Dota 2 Patch 7.34 notes | All buffs, nerfs, and changes in Dota 2 Patch 7.34 - Dot Esports<\/title>\n<meta name=\"description\" content=\"The road to TI is upon us.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dotesports.com\/dota-2\/news\/dota-2-patch-7-34-patch-notes\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Here are the Dota 2 Patch 7.34 notes: Huge drafting changes, TI-focused meta rebalance\" \/>\n<meta property=\"og:description\" content=\"The road to TI is upon us.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/dotesports.com\/dota-2\/news\/dota-2-patch-7-34-patch-notes\" \/>\n<meta property=\"og:site_name\" content=\"Dot Esports\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/DOTesports\/\" \/>\n<meta property=\"article:published_time\" content=\"2023-08-09T00:20:49+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-08-09T07:01:52+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/dotesports.com\/wp-content\/uploads\/2023\/08\/invoker-dota-2.jpg?resize=768,432\" \/>\n\t<meta property=\"og:image:width\" content=\"768\" \/>\n\t<meta property=\"og:image:height\" content=\"432\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Alex Tsiaoussidis, G\u00f6khan \u00c7ak\u0131r\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@a_tsiaoussidis\" \/>\n<meta name=\"twitter:site\" content=\"@DotEsports\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Alex Tsiaoussidis, G\u00f6khan \u00c7ak\u0131r\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"40 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"NewsArticle\",\"@id\":\"https:\/\/dotesports.com\/dota-2\/news\/dota-2-patch-7-34-patch-notes#article\",\"isPartOf\":{\"@id\":\"https:\/\/dotesports.com\/dota-2\/news\/dota-2-patch-7-34-patch-notes\"},\"author\":{\"name\":\"Alex Tsiaoussidis\",\"@id\":\"https:\/\/dotesports.com\/#\/schema\/person\/f4e3d9efd803a9213158f8d02d832a69\"},\"headline\":\"Here are the Dota 2 Patch 7.34 notes: Huge drafting changes, TI-focused meta rebalance\",\"datePublished\":\"2023-08-09T00:20:49+00:00\",\"dateModified\":\"2023-08-09T07:01:52+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/dotesports.com\/dota-2\/news\/dota-2-patch-7-34-patch-notes\"},\"wordCount\":8268,\"publisher\":{\"@id\":\"https:\/\/dotesports.com\/#organization\"},\"image\":{\"@id\":\"https:\/\/dotesports.com\/dota-2\/news\/dota-2-patch-7-34-patch-notes#primaryimage\"},\"thumbnailUrl\":\"https:\/\/dotesports.com\/wp-content\/uploads\/2023\/08\/invoker-dota-2.jpg\",\"articleSection\":[\"Dota 2\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/dotesports.com\/dota-2\/news\/dota-2-patch-7-34-patch-notes\",\"url\":\"https:\/\/dotesports.com\/dota-2\/news\/dota-2-patch-7-34-patch-notes\",\"name\":\"Dota 2 Patch 7.34 notes | All buffs, nerfs, and changes in Dota 2 Patch 7.34 - 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I am a passionate gamer with years of experience covering all things gaming, esports, and streaming. I have extra love for Dota 2, Pok\u00e9mon, and Apex Legends.","sameAs":["https:\/\/x.com\/a_tsiaoussidis"],"url":"https:\/\/dotesports.com\/author\/alextsiaoussidis"}]}},"raw_content":"Dota 2 Patch 7.34, the last major balancing patch for the Valve title before The International 2023 kicks off in just two short months, went live earlier today. The biggest change was a total rework to how drafting works in Captain\u2019s Mode, but it also fine-tuned a number of items and heroes to rebalance the meta. What's in Dota 2 Patch 7.34? Captain\u2019s Mode drafting gets massively overhauled In previous patches, Captain\u2019s Mode drafting followed a system where each team would ban two heroes each, followed by two picks, three bans, two picks, two bans, and one pick. As of this patch, it now follows a new system. In the first phase, Radiant bans three heroes and Dire bans four heroes, then each team picks one hero. In