We all knew it would happen given the launch day numbers, but the speed at which it did is still astonishing. Concord<\/em>, Sony’s massive project and attempt at entering the hero shooter market was met with an acute lack of interest and now sports under 100 PC players.<\/p>
The precise number of concurrent players on Steam is a well-rounded 90, according to Steam Charts<\/a>. Concord<\/a><\/em>‘s peak numbers weren’t all that great at launch<\/a>, and it merely managed to cross the 600 mark on that faithful day<\/a>. The player base then saw a rapid decline, falling below 100 concurrent Steam players today, Aug. 29, only six days following its release. Concord <\/em>has averaged no more than 240 players in the past week, a figure that is also rapidly falling as the handful of people who held interest in the title continue to abandon it.<\/p>
Remember Suicide Squad: Kill the Justice League<\/em>? That complete disaster of a title that reportedly cost Warner Bros. over $200 million<\/a>? Well, that game launched to a grand audience of over 13,000 peak concurrent players (and even now is at least equal to Concord<\/em>), while Concord<\/em>, a hero shooter whose production budget has been rumored to be as high as $100 million, managed only five percent of that. While the exact figure that Sony spent on Concord<\/em>‘s development isn’t known, the company is no stranger to massive and inflated budgets and has spent hundreds of millions of dollars on first-party titles before. Concord <\/em>itself, despite everything, is a good-looking game overall, especially on the cinematic front, and that could not have been a cheap endeavor.<\/p>