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Mike's been with Dot since 2020, and has been covering esports since 2018.\",\"url\":\"https:\/\/dotesports.com\/author\/michaelkelly\"}]}<\/script>\n<!-- \/ Yoast SEO Premium plugin. -->","yoast_head_json":{"title":"\u2018We go where the people are\u2019: WoW Classic Hardcore devs promise to put community first","description":"The WoW Classic devs are approaching Hardcore servers with the same community-focused strategy that worked wonders for the WoW Dragonflight team.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/dotesports.com\/wow\/news\/we-go-where-the-people-are-wow-classic-hardcore-devs-promise-to-put-community-first","og_locale":"en_US","og_type":"article","og_title":"\u2018We go where the people are\u2019: WoW Classic Hardcore devs promise to put community first","og_description":"The WoW Classic devs are approaching Hardcore servers 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Mike's been with Dot since 2020, and has been covering esports since 2018.","url":"https:\/\/dotesports.com\/author\/michaelkelly"}]}},"raw_content":"World of Warcraft has continuously evolved throughout the course of its rich 19-year history. Whether it's at the hands of the developers or the game\u2019s community, WoW has always found a way to be enriched, despite (or perhaps because of) its status as one of the longest-running legacy titles in online gaming.\u00a0 Next week, on Aug. 24, a new twist on Classic WoW will arrive in the form of official Hardcore servers. This game mode will keep almost everything WoW players know and love about the game intact, but with one major added factor: When your character dies, they die for good.\u00a0 While this game mode has been popular with the community on an unofficial basis through addons and custom rulesets for at least the last year, official servers present an opportunity for Blizzard to provide structure to a community that\u2019s been nothing but passionate about its endlessly replayable game. And if the devs are going to get it right, it starts with listening to those passionate people.\u00a0 Blizzard already proved it could sustainably support a game with a \u201cHardcore\u201d mode earlier this year when Diablo 4\u2019s deathless mode skyrocketed in popularity alongside that game\u2019s launch. And while the WoW Classic devs said they were more in-tune with the requests of their own game\u2019s community than those of Diablo\u2019s, it\u2019s still easy to draw lines between the two games\u2014particularly the throughline of their most basic rule: permadeath.\u00a0 \u201cMost of our inspiration on WoW Hardcore has come from the community, and all of [its] push around it,\u201d Linny Cooke Saverline, game producer on WoW Classic Hardcore, told Dot Esports in a group interview earlier today. \u201cWe approached Hardcore WoW as its absolute own entity and picked up a couple of different things that worked for our community. We wanted to focus on this being casual friendly.\u201d Perhaps the most clearly defined way that the Classic devs are making the game less crushing (especially after a character\u2019s death) is by still giving players access to their characters after they die and allowing them to transfer them over to Classic-era servers.\u00a0 \u201cWhat we really wanted to put together was a solid foundation of a Hardcore sandbox for players to be able to create their own Hardcore experience in,\u201d Cooke Saverline said. \u201cAnd if players want to put more restrictions on themselves, they are very welcome to do that.\u201d\u00a0 It\u2019s nothing new for gamers to take their favorite games and squeeze their boundaries artificially in an effort to increase the difficulty. Whether it\u2019s the Pokemon community and its invention of\u00a0\u201cNuzlocke\u201d runs or the Resident Evil community\u2019s \u201cknife-only\u201d challenges, gamers have consistently tried to push the limits of what they play. The WoW community is no different. With such a time investment like Classic WoW laid out in front of them, though, it\u2019s hard to tackle it all. That\u2019s why the devs are insisting that Hardcore players spread out their journey and take this upcoming high-risk adventure at their own pace.\u00a0 \u201cI think we all saw in 2019 when a lot of players were in a rush to get to max level and it was all about killing Ragnaros first\u2014that\u2019s not what we want to emphasize,\u201d Tim Jones, senior technical designer on WoW Classic Hardcore, told Dot Esports.\u00a0 With that in mind, the devs implemented systems like the 24-hour lockout on all dungeons while leveling, as well as a full release of all Classic content at launch. With the full slate of all Classic dungeons and raids being available upon the opening of Hardcore servers, the dev team hopes players will look at the new mode as a more \u201cevergreen\u201d source of content that players will continuously come back to as opposed to rushing through as fast as possible.\u00a0 Still, that\u2019s not going to stop people from running as many dungeons as they can to get pre-raid best-in-slot gear and eventually try to clear Naxxramas within the first two server resets. So, if grinding 20 hours a day is your vibe, you\u2019re still more than welcome to do so.\u00a0 Related:\u00a0Official WoW Classic Hardcore rules explained: Deaths, PvP, dungeons, and more If there\u2019s one note that the WoW Classic dev team continuously sang throughout our hour-long interview with them, it\u2019s that the Hardcore version of the game is a \u201clove letter to the community,\u201d according to Jones, and that the game mode wouldn\u2019t even be a reality if it wasn\u2019t in such popular demand with the game\u2019s player base.\u00a0 \u201cWe go where the people are,\u201d Jones said. \u201cIf there is a desire and a clamoring, we will do our best to support what the community wants. That continues to be something that we really want to be one of the pillars of what we believe in on the Classic team. It\u2019s why our team even exists in the first place. We wouldn\u2019t be here if it wasn\u2019t for the community yelling at the top of their lungs that they wanted official Classic servers to begin with.\u201d\u00a0 When it comes to balancing the game and providing updates, the devs said they\u2019re not going to be afraid to take a \u201creactive\u201d approach and listen to the demands, requests, and outcries of the community. This player-driven approach has worked wonders for the retail WoW team throughout Dragonflight, and there\u2019s a hope that the strategy can carry over into the Classic side of things as well.\u00a0 \u201cWe love to listen to what the community wants,\u201d Jones said. \u201cClassic was born of community hype and excitement, and we want to listen and deliver on what the community is excited about.\u201d","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2023\/07\/Screenshot-2023-07-24-170200-e1690236212714.png","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/936574"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/1865"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=936574"}],"version-history":[{"count":4,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/936574\/revisions"}],"predecessor-version":[{"id":936585,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/936574\/revisions\/936585"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/915625"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=936574"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=936574"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=936574"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=936574"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=936574"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=936574"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=936574"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}

The training wheels never come off in WoW Classic Hardcore. Image via Blizzard Entertainment<\/figcaption><\/figure>

With such a time investment like Classic WoW <\/em>laid out in front of them, though, it\u2019s hard to tackle it all. That\u2019s why the devs are insisting that Hardcore players spread out their journey and take this upcoming high-risk adventure at their own pace. <\/p>

\u201cI think we all saw in 2019 when a lot of players were in a rush to get to max level and it was all about killing Ragnaros first\u2014that\u2019s not what we want to emphasize,\u201d Tim Jones, senior technical designer on WoW Classic <\/em>Hardcore, told Dot Esports. <\/p>