Helldivers 2<\/em> has become a smash hit, and while fans should be excited about what’s to come, the developers have made it clear that players shouldn’t expect a PvP mode any time soon.<\/p>
In an exchange with users on Twitter\/X, Arrowhead CEO Johan Pilestedt tried to downplay a comparison to Call of Duty<\/em>, which was in response to a post that showed Helldivers 2<\/a><\/em> currently boasting a superior player count on Steam than the FPS juggernaut. Pilestedt attempted to veer users away from considering the game a “CoD<\/em> killer” and instead promised to “build Helldivers 2<\/em> into a long lasting and successful game and a beloved IP,” but not overnight.<\/p>
When another X user suggested adding a PvP mode to “steal more” CoD<\/em> players and provide something that would keep “hardcore” players engaged, Pilestedt said<\/a> the team at Arrowhead wants to steer clear of the toxicity that can come with PvP play.<\/p>
The game’s design suggests it was built with solely a PvE approach in mind, with the drop-in\/drop-out style of the missions, to the Galactic War screen that tracks all the progress made toward liberation<\/a> by the collective player base. That’s not to say there aren’t a few bad eggs out there; there have been a few times where I’ve gotten teamkilled instantly after a drop, or exploded by a negligent Stratagem beacon<\/a> toss.<\/p>