the second, Radiant bans two heroes while Dire bans one to make up for the extra one in the first phase, then each team picks three heroes. In the third and final phase, each team bans two heroes and picks their fifth. Related: Valve pulls trigger on major overhaul for The International ahead of TI12 This change is massive since it means pro teams reliant on taking advantage of meta picks or having players with small hero pools will need to deal with more bans coming their way. 109 item, hero changes shuffle the meta again The patch also made changes to 38 items and 26 neutral items. The most notable one was Midas. Transmute now has two charges. It starts off with a single charge, but after that, it gains a charge every 100 seconds with a maximum of two. This is a massive buff to the item since it means heroes wielding it will receive twice as much gold and scale better into the late game. In total, nearly 110 heroes have also been tweaked this update, including meta ones like Ancient Apparition, Dark Seer, Ember Spirit, Enigma, Faceless Void, Legion Commander, Naga Siren, Spirit Breaker, Undying, and more. The changes touched everything from abilities and cooldowns to stats and talents. Related: The biggest winners and losers of Dota 2 Patch 7.34 A snippet of the patch leaked on Aug. 8, which prompted the devs to drop it earlier than their originally planned Aug. 10 release date. It\u2019s the biggest patch since the New Frontiers update and the one that will define the meta in The International 2023. General updates in Dota 2 patch 7.34 Changes to Captains\u2019 Mode draft order Old order: 2-3-2 Bans, 2-2-1 picks New order: New: 3-2-2 Bans (First Pick) 4-1-2 Bans (Second Pick) 1-3-1 picks (Both) Time per ban during the First Phase Bans decreased from 30 seconds to 15 seconds New casting type: Alternative cast Updated the UI for many abilities that were using Auto-Cast to enable different behaviors on an ability Alternative Cast Abilities can be toggled in the same way as Auto-Cast (default to alt+keybind or right clicking) to adjust their cast behavior Alternative Cast Abilities have a unique icon for the different casting modes Holding the Ctrl key will allow you to cast the non-selected version of the ability without having to toggle it New stat: Slow resistance Status Resistance no longer reduces the impact of slows. About a half of existing slows in the game had both duration and impact reduced by Status Resistance, but now it affects only the duration of slows Scan has two charges now Killing Roshan no longer grants control of any Watchers on the map Main jungle Watchers for both Radiant and Dire have been moved to different locations Adjusted the position of the triangle Watchers Moved both Outposts from the main jungle to the triangles Mighty Mines buff in Mines area increased from plus four HP\/s to plus seven HP\/s Added UI to support self-restoring item charges Item updates in Dota 2 patch 7.34 Blood Grenade Cost decreased from 65 to 50 Max Inventory Stacks decreased from three to two Initial Stock decreased from three to two Restock Time increased from 120s to 180s Refresher Shard Now provides +20 Damage, plus six Mana Regen, +12 Health Regen Some of Deceit Disguise Duration increased from 35 seconds to 45 seconds While the caster is still disguised, any allies that come within 300 range of them will also get the buff. Each smoke can only be applied once to allies (can not be reapplied if smoke was broken) Tango Consuming Nature's Prophet's Sprout trees no longer grants healing Arcane Blink Arcane Blink now restores 200 health and 100 mana when used Armlet of Mordiggian Unholy Strength now additionally grants 35 percent slow resistance Battle Fury Damage bonus increased from +60 to +65 Quell Bonus Damage against non-hero units for melee\/ranged heroes decreased from 15\/six to 10\/five Crystalys Recipe cost decreased