The dev also explained its implementation of “continuous window matchmaking,” a process which takes into account the total number of players in the game at any given time and how wide of a skill gap the system will use to match people together for an individual match. In areas and at times when there’s tons of people in the game, that gap will narrow, since it’s much easier to find players grouped closely together based on their MMR. But when there’s not many players in the game, that gap will widen to help ease queue times.<\/p>
This does mean that if you feel like you’re getting stomped in pubs during a particular session, there’s a chance you’re playing at a time or in a place where there’s not a plentiful amount of other people in your server, and the continuous window system is trying to make sure people get games at the cost of some bigger skill mismatches. There are “rails” that prevent that gap from widening beyond a certain point, however, which should ensure you’re never in over your head too much.<\/p>