Sledgehammer Games doesn’t have any immediate plans to alter the aim down sights (ADS) time out of sprint in Call of Duty: WWII<\/em>\u2014but that doesn’t mean that the studio isn’t discussing it.<\/p>
Michael Condrey, the chief operating and development officer at Sledgehammer Games, took to Reddit<\/a> Friday night to explain his team’s thought process in regards to this hot topic.<\/p>
“In past Call of Duty <\/em>games, the Dexterity perk made the ADS time out of sprint faster, in some cases over 50 percent faster than with Dexterity,” Condrey said<\/a>. “This made it a crutch perk and by far the most used perk in those games. We initially had a Basic Training that offered this functionality, but found that it was once again being chosen much more often than the other options presented.”<\/p>
Related: <\/strong>Condrey discusses potential M1 Garand and Kar98k nerfs, FG 42 and STG44 buffs in Call of Duty: WWII<\/em><\/strong><\/a><\/p>
This means that the only way to adjust ADS time in WWII <\/em>is through the Quickdraw attachment, which Condrey noted<\/a> is “super popular.” But Condrey said<\/a> the potential combination of a Dexterity-like Basic Training and Quickdraw “just didn’t work for our design ambitions and game feel for WWII<\/em>.”<\/p>
“We have discussed a buff to ADS sprint out times for Airborne, but we already have an SMG heavy meta and we’re not convinced that’s the best option for the game,” Condrey said<\/a>. “I don’t think a Dexterity Basic Training is either. Perhaps a new movement focused Division, with other trade-offs built in, would be a future option (but don’t hold us to that).”<\/p>