Mastery of weapons and armor is more than just picking up a sword you found in the dungeon. The Fighter represents the epitome of training with weapons and armor in Dungeons and Dragons 5E<\/em>. Their Martial Archetype serves as the direction their study of weapons took them as they grew stronger.<\/p>
Only one of these subclasses can reign supreme on the battlefield. Let’s investigate each of the Fighter’s Martial Archetypes and find the one that’s right for you.<\/p>
Martial Archetypes are the Fighter’s subclass and are unlocked at level three. One of the most impactful archetypes for any class, Archetypes give benefits at levels three, seven, 10, 15, and 18. These benefits follow no proven pattern and range from giving a pile of utility actions to spell slots and pseudo-spell slots.<\/p>