deal damage[NEW]: Now grants vision of all rooted targets[NEW]: E - Nevermove's cooldown is reduced by 20 percent during R - Demonic Ascension R - Demonic Ascension Cooldown: 120 seconds > 100\/80\/60 secondsDrain Damage Per Second: 35\/50\/65 (+14 percent AP) > 20\/40\/60 (+10 percent AP)Drain Heal Per Second: 20\/35\/40 (+16 percent AP) > 15\/40\/65 (+25 percent AP)[REMOVED]: No longer grants Swain 125\/200\/275 bonus health[REMOVED]: ACTIVE DURATION: 12 seconds > Based on Demon Power[UPDATE]: Activating Demonic Ascension grants Swain 50 Demon Power, which decreases at an initial rate of 10 per second. After five seconds of Demonic Ascension, Swain's Demon Power decreases faster at a rate of 15 per second[NEW]: Swain gains 20 Demon Power per second while draining enemy champions[UPDATE]: After 2 seconds of Demonic Ascension, Swain can recast his ultimate as R - Demonflare. R - Demonflare can only be cast once and does not end Demonic Ascension R - Demonflare Damage: 100\/150\/200 (+50 percent AP) > 150\/225\/300 (+60 percent AP)[NEW]: Demonflare now slows enemies by 60 percent, decaying over 1.5 seconds[REMOVED]: Demonflare no longer deals additional damage based on health drained from enemies Gamer Sensei coach insight Swain has received rework levels of updates, and most of them make him stronger. \u201cSwain is OP now. Q changes are much better for lane, they honestly buffed everything but the ultimate for laning,\u201d Veteran said. While Swain\u2019s ultimate is weaker during the early game, the coach says that it is more than made up for with his newfound early laning strength. Expect Swain to \u201cbe a priority in support in this state,\u201d according to Veteran. Bard Passive - Traveler's Call Bonus Magic Damage On Attack: 30 (+12 per 5 chimes) (+30 percent AP) > 35 (+14 per 5 chimes) (+30 percent AP) W - Caretaker's Shrine Maximum Heal: 55\/95\/135\/175\/215 (+60 percent AP) > 60\/105\/150\/195\/240 (+60 percent AP) Gamer Sensei coach insight Bard isn\u2019t a pick you see too often, but he is incredibly good at what he does. \u201cBard is one of the most grossly underutilized and valued supports in solo queue,\" NicoThePico said. \"Roaming wins more games reliably than anything else, and Bard\u2019s roaming potential as a support is unmatched.\" These changes may not seem groundbreaking, but they could awaken more players to the power of Bard at all levels. NicoThePico says that these changes \u201cmight be the little kick needed to bounce Bard back into flavor.\u201d Ezreal R - Trueshot Barrage Cooldown: 120 seconds at all ranks > 120\/105\/90 seconds Gamer Sensei coach insight Ezreal was already a decent champion, and this is a nice quality-of-life change to help boost his pick rate in all formats. JalYt Justin believes that \u201cboth average and pro players will love these changes, as solo queue players can throw out more ultimates to secure kills and steal objectives, and pro players will be able to use it a lot more for clearing waves and longer range vision checking.\u201d Fiddlesticks W - Bountiful Harvest Heal Percentage Against Champions: 30\/35\/40\/45\/50 percent > 30\/40\/50\/60\/70 percent (still always 15 percent against minions) Jhin W - Deadly Flourish Root Duration: 1\/1.25\/1.5\/1.75\/2 seconds > 1.25\/1.5\/1.75\/2\/2.25 seconds[REMOVED]: Damage against monsters no longer reduced by 25 percent (damage against minions and summons unchanged) E - Captive Audience Trap Recharge Rate: 28\/25\/22\/19\/16 seconds > 24\/21.5\/19\/16.5\/14 seconds[REMOVED]: First Lotus Trap damage no longer reduced by 35 percent against monsters and summons (damage against minions and summons unchanged) Gamer Sensei coach insight Jhin hasn\u2019t seen nearly as much pro play recently, but that could change here. \u201cA small buff to the duration of his root at all ranks should be a nice boost to his ability to combine with the most popular supports in the meta,\u201d Dftba said. While we are in an ADC-centric meta with picks like Jinx dominating, Jhin brings a lot to the table in his own right. \u201cJhin is a great enabling force from weakside with significantly stronger half-roams to mid as well, even more so with the root duration increase,\u201d Veteran said. Jinx Base Health: 610 > 560 Gamer Sensei coach insight Speaking of Jinx, she has received just a single change. Losing 50 HP does sting early, but Jinx\u2019s power as a scaling monster is still the same. JalYt Justin said \u201cthis health decrease is essentially an auto attack\u2019s difference at level 1, which is absolutely huge for Jinx matchups where she may already struggle.