Discussing why the subscription model is currently unable to dominate the industry despite offering so many advantages, Trembley said, \u201cOne of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That’s the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That’s a transformation that’s been a bit slower to happen.\u201d\u00a0<\/p>
He also highlighted what he thinks is the biggest reason behind the discomfort: saving progress. \u201cIf you resume your game at another time, your progress file is still there. That’s not been deleted. You don’t lose what you’ve built in the game or your engagement with the game. So it’s about feeling comfortable with not owning your game,\u201d he explained before noting that the shift will happen gradually.<\/p>
\u201cI still have two boxes of DVDs. I definitely understand the gamers perspective with that. But as people embrace that model, they will see that these games will exist, the service will continue, and you’ll be able to access them when you feel like. That’s reassuring.\u201d<\/p>