Diablo 4 <\/em>players have even more reasons to complete Nightmare dungeons after today’s patch. Developer Blizzard Entertainment pushed a series of improvements to the activity, including higher experience gain and a long-expected quality-of-life change.<\/p>
Patch 1.0.3 “significantly increased”<\/a> the amount of experience gained from killing monsters inside Nightmare dungeons and as rewards for completing activities. As an extra quality-of-life feature, players can also teleport straight into Nightmare dungeons. Both changes were teased in the Campfire Chat developer livestream earlier this month<\/a>, and are making their way to the game before the release of season one.<\/p>
Some took advantage of exploits like the (now-patched) infinite cellar glitch, or a bug that let them repeat sections of Nightmare dungeons to exhaustion without spending their Sigils. Even those who were brave enough to face off against overleveled enemies in Nightmare dungeons could still come up short on XP, contributing to a feeling of burnout <\/a>not long after Diablo 4 <\/em>released.<\/p>
The changes can lessen the burden of running Nightmare dungeons and make it easier for players to level up before season one\u2014which is scheduled to launch in mid-to-late July and will require a new seasonal character, according to Diablo <\/em>general manager Rod Ferguson<\/a>.<\/p>