Screengrab via Ubisoft<\/figcaption><\/figure> <\/div>During the Ubisoft Forward stream, Cote even mentioned that the team is looking into bringing back standalone multiplayer experiences from previous titles through other projects within Infinity<\/em>. In his words, \u201cInfinity<\/em> is going to be a hub that will unite all our different experiences, and our players, together in meaningful ways.\u201d<\/p>","protected":false},"excerpt":{"rendered":"
Two flagship titles were announced beyond Mirage. <\/p>\n","protected":false},"author":1706,"featured_media":680129,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"gamurs_wordpress_blocks_hide_tags":true,"_is_affiliated":false,"dotesports_deal_href":"","dotesports_featured_video":"","_notify_users":2,"apple_news_api_created_at":"2022-09-10T21:05:06Z","apple_news_api_id":"817b7e60-459c-470a-9270-736ddf43d847","apple_news_api_modified_at":"2022-09-10T21:05:07Z","apple_news_api_revision":"AAAAAAAAAAD\/\/\/\/\/\/\/\/\/\/w==","apple_news_api_share_url":"https:\/\/apple.news\/AgXt-YEWcRwqScHNt30PYRw","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":"","apple_news_is_paid":"","apple_news_is_preview":"","apple_news_is_sponsored":"","apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":[],"apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[24],"tags":[43952],"invoiceable_action":[],"internal-label":[],"article_type":[44125],"coauthors":[{"id":1706,"display_name":"Cale Michael","user_login":"cale michael","user_nicename":"cale-michael"}],"class_list":["post-680127","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-general","tag-hide-from-homepage","article_type-news"],"acf":[],"yoast_head":"\nUbisoft confirms Japan-set Assassin's Creed Codename Red, teases horror themed Codename Hexe<\/title>\n<meta name=\"description\" content=\"Two flagship titles were announced beyond Mirage.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dotesports.com\/general\/news\/ubisoft-confirms-japan-set-assassins-creed-codename-red-teases-horror-themed-codename-hexe\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ubisoft confirms Japan-set Assassin's Creed Codename Red, teases horror themed Codename Hexe\" 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That was followed by the reveal of Assassin\u2019s Creed Codename Hexe, which is being touted as a very different experience from what the franchise has previously delved into.\u00a0 Codename Red will be the franchise\u2019s \u201cbig leap forward,\u201d with Assassin\u2019s Creed VP executive producer Marc-Alexis Cote telling VGC that Ubisoft Quebec is aiming to create \u201ca world that evolves around you.\u201d\u00a0 \u201cOne of the big things that we are pushing is to have a more dynamic world, a world that evolves around you and we want everything that you have on yourself to evolve as you walk through this environment\u2014to show the wear and tear\u2014and to improve the fidelity of the experiences that we are building, pushing our animation systems further to make the game feel more realistic than ever,\u201d Cote said.\u00a0 If Mirage is being viewed as a reset point to bring the franchise back to its roots, Red will end up helping those roots grow into a strong foundation for what comes next.\u00a0 In this case, Ubisoft also revealed\u00a0Codename Hexe. This game is further out than\u00a0Red, but Ubisoft Montreal is taking the franchise for a new ride through what looks to be a complete shift to horror-focused narratives. \u201cOne of the things that we\u2019ve learned with Origins, Odyssey and Valhalla is that we don\u2019t need to come out with an RPG every year. These games have a much longer tail, and can sustain the engagement and interest of players for a long period of time, especially if we support them well through our post-launch efforts,\u201d Cote said to VGC. \u201cHexe will provide a different experience in terms of game and game structure.\u201d Details are still scarce for both games, but Ubisoft has confirmed that\u00a0Red\u00a0will be receiving the usual support from recent\u00a0Assassin's Creed\u00a0titles with expansions and other post-launch content. Hexe will likely receive the same approach. 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