from 500 to 450. Total cost decreased from 1950 to 1900 Daedalus Total cost decreased from 5150 to 5100 Silver Edge Recipe cost increased from 500 to 550. Total cost unchanged Desolator Soul Stealer Maximum Damage Bonus increased from 20 to 30 Diffusal Blade Inhibit No longer roots creeps, instead applies normal slow Disperser Suppress now affects all units in a 350 AoE around the target Suppress no longer roots creeps, instead applies normal slow Hand of Midas Transmute now has two charges. Initially comes with one charge. Charge Restore Time: 100 seconds Harpoon Draw Forth now has a 50 mana cost Heaven\u2019s Halberd Disarm no longer pierces debuff immunity if applied beforehand Helm of the Overlord Dominate now increases neutral creep ability levels by one Holy Locket Refreshing the item now restores full charges of Energy Charge Linken\u2019s Sphere Transfer Spellblock from multiple sources now refreshes the buff instead of applying multiple instances, and blocking multiple spells Maelstrom Chain Lightning now deals 150 percent damage to illusions Mjollnir Chain Lightning now deals 150 percent damage to illusions Monkey King Bar Recipe cost decreased from 675 to 600. Total cost decreased from 4975 to 4900 Nullifier Nullify no longer purges debuff immune targets Overwhelming Blink Overwhelming Blink Damage on impact decreased from 100 + 150 percent of Strength to 100 + 50 percent of Strength Overwhelming Blink now deals 100 percent of Strength as damage over the duration of the debuff Radiance Burn now deals 150 percent damage to illusions Revenant\u2019s Brooch Phantom Province no longer grants attack speed Phantom Province now applies a -20 percent Magic Resistance debuff to enemies on attack that lasts three seconds (applied before the damage is dealt) Phantom Province no longer deals no damage to debuff immune targets, but reduction by Magic Resistance still applies Rod of Atos Recipe changed. Now requires Staff of Wizardry (1000), Vitality Booster (1000), Recipe (250). Total cost decreased from 2750 to 2250 No longer provides Strength and Agility bonuses Intelligence bonus decreased from +24 to +15 Now provides +300 Health Gleipnir Total cost decreased from 6150 to 5650 No longer provides Strength and Agility bonuses Now provides +350 Health Chain Lightning now deals 150 percent damage to illusions Shiva\u2019s Guard Arctic Blast now deals 150 percent damage to illusions Skull Basher Damage bonus increased from +25 to +30 Abyssal Blade Damage bonus increased from +30 to +35 Soul Ring Recipe cost decreased from 400 to 350. Total cost decreased from 855 to 805 Sacrifice Mana Gain increased from 150 to 170 Spirit Vessel Recipe changed. Now requires Urn of Shadows (880), Crown (450), Crown (450), Recipe (1200). Total cost 2980 (unchanged) No longer provides Health bonus All Attributes bonus increased from plus two to +12 Veil of Discord Magic Weakness now additionally deals 200 damage to all barriers Neutral item updates in Dota 2 patch 7.34 Arcane Ring Replenish Mana Cooldown increased from 45 seconds to 60 seconds Duelist Gloves Damage bonus increased from +10 to +12 Faded Broach Movement Speed bonus decreased from +20 to +15 Mana bonus increased from +125 to +150 Lance of Pursuit Hound Movement Slow increased from 12\/six percent to 16\/eight percent (melee\/ranged) Occult Bracelet Magic Resistance bonus decreased from +10 percent to +five percent Pig Pole All Attributes bonus decreased from +six to +five Seeds of Serenity Health Regen bonus increased from +three to +four Dragon Scale Afterburn effect is no longer applied by illusions Ring of Aquila Aquila Aura Bonus Mana Regen decreased from +1.25 to plus one Specialist\u2019s Array All Attributes bonus increased from plus five to plus seven Vambrace Strength Magic Resistance bonus decreased from +10 percent to plus eight percent Ceremonial Robe Mana bonus decreased from +350 