Even the most rose-tinted glasses will find it hard to paint a picture where losing over 10 percent of your player base after you\u2019ve just launched the hyped successor to an already very successful game is normal. Valve should have smashed this out of the water and yet 100,000+ players have found the product so unsatisfying that they\u2019ve jumped ship just a couple weeks in.<\/p>
We\u2019re not oblivious that gamers can be allergic to anything new in their precious video games and can be a little over-demanding at times, but even if we consider for a second that this is what\u2019s happening here, the numbers don\u2019t lie. We\u2019re not talking about a few hundred disgruntled CS:GO<\/em> players crapping on CS2 <\/em>the same way they were probably crapping on CS:GO<\/em> when it came out. We\u2019re talking about 10s of thousands of players abandoning your new shiny game in the span of three weeks.<\/p>