Valve almost did a full overhaul on the smoke grenades of CS2<\/em>, in comparison to how they function in CS:GO<\/em> nowadays. The smoke grenades will become dynamic volumetric objects that will interact with the environment and in-game situations. Like Chad “SPUNJ” Burchill told s1mple, the smoke will fade away temporarily with gunfire and explosions and is affected by the map’s lightning. All of this makes the smoke look really different than it is in CS:GO<\/em>, including its colors.<\/p>
The smokes in CS2<\/em> will automatically fill the space they’re in, for example in Dust II’s B Tunnels, and create cool interactions with objects around them. Smokes will also show to everyone the same way as dynamic objects, which in theory will remove all the one-way smokes that exist in CS:GO<\/em> and the gimmicks that come along with it.<\/p>