\u201d If Jinx can overcome her early moments of squishiness, she will be still able to pop off in the mid and late game. \u201cI think Jinx will still retain her high presence in pro play and in solo queue,\u201d JalYt Justin said. Kai'Sa Passive - Second Skin Bonus Magic Damage Upon Consuming Full Plasma Stacks: 15 percent (+2.5 percent per 100 AP) > 15 percent (+5 percent per 100 AP) of target's missing health W - Void Seeker Magic Damage: 30\/55\/80\/105\/130 (+ 130 percent AD) (+70 percent AP) > 30\/55\/80\/105\/130 (+130 percent AD) (+45 percent AP) R - Killer Instinct Shield Strength: 75\/100\/125 (+100\/150\/200 percent AD) (+75 percent AP) > 75\/100\/125 (+100\/150\/200 percent AD) (+100 percent AP) Gamer Sensei coach insight Kai\u2019Sa's AP W spam build has been present for a while now. These changes move some AP ratio out of her W and into her passive and R. \u201cKai\u2019Sa\u2019s W is no longer going to allow her to do her best season three and four Nidalee impression, but the buff to her passive\u2019s AP ratio brings back a good amount of her tank shredding auto attacking glory,\u201d Dftba said. Kai\u2019Sa\u2019s build will likely be shifting back to scaling and on-hit with the potential for a single AP inclusion. Dftba expects Kai\u2019Sa to \u201creturn to Kraken Slayer and Galeforce while adding in Nashor\u2019s Tooth to her AD\/Crit builds to capitalize on her buffed AP ratios.\u201d Kassadin Q - Null Sphere Magic Shield: 40\/70\/100\/130\/160 (+30 percent AP) > 60\/90\/120\/150\/180 (+40 percent AP) E - Force Pulse Magic Damage: 80\/105\/130\/155\/180 (+80 percent AP) > 80\/105\/130\/155\/180 (+85 percent AP) Gamer Sensei coach insight Kassadin\u2019s potency as a mid lane anti-mage has been increased with these buffs. The extra 20 flat shield plus 10 percent AP scaling buys him much more survivability and \u201ceases his early laning dramatically in mage matchups when Q is used properly,\u201d according to NicoThePico. Although Kassadin isn\u2019t a universal pick, having a situation where he can clearly shine will be great for his pick rate. Overall, NicoThePico believes that these buffs \u201cquite heavily affect Kassadin\u2019s viability as a countermage.\u201d Mordekaiser Passive - Darkness Rise Bonus Move Speed: three percent at all levels > 3\/6\/9 percent at levels 1\/6\/11 Poppy W - Steadfast Presence Cooldown: 24\/22\/20\/18\/16 seconds > 20\/18\/16\/14\/12 seconds R - Keeper's Verdict Uncharged Knock Up Duration: 0.75 seconds > one secondCharged Missile Speed: 2000 > 2500Charged Knock Back Distance: 2400 > 3400Cooldown Refund Upon Canceled Charge: 30 seconds > 15 seconds Gamer Sensei coach insight Poppy received some nice quality of life on her ultimate, as well as four seconds off her W cooldown. Poppy was already a standout pick in certain situations, but this buff \u201ctakes her from being an extremely situationally good champion to more of an all-around champ versus dash-heavy comps,\u201d according to NicoThePico. Expect to see more of Poppy on this patch. Sejuani Passive - Fury of the North Frost Armor Timer: Sejuani receives Frost Armor after 12 seconds > 12-6 seconds (levels 1-18) of not taking damage from enemy champions or monsters Gamer Sensei coach insight While Sejuani\u2019s Frost Armor has gained some more availability, this change will do little to help her current standing in the meta. Even if Sejuani gets more tankiness in the late game, Dftba said \u201cshe\u2019ll still struggle to duel and match the extremely strong early game skirmishers and gankers that dominate the current jungle meta both in solo queue and pro play.\u201d Soraka W - Astral Infusion Heal: 100\/135\/170\/205\/240 (+70 percent AP) > 100\/130\/160\/190\/220(+65 percent AP) Gamer Sensei coach insight Soraka\u2019s ability to quickly heal multiple teammates back to full HP is incredibly oppressive come mid game. This nerf to her maxed W\u2019s base heal by 20 is significant. \u201cTwenty doesn\u2019t sound like much but it turns into 100, 200, really fast in later skirmishes,\u201d Veteran said. Still, Soraka will be able to output a ton of healing when picked in the right circumstances. Dftba believes that \u201cSoraka will be a pick that works with or against the right compositions, but be much more vulnerable and easy to exploit if picked versus heavy engage or with minimal peel and frontline.