to +300 Enchanted Quiver Certain Strike Bonus Magical Damage increased from 225 to 250 Ogre Seal Totem Ogre Seal Flop Mana Cost decreased from 75 to 25 Titan Sliver Status Resistance bonus decreased from +12 percent to +10 percent Vindicator\u2019s Axe Now provides +20 percent slow resistance bonus Ascetic\u2019s Cap Endurance now also grants 40 percent slow resistance Havoc Hammer Havoc now pulls in nearby enemies by 100 units in 0.2 seconds instead of pushing them away by 250 units in 0.3 seconds Martyr\u2019s Plate Now provides plus five Health Regen bonus Martyrdom now only redirects magical damage Martyrdom Redirect Amount increased from 20 percent to 25 percent Martyrdom Duration increased from eight seconds to 10 seconds Ninja Gear Fixed not providing smoke's bonus movement speed when activated Agility bonus decreased from +25 to +20 Movement Speed bonus decreased from +25 to +20 Spell Prism All Attributes bonus decreased from plus six to plus five Mana Regen bonus decreased from plus four to plus two Trickster Cloak Evasion bonus decreased from +20 percent to +17 percent Magic Resistance bonus decreased from +20 percent to +17 percent Book of Shadows Shadows now only makes targets untargetable by enemies of the caster Book of the Dead Strength bonus decreased from +30 to +25 Intelligence bonus decreased from +30 to +25 Fallen Sky Strength bonus increased from +15 to +25 Hero updates in Dota 2 patch 7.34 Abaddon Mist Coil: Cooldown rescaled from 5.5 seconds to 6.5\/6\/5.5\/5 seconds Mist Coil: Damage\/Heal rescaled from 110\/160\/210\/260 to 90\/160\/230\/300 Alchemist Corrosive Weaponry: Max Stacks decreased from 5\/7\/9\/11 to 4\/6\/8\/10 Corrosive Weaponry: Movement Slow and Status Resistance Reduction per stack is now increased by 1.5 percent whenever Alchemist is in Chemical Rage Ancient Apparition Ice Vortex: Duration decreased from 6\/9\/12\/15 seconds to 6\/8\/10\/12 seconds Ice Vortex: Vision Radius increased from 200 to 200\/220\/240\/260 Talents: Level 20 Talent plus five percent Ice Vortex Slow\/Increased Magic Damage replaced with plus four seconds Ice Vortex Duration Anti-Mage Counterspell: Aghanim's Shard Upgrade reworked. Previous effect removed Counterspell: Now creates an illusion of Anti-Mage next to an enemy caster upon reflecting their spell. Illusion deals 75 percent damage, takes 100 percent damage and has a duration of four seconds Counterspell Ally: New ability granted by Aghanim's Shard Counterspell Ally: Creates a Counterspell shell around the targeted ally within 600 range. This shell similarly creates an illusion of Anti-Mage upon reflecting an enemy spell. Mana Cost: 45; Cooldown: three seconds Talent: Level 10 Talent -1s Blink Cooldown replaced with +150 Mana Void Radius Talent: Level 15 Talent +150 Mana Void Radius replaced with -1s Blink Cooldown Talent: Level 20 Talent Mana Void Damage Multiplier increased from +0.1 to +0.15 Talent: Level 20 Talent Blink Cast Range decreased from +200 to +150 Arc Warden Magnetic Field: Tempest version no longer provides a magical attack bonus Magnetic Field: Tempest version now provides 20\/40\/60\/80 base bonus attack damage Tempest Double: Is now a point targeted ability with 700 cast range that spawns the Tempest Double in the pointed area Talent: Level 10 Talent Health increased from +200 to +250 Talent: Level 15 Talent +30 Magnetic Field Attack Speed\/Bonus Magic Damage replaced with +25 Magnetic Field Attack Speed\/Bonus Damage Talent: Level 20 Talent Magnetic Field Cooldown Reduction decreased from nine seconds to eight seconds Axe Agility gain decreased from two to 1.7 Counter Helix: Damage increased from 80\/110\/140\/170 to 95\/120\/145\/170 Bane Brain Sap: Now fully pierces debuff immunity Nightmare: Sleeping units now aren't awakened by any damage dealt by Bane Nightmare: Bane now gains +15\/25\/35\/45 attack speed against sleeping units