MW2 and Warzone 2 season 3 patch notes | FJX Imperium sniper rifle, new 6v6 map, Plunder mode, and more - Dot Esports<\/title>\n<meta name=\"description\" content=\"It's finally here. Weapons hot, vaqueros.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dotesports.com\/call-of-duty\/news\/mw2-warzone-2-season-3-patch-notes\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Here are the patch notes for Modern Warfare 2 and Warzone 2 season 3\" \/>\n<meta property=\"og:description\" content=\"It's finally here. 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Professional writer for over 10 years. Lover of all things Marvel, Destiny 2, Metal Gear, Final Fantasy, Resident Evil, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.\",\"sameAs\":[\"https:\/\/x.com\/twitter.com\/mountain_Duwe\"],\"url\":\"https:\/\/dotesports.com\/author\/scott-duwe\"}]}<\/script>\n<!-- \/ Yoast SEO Premium plugin. -->","yoast_head_json":{"title":"MW2 and Warzone 2 season 3 patch notes | FJX Imperium sniper rifle, new 6v6 map, Plunder mode, and more - Dot Esports","description":"It's finally here. Weapons hot, vaqueros.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/dotesports.com\/call-of-duty\/news\/mw2-warzone-2-season-3-patch-notes","og_locale":"en_US","og_type":"article","og_title":"Here are the patch notes for Modern Warfare 2 and Warzone 2 season 3","og_description":"It's finally here. 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Weapons hot, vaqueros.","breadcrumb":{"@id":"https:\/\/dotesports.com\/call-of-duty\/news\/mw2-warzone-2-season-3-patch-notes#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/dotesports.com\/call-of-duty\/news\/mw2-warzone-2-season-3-patch-notes"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/dotesports.com\/call-of-duty\/news\/mw2-warzone-2-season-3-patch-notes#primaryimage","url":"https:\/\/dotesports.com\/wp-content\/uploads\/2023\/04\/codmw145.jpg","contentUrl":"https:\/\/dotesports.com\/wp-content\/uploads\/2023\/04\/codmw145.jpg","width":1920,"height":1080,"caption":"Image via Activision"},{"@type":"BreadcrumbList","@id":"https:\/\/dotesports.com\/call-of-duty\/news\/mw2-warzone-2-season-3-patch-notes#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/dotesports.com\/"},{"@type":"ListItem","position":2,"name":"Here are the patch notes for Modern Warfare 2 and Warzone 2 season 3"}]},{"@type":"WebSite","@id":"https:\/\/dotesports.com\/#website","url":"https:\/\/dotesports.com\/","name":"Dot Esports","description":"","publisher":{"@id":"https:\/\/dotesports.com\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/dotesports.com\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/dotesports.com\/#organization","name":"Dot Esports","url":"https:\/\/dotesports.com\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/dotesports.com\/#\/schema\/logo\/image\/","url":"https:\/\/dotesports.com\/wp-content\/uploads\/2020\/08\/05103313\/logo-dot_esports-mark-black.png","contentUrl":"https:\/\/dotesports.com\/wp-content\/uploads\/2020\/08\/05103313\/logo-dot_esports-mark-black.png","width":300,"height":300,"caption":"Dot Esports"},"image":{"@id":"https:\/\/dotesports.com\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/DOTesports\/","https:\/\/x.com\/DotEsports","https:\/\/www.instagram.com\/dotesports\/","https:\/\/www.youtube.com\/channel\/UCckaIn-3KqLYfppkj4DeTAw"]},{"@type":"Person","@id":"https:\/\/dotesports.com\/#\/schema\/person\/7ed08a027de2272bdcc7f87e33011577","name":"Scott Duwe","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/dotesports.com\/#\/schema\/person\/image\/208c8d40985eecd8b4fa24340cf354ee","url":"https:\/\/secure.gravatar.com\/avatar\/c75eