The Overwatch system has been Valve\u2019s way of involving the community in its reporting system. After a successful track record in\u00a0CS:GO<\/em>, Overwatch was introduced to\u00a0Dota 2<\/em>, but so far, it has failed to turn into a routine due to a lack of rewards.<\/p>
When the\u00a0community regulation tool<\/a>\u00a0was first added to\u00a0Dota 2<\/em>, it attracted attention simply because it was a new feature. Fans were eager to complete one or two Overwatch cases before moving to their\u00a0ranked<\/a>\u00a0matches. However, this honeymoon period didn\u2019t last for long as community members realized most of the cases were rage reports, and since there were no rewards involved, the process started to feel like a waste of time.<\/p>
Related: A new gold-farming Dota 2<\/em> strategy has seriously backfired<\/a><\/strong><\/p>
CS:GO<\/em>\u2019s Overwatch system was improved with XP rewards. Though\u00a0CS:GO<\/em>\u00a0fans still\u00a0think<\/a>\u00a0that there could be more goodies on offer,\u00a0Dota 2<\/em>\u00a0doesn\u2019t even have that, leaving fans to\u00a0theorycraft<\/a>\u00a0ways to improve the system.<\/p>
While some\u00a0have been more\u00a0drawn<\/a>\u00a0to cosmetic rewards like skins, there have also been others who would be satisfied with a profile badge that would showcase how many griefers or cheaters they helped to ban. Considering a majority of the player base is completely skipping Overwatch cases, even the slightest initiative could help boost the numbers of participating players.<\/p>