Over the last few years, there has been an accessibility renaissance in gaming. From Celeste<\/em>\u2019s Assist Mode to <\/em>the ability to skip minigames and still get rewards in Marvel\u2019s<\/em> Spider-Man<\/em>, we\u2019re seeing more games adopting accessibility features to help players feel more comfortable and explore genres that they couldn\u2019t before. <\/p>
Accessible design is about more than just adding every option you can think of, though. It\u2019s about doing your best to solve specific problems. Not every single game will work for every disabled player, but the best games for accessibility are the ones that attack a problem with confidence. Unfortunately, Final Fantasy 16 <\/em>isn\u2019t one of those games.<\/p>