The Elden Ring<\/em> community (or at least, the ones rating it lower) pointed out what they see as balancing flaws; that regular enemies throughout the DLC are extremely tanky and perform “inescapable combos.” While basic enemies are supposed to help level up your character for higher-level challenges, they now take off half of your health with one hit, which makes every part of the expansion extremely tedious.<\/p>
Many fans have the opinion that the game has shifted from a “focus on difficulty to a focus on being brutally unfair,” where the dungeon designs are full of traps, making it a living nightmare for the players who are just looking to explore the vibrant world, without dying at every other moment.<\/p>
Soulslike games are designed in such a way that the difficult levels are cranked up to the maximum so defeating a boss feels very rewarding. However, some players are now claiming FromSoftware has “lost the plot” in pursuit of ever-increasing difficulty. Many fans enjoyed learning the boss’s moves and understanding the dodge timings in Elden Ring<\/em>, but now see it as a constant grind that doesn’t feel satisfying when you do thrash a boss.<\/p>