{"id":1291041,"date":"2024-07-18T04:30:36","date_gmt":"2024-07-18T09:30:36","guid":{"rendered":"https:\/\/dotesports.com\/?p=1291041"},"modified":"2024-07-18T04:30:37","modified_gmt":"2024-07-18T09:30:37","slug":"straight-up-painful-the-first-descendant-players-cant-stand-tedious-void-shard-grind","status":"publish","type":"post","link":"https:\/\/dotesports.com\/the-first-descendant\/news\/straight-up-painful-the-first-descendant-players-cant-stand-tedious-void-shard-grind","title":{"rendered":"‘Straight up painful’: The First Descendant players can’t stand tedious Void Shard grind"},"content":{"rendered":"
The First Descendant<\/em> is all about the grind and getting those rare drops, but it feels like some gameplay loops are designed to make you suffer.<\/p>
One of the most common grinds in The First Descendant<\/a><\/em> involves void missions, and in a Reddit thread<\/a> on July 17, players agreed it’s the most annoying aspect of the game. “The entire ‘gameplay’ loop of outposts, farming void shards, and the void bosses is such a terrible loop. It’s horrible how many amorphous materials are wrapped up in this loop,” one player wrote in the thread’s comments.<\/p>