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Images via EA | Remix by Kacee Fay<\/figcaption><\/figure> <\/div>

Based on what has been unveiled thus far, the future of The Sims<\/em> franchise is certainly looking bright. But The Sims 5 <\/em>has a lot of community expectations to live up to following the widely criticized structure and the plethora of issues that players have with The Sims 4<\/em>. Thus, here is a breakdown of some of the features most commonly requested by players for The Sims 5<\/em>. <\/p>

1) The return of open neighborhoods\/worlds<\/h2>

Perhaps the most commonly requested feature by regular Sims<\/em> players is the return of open neighborhoods or open worlds. <\/p>

The Sims<\/em> games are all about life simulation and freedom, but the number of loading screens players have to go through within The Sims 4 <\/em>to do just about anything completely breaks immersion. The ability to seamlessly wander around is a core aspect of life and realism that is severely lacking in The Sims 4<\/em> and very needed for The Sims 5<\/em>. <\/p>

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Screengrab via EA<\/figcaption><\/figure> <\/div>

In The Sims 3<\/em>, players could take a long stroll up to a park without a single loading screen. The world always felt full of life, like it was always moving, and like the NPCs were fully sentient with their own minds and lives to live. The Sims<\/em> games are meant to be life simulators that offer players the freedom to \u201cplay with life,\u201d as is one of their signature marketing phrases, so this feature is essential for The Sims 5<\/em>.<\/p>

Even if it is restricted to a specific playable area, The Sims 5<\/em> needs to see the return of open worlds or neighborhoods. The lack of this feature in The Sims 4 <\/em>is one of the game’s biggest issues because it leaves the world feeling empty and lifeless since players are confined to small restricted areas that are generally desolate and forced to endure lengthy loading screens to do anything. <\/p>

2) More personality<\/h2>

The Sims 5<\/em> needs to return to a deep focus on personality because this is one of the biggest problems with The Sims 4<\/em>. <\/p>

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Screengrab via lilsimsie on YouTube<\/figcaption><\/figure> <\/div>

While past Sims <\/em>games offered players a variety of traits, The Sims 4<\/em> only lets young adults or older Sims have three traits, while children are allowed two traits and toddlers can have only one.<\/p>

The Sims 3 <\/em>has five trait slots available for Sims and a massive list of over 100 detailed traits. The Sims 4 <\/em>has around half as many traits and fewer slots for customization, which leaves many Sims feeling shallow. Thus, The Sims 5<\/em> needs to focus on detailed personalities for Sims once more.<\/p>

In The Sims 3<\/em>, players could select their Sim’s zodiac sign, and while such a small detail may seem inconsequential, it is tiny details like these that help distinguish one Sim from another. Personality aspects like favorite color, fears, favorite music, zodiac sign, and favorite food can help to deepen Sims’ personalities and should be core aspects of creating Sims in The Sims 5<\/em>.<\/p>

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Screengrab via plumbella on YouTube<\/figcaption><\/figure> <\/div>

Another key component of this feature that is necessary for The Sims 5<\/em> is personality within NPCs. Every Sim should have their own unique personality and storyline regardless of if players choose to play as them. This is essential in bringing life to The Sims<\/em> because NPCs without personalities feel empty and robotic. <\/p>

In The Sims 5<\/em>, NPCs should have free will and act on their own accord. They should be able to ask other Sims out, break up with Sims, befriend Sims, cheat on Sims, and otherwise live a life by their own design based on their unique personalities. <\/p>

3) A color wheel<\/h2>

One of the best features of The Sims 3<\/em> is the color wheel that can be used for everything from hair to furniture. The furniture and clothing version of this tool is called Create a Style and is present both in The Sims 3<\/em> and the spinoff game The Sims Medieval<\/em>. With this tool, players can fully customize details like the color and texture of clothes and objects, allowing for a truly unique experience from player to player. <\/p>

\"\"
Image via EA<\/figcaption><\/figure> <\/div>

It is incredibly difficult to get anything to match in The Sims 4<\/em> due to the highly limited swatch system. Every asset has a different wood swatch and oftentimes players will find themselves liking a wood swatch but disliking the color of a pillow or other feature on an item but unable to edit or change it in any way outside of the very limited swatches items come with. <\/em><\/p>

The Sims 5 <\/em>should allow players to fully edit and customize all aspects of every individual furniture item. Players should be allowed to choose the color of the blanket on a bed, the pillows, and the frame separately from each other instead of being confined to a small cluster of swatches. <\/p>

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Screengrab via EA<\/figcaption><\/figure> <\/div>

While a color wheel is important for furniture, the true necessity of it is for proper player representation. Features like skin tone and hair color should never be narrowed down to a handful of swatches because this will never be truly reflective of real life. Instead, players need to have an expansive color wheel that allows them to actually reflect what they as individuals look like.<\/p>

The lack of a color wheel is easily one of The Sims 4\u2019s<\/em> biggest problems. Maxis has admittedly made strides toward correcting this issue by adding a color slider system for skin tones and makeup, but this simply isn\u2019t enough. <\/p>

\"\"
Screengrab via EA<\/figcaption><\/figure> <\/div>

Hair swatches in The Sims 4 <\/em>are still limited to a measly selection of 24 colors, nowhere near representative of the plethora of colors people have in real life. The Sims 5<\/em> needs a color wheel for better player representation and realism. <\/p>