Killing stuff in Diablo 4<\/em> looks and feels great. There\u2019s a wide variety of skills, abilities, and affixes to choose from, and unleashing combinations of them upon your hapless foes is not just fun but very, very satisfying. Yes, the combat in Diablo 4<\/em> is awesome. So why the hell isn\u2019t there more of it?<\/p>
I\u2019ve just finished the\u00a0Diablo 4<\/em>\u00a0campaign, and yes,\u00a0it took me a while<\/a>. I reached the end in just under 50 hours, spread across nearly six weeks. That might seem like a lot of playtime from a casual point of view, but in\u00a0Diablo\u00a0<\/em>terms, that basically means I hardly touched it. And honestly, I\u00a0didn\u2019t<\/em>\u00a0feel like playing it that much because, for me, it just didn\u2019t deliver anywhere near enough of the stuff that makes the\u00a0Diablo<\/em>\u00a0brand synonymous with the action-RPG genre. And that\u2019s…\u00a0action<\/em>.<\/p>