Destiny 2<\/em> players believe Bungie’s revenue problems, which were reportedly a driving factor in this week’s massive layoffs, can be boiled down to overpriced DLCs, stale content grinds, terrible new player experience, and ignoring the game’s core pillars.<\/p>
From Oct. 30, nearly eight percent<\/a> of Bungie\u2019s employees have been let go, as Bungie\u2019s yearly revenue was reported to be 45 percent below projections. Although the layoffs were a shocking event for everyone involved, Destiny <\/em>players believe they know<\/a> some of the significant reasons why Bungie\u2019s revenue fell short.<\/p>
With many disappointed in the latest D2<\/em> expansion, Lightfall, an uninspiring State of the Game<\/a>, and dwindling players<\/a>, it\u2019s no surprise to Destiny<\/em> fans why revenue is so low.<\/p>
Beyond those monetization issues<\/a>, others say Destiny 2 has lost sight of its core pillars, especially when it comes to player complaints. Many think the Bungie title has become too geared toward hardcore players, ignoring casual fans.<\/p>
Most people want to play casually<\/a>, disgruntled fans declared, with simpler gameplay loops like logging on, “killing some evil things” in quick missions, finishing quests, and then leaving. For those that want more of the hardcore life there can be those things, players suggested, but it shouldn’t have been so black and white.<\/p>