\u201d Sylas R - Hijack Cooldown: 100\/70\/40 seconds > 80\/55\/30 seconds Gamer Sensei coach insight Sylas had fallen by the wayside prior to this patch. But this 20-second cooldown reduction on the focal point of Sylas\u2019 kit will be sure to breathe some life into him. Sylas already builds ability haste on his first item. Combined with this buff, \u201cSylas will be able to use an ultimate significantly more often, leaving his windows of punishment a lot shorter,\" according to JalYt Justin. This buff also has a huge impact later in the game. With a base cooldown of 30 seconds further reduced by haste, \u201cSylas will have multiple ultimates for extended fights very often,\u201d NicoThePico said. Tristana AD Growth: 3.3 > 3.7AD at Level 18: 115.1 > 121.9 Vel'Koz Q - Plasma Fission Magic Damage: 80\/120\/160\/200\/240 (+80 percent AP) > 80\/120\/160\/200\/240 (+90 percent AP) W - Void Rift Initial Magic Damage: 30\/50\/70\/90\/110 (+15 percent AP) > 30\/50\/70\/90\/110 (+20 percent AP) Gamer Sensei coach insight Vel\u2019Koz\u2019s Q and W AP ratios are up by 10 and five percent, respectively. If you assume he has around 100 AP at one item, that\u2019s an extra 20 damage per rotation with two W casts. Vel\u2019Koz\u2019s spells are very spammable and JalYt Justin said that \u201cthe damage will add up to a big advantage over the course of a fight.\u201d Vladimir Base Armor: 23 > 27 Gamer Sensei coach insight Four armor on paper may not seem like too dramatic of a change, but this will greatly help Vladimir out in more ways than you\u2019d think. JalYt Justin believes that \u201cthese changes help Vladimir\u2019s durability a ton in the early game where he\u2019s most likely to get punished, and allow him to scale more safely into the mid and late game.\u201d A more practical application of this idea comes with minion aggro. Since Vladimir\u2019s Q always draws minion aggro, \u201cthis is a four damage change to every single minion hit he\u2019d take. Significantly changes his ability to trade in early phases of the game,\u201d according to Veteran. Overall, expect Vladimir to hit his scaling breakpoints more reliably. Xayah Q - Double Daggers Damage Per Blade: 45\/65\/85\/105\/125 (+50 percent bonus AD) > 45\/60\/75\/90\/105 (+50 percent bonus AD)Cooldown: 10\/9\/8\/7\/6 seconds > 10\/9.5\/9\/8.5\/8 seconds Gamer Sensei coach insight Lethality Xayah has been rising in popularity in both solo queue and pro play. These nerfs target her Q max, reducing the damage by 20 and cooldown by two seconds. The cooldown increase especially \u201cwill hinder Xayah\u2019s ability to get as many feathers on the ground without her ultimate up, making it harder for her to nuke champions with her E,\u201d according to Dftba. Even so, NicoThePico believes that Lethality Xayah will still be stronger than her crit build. The caveat is that \u201cXayah players need to be less spammy especially in lane now with the higher cooldown, which makes it much less annoying to lane against her.\u201d Xerath E - Shocking Orb Stun Duration: 0.5-2 seconds (based on distance) > 0.75-2.25 seconds (based on distance) Zoe Q - Paddle Star Mana Cost: 50\/55\/60\/65\/70 > 40\/45\/50\/55\/60 R - Portal Jump Mana Cost: 50

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Written in partnership with Gamer Sensei<\/a><\/em>.<\/p>


Dot Esports has teamed up with the incredibly capable coaches at Gamer Sensei to break down League of Legends<\/em> Patch 12.8. We\u2019ll go through the full list of champion changes with extra analysis on how the meta will be affected heading into the Mid-Season Invitational (MSI).<\/p>

Gamer Sensei is a service that provides online coaching for 18 different games, including League<\/em>. This week, we have comments from four coaches breaking down this laundry list of changes: Nicholas \u201cNicoThePico<\/a>\u201d Korsg\u00e5rd, Michael \u201cVeteran<\/a>\u201d Archer, Cody \u201cDftba<\/a>\u201d Gerard, and Justin \u201cJalYt Justin<\/a>\u201d Robbins.<\/p>

Here are the notes for League<\/em> Patch 12.8<\/a>, launching on Wednesday, April 27.<\/p>