Fiend\u2019s Grip: Now removes Nightmare effect from the targeted enemy Talent: Level 10 Talent Brain Sap Cooldown Reduction increased from 2s to 3s Talent: Level 25 Talent Brain Sap Damage\/Heal increased from +200 to +250 Batrider Flaming Lasso: Cast Point increased from 0.2 seconds to 0.3 seconds Beastmaster Call of the Wild Hawk: Ability reworked Call of the Wild Hawk: Beastmaster summons a Hawk that circles around him and dives onto an enemy in 500 range, dealing 60\/90\/120\/150 damage and rooting them for one second. Hawk cannot be controlled, prioritizes heroes and is killed upon Beastmaster's death. Hawk has an attack interval of four seconds, but it scales with attack speed. Hawk Duration: 25 seconds; Cooldown: 45\/40\/35\/30 seconds Call of the Wild Hawk: Hawk Base Health increased from 150\/200\/250\/300 to 250\/375\/500\/675. Magic Resistance increased from 0 percent to 30\/40\/50\/60 percent. XP bounty decreased from 77 to 40\/50\/60\/70 Call of the Wild Hawk: Aghanim's Shard no longer grants Dive Bomb ability Call of the Wild Hawk: Aghanim's Shard now summons an additional Hawk Bloodseeker Thirst: Max Health Heal (Creeps) decreased from 11\/14\/17\/20 percent to 8\/12\/16\/20 percent Rupture: Duration decreased from 10\/11\/12 seconds to 9\/10\/11 seconds Bounty Hunter Shadow Walk: Aghanim's Shard Upgrade moved to a separate sub-ability Friendly Shadow: New ability granted by Aghanim's Shard Friendly Shadow: Applies Shadow Walk and all of its bonuses to the target ally. Fade time: one second. Casting this ability does not break invisibility or interrupt the target Brewmaster Base Armor increased by one Cinder Brew: Dealing or receiving magic damage also extends Brewmaster's own Brewed Up duration Drunken Brawler: Fire Stance now additionally grants 10\/15\/20\/25 attack speed. Bonus triples when Brewed Up Drunken Brawler: Fire Stance Crit Chance decreased from 24 percent to 20 percent Primal Companion: Fixed an issue when Brewlings did not get increased health from level 20 talent Bristleback Viscous Nasal Goo: Aghanim's Scepter Upgrade removed Viscous Nasal Goo: Aghanim's Shard now also increases Stack Limit by three Bristleback: Now upgradable by Aghanim's Scepter Bristleback: Allows Bristleback to be point-targeted. Bristleback turns his back towards the targeted direction and after 0.5 seconds forcefully ejects six sequential Quill Sprays in a tight conical pattern out of his back at 0.35 seconds intervals. Bristleback is slowed down by 40 percent for the duration, disarmed and cannot turn but can still cast his spells in any direction. Mana Cost: 100; Cooldown: 20 seconds Hairball: Now applies two stacks of Viscous Nasal Goo and only one stack of Quill Spray Hairball: Enemies in fog of war are now hit by the Viscous Nasal Goo as well as the Quill Sprays Hairball: Viscous Nasal Goo projectiles are no longer affected by spell reflection Hairball: Mana Cost decreased from 75 to 40 Hairball: Cooldown decreased from 20 seconds to 10 seconds Talent: Level 10 Talent Damage increased from bonus 15 to 20 Talent: Level 20 Talent Quill Stack Damage increased from bonus 20 to 25 Talent: Level 20 Talent Health Regen increased from bonus 20 to 25 Broodmother Base Armor decreased by one Base Strength increased from 18 to 19 Agility gain increased from 2.4 to 2.6 Insatiable Hunger: Lifesteal from creeps is now reduced by 40 percent Silken Bola: Impact Damage decreased from 120\/140\/160\/180 to 90\/120\/150\/180 Centaur Warrunner Hoof Stomp: Radius decreased from 350 to 325 Hoof Stomp: Cast Point improved from 0.5 seconds to 0 Hoof Stomp: Now winds up for 0.5 seconds before the stomp. Centaur Warrunner can move during this time but can't attack. Casting other abilities, using items or issuing either \"Hold Position\" or \"Cancel Current Action\" commands will cancel the cast Double Edge: Cooldown decreased from four seconds to 3.5 seconds Double Edge: Strength Damage increased from 60\/80\/100\/120 percent to 60\/90\/120\/150 percent Work Horse: New ability granted by Aghanim's Scepter Work Horse: Centaur Warrunner deploys and pulls a cart for eight seconds, gaining the Stampede buff for the first 3.5\/4\/4.5 seconds (depending on the level of Stampede). While active, the Work Horse ability is replaced with the Hitch a Ride sub-ability that can be activated with previous effect. The Work Horse goes on cooldown once the cart disappears. Mana Cost: 75; Cooldown: 30 seconds (unchanged from the previous Upgrade) Chaos Knight Chaos Bolt: Minimum Stun increased from 1\/1.2\/1.4\/1.6 seconds to 1.25\/1.5\/1.75\/2 seconds Chaos Bolt: Maximum Damage increased from 120\/180\/240\/300 to 150\/210\/270\/330 Chaos Strike: Creep Damage multiplier increased from 1.5 times to 1.6 times Talent: Level 10 Talent Chaos Strike Lifesteal increased from +30 percent to +35 percent Chen Penitence: Now grants Chen 50\/150\/250\/350 bonus attack range on the target Holy Persuasion: Aghanim's Scepter Martyrdom Cast Range decreased from global to 1200 Holy Persuasion: Aghanim's Scepter Martyrdom can now be cast on enemies to damage them for the current values of Hand of God Clinkz Death Pact: Aghanim's Scepter Now increases the number of hits to kill Burning Skeleton Archers by one Skeleton Walk: Cooldown increased from 18 seconds to 24\/21\/18 seconds Burning Army: Spawn Interval decreased from 0.5 seconds to 0.15 seconds Burning Army: Distance between spawned skeletons decreased from 325 to 225 (Total range from 1300 to 900) Burning Army: Cast Range decreased from 1200 to 600 Talent: Level 10 Talent Skeleton Walk Cooldown Reduction increased from three seconds to four seconds\u00a0 Talent: Level 10 Talent Tar Bomb Bonus Attack Damage decreased from bonus 20 to bonus 15 Talent: Level 20 Talent Death Pact Health increased from +200 to +250 Talent: Level 25 Talent Strafe Cooldown Reduction increased from seven seconds to eight seconds Clockwerk Rocket Flare: Projectile vision range while traveling decreased from 600 to 250 Overclocking: Now increases Jetpack's movement speed bonus from 20 percent to 40 percent Crystal Maiden Freezing Field: Aghanim's Scepter now alse allows Crystal Maiden to move, attack and cast spells during Freezing Field in addition to the previous effects Freezing Field: Scepter Time to Frostbite increased from 1.75 seconds to 2.5 seconds Crystal Cone: New ability granted by Aghanim's Shard Crystal Cone: Crystal Maiden slides backwards 275 units, creating a crystal clone of herself in her place. Whenever the clone times out after five seconds or is destroyed, the current level of Frostbite is applied on all enemies within 300 radius. The clone is untargetable, but can be damaged with AoE effects. Clone Health: 150; Mana Cost: 50; Cooldown: 12 seconds Dark Seer Vacuum: Radius decreased from 400\/450\/500\/550 to 325\/400\/475\/550 Surge: Mana Cost increased from 35\/40\/45\/50 to 50 Normal Punch: Distance for Max Power increased from 900 to 1100 Dark Willow Bedlam: Is now a 900 range ally targeted ability (can target self). If cast on an ally, Jex travels to the ally at 1800 speed and spins around them for the duration of the effect Dawnbreaker Base Armor increased by one Starbreaker: Cast Point improved from 0.2 seconds to 0.1 seconds Starbreaker: Aghanim's Shard no longer improves the cast point Solar Guardian: Stun now pierces debuff immunity Talent: Level 10 Talent Celestial Hammer Slow increased from +14 percent to +15 percent Talent: Level 10 Talent Starbreaker Swipe\/Smash Damage increased from bonus 18 to bonus 20 Dazzle Shallow Grave: Mana Cost decreased from 100\/110\/120\/130 to 90\/100\/110\/120 Shadow Wave: Mana Cost decreased from 90 to 75 Shadow Wave: Aghanim\u2019s Scepter Upgrade can now bounce between allies and enemies regardless of who it is cast on Bad Juju: Instances of Health Cost Increase now stack independently of each other Bad Juju: Health Cost Increase Duration decreased from 30\/25\/20 seconds to 20 seconds Talent: Level 10 Talent +35 Attack Speed replaced with +300 Poison Touch Attack Range Talent: Level 15 Talent +350 Poison Touch Attack Range replaced with +60 Attack Speed Death Prophet: Base Movement Speed increased from 285 to 290 Exorcism: Spirit Damage increased from 59-64 to 62-67 Talent: Level 20 Talent 25 percent Spirit Siphon Move Speed Slow replaced with Crypt Swarm applies 50 percent slow for one second Disruptor Thunder Strike: If the target is trapped inside the Kinetic Field, Thunder Strike now hits all other enemies inside the field Talent: Level 10 Talent +100 Thunder Strike Radius replaced with +10 Thunder Strike Damage per Strike Doom Scorched Earth: Now upgradable by Aghanim's Shard Scorched Earth: Heals Doom and controlled units for 60 percent of the damage values Infernal Blade: Aghanim's Shard Upgrade removed Infernal Blade: Stun Duration increased from 0.5 seconds to 0.6 seconds Doom: No longer applies mute Doom: Now makes the target unable to be healed Doom: Damage per second increased from 30\/45\/60 to 30\/50\/70 Doom: Cooldown decreased from 145 seconds to 140\/130\/120 seconds Talent: Level 20 Talent -35 seconds Doom Cooldown replaced with +1.8 percent Infernal Blade Damage Talent: Level 25 Talent +2.1 percent Infernal Blade Damage replaced with Doom applies Mute Dragon Knight Dragon Tail: Cast Range during Dragon Form increased from 400 to 450 Elder Dragon Form: Bonus Move Speed increased from 25\/30\/35\/35 to 30\/35\/40\/45 Elder Dragon Form: Corrosive Breath Damage per second increased from 20\/20\/20\/30 to 25\/25\/25\/35 Talent: Level 20 Talent Breathe Fire Damage\/Cast Range in Dragon Form increased from +75 percent to +85 percent Drow Ranger: Glacier: While on glacier, Marksmanship now isn't disabled by enemies in the proximity Glacier: Drow Ranger can now freely walk off the glacier over the barrier Talent: Level 25 Talent Multishot Waves decreased from plus three to plus one. This talent no longer increases the total channel time, making all waves faster Earth Spirit Boulder Smash: Creep Damage Multiplier increased from 1.25 to 1.4 Rolling Boulder: Now makes Earth Spirit completely untargetable and invulnerable while rolling. The hero is still vulnerable during the delay after cast Talent: Level 10 Talent Spell Amplification increased from +8 percent to +10 percent Talent: Level 15 Talent Magnetize Damage & Duration increased from +25 percent to +30 percent Earthshaker Enchant Totem: Bonus Attack Range increased from 75 to 100 Aftershock: Radius increased from 300 to 350 Elder Titan Echo Stomp: Radius decreased from 500 to 475 Ember Spirit Flame Guard: Radius increased from 400 to 450 Fire Remnant: Cast Point increased from 0.1 seconds to 0.2 seconds Fire Remnant: Aghanim's Shard Burn Radius decreased from 600 to 450 Fire Remnant: Aghanim's Shard Burn now only starts dealing damage once the Remnant stops moving Activate Fire Remnant: Cast Point increased from 0.1 seconds to 0.2 seconds Enchantress Base Damage decreased by two Enchant: Now Aghanim's Scepter increases number of max enchanted creeps by one Untouchable: Attack Slow decreased from 120\/160\/200 to 100\/150\/200 Little Friends: Now granted by Aghanim's Scepter Little Friends: Now also roots the target in place for two seconds + 0.5 seconds for each creep in range when casted up to a maximum of five seconds Sproink: Now granted by Aghanim's Shard Sproink: Targets decreased from three to two Sproink: Additional Enemy Search Range decreased from +200 to +100 Sproink: Cooldown increased from four seconds to eight seconds Enigma Demonic Conversion: No longer cast on units Demonic Conversion: Now a no target ability that summons three Eidolons 100 units left\/right\/behind Enigma Demonic Conversion: Now has a health cost of 75\/100\/125\/150 in addition to its mana cost Midnight Pulse: Damage Interval decreased from one second to 0.5 seconds (total damage unchanged) Talent: Level 10 Talent Eidolon Attack Speed decreased from bonus 12 to bonus 10 Faceless Void Talent: Level 15 Talent minus one second Time Walk Cooldown replaced with +50 Time Lock Damage Talent: Level 20 Talent +70 Time Lock Damage replaced with minus one second Time Walk Cooldown Grimstroke Phantom\u2019s Embrace: Now refreshes when the phantom reaches Grimstroke rather than the moment Rend Damage is dealt Phantom\u2019s Embrace: Projectile Speed increased from 850 to 1150 Ink Swell: Buff Duration increased from three seconds to five seconds Ink Swell: Can now be detonated via Ink Explosion sub-ability at any time during its effect to end it with an AoE explosion Ink Swell: The sub-ability replaces Ink Swell for the duration of the buff. Cooldown starts upon cast Ink Swell: Max Stun Duration increased from 1\/1.6\/2.2\/2.8 seconds to 1.3\/1.8\/2.3\/2.8 seconds Ink Swell: Cast Range increased from 400\/525\/650\/775 to 500\/600\/700\/800 Soulbind: Now fully pierces debuff immunity Gyrocopter Rocket Barrage: Now grants Gyrocopter 20\/30\/40\/50 percent slow resistance for the duration Flak Cannon: Radius increased from 1000 to 1250 Flak Cannon: Now additionally grants 200 bonus night vision Flak Cannon: Aghanim's Scepter Side Gunner now attacks an additional target when Flak Cannon is active (two targets at the same time) Hoodwink Scurry: Now also provides +50\/100\/150\/200 attack\/cast range when activated Sharpshooter: Now deals half of the damage to creeps that bolt flies through Sharpshooter: Aghanim's Scepter now also increases Sharpshooter's projectile \/ charge speed by 25 percent Talent: Level 20 Talent 25 percent Sharpshooter Faster Projectile \/ Charge Time replaced with +125 Sharpshooter Max Damage Huskar Life Break: Now additionally slows the target's attack speed by 60\/100\/140 for the duration Invoker Now is a Universal Hero Base Health Regen increased from 0.25 to 1.5 Base Damage decreased from 29-35 to 2-10 Agility gain decreased from 1.9 to 1.8 Base Intelligence increased from 15 to 19 Intelligence gain decreased from 4.6 to 4.0 Damage on level 1 decreased by 6-4 (from 44-50 to 38-46) Damage gain per level increased from +4.6 to +5.74 Quas: Strength per level decreased from two to one Quas: No longer grants Health Regen Quas: Now grants 2 percent ->8 percent Spell Lifesteal on Invoker's abilities per orb on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. All Spell Lifesteal works at 1\/5th strength on creeps. Does not affect items Wex: \u200b\u200bAgility per level decreased from two to one Wex: No longer grants Attack Speed Wex: Now grants one percent-> seven percent Cooldown Reduction per orb on all Invoker's abilities and items. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after Exort: Intelligence per level decreased from two to one Exort: No longer grants damage Exort: Now grants one percent-

{"id":928190,"date":"2023-08-08T19:20:49","date_gmt":"2023-08-09T00:20:49","guid":{"rendered":"https:\/\/dotesports.com\/?p=928190"},"modified":"2023-08-09T02:01:52","modified_gmt":"2023-08-09T07:01:52","slug":"dota-2-patch-7-34-patch-notes","status":"publish","type":"post","link":"https:\/\/dotesports.com\/dota-2\/news\/dota-2-patch-7-34-patch-notes","title":{"rendered":"Here are the Dota 2 Patch 7.34 notes: Huge drafting changes, TI-focused meta rebalance"},"content":{"rendered":"

Dota 2<\/em> Patch 7.34, the last major balancing patch for the Valve title before The International 2023 kicks off in just two short months, went live earlier today. The biggest change was a total rework to how drafting works in Captain\u2019s Mode, but it also fine-tuned a number of items and heroes to rebalance the meta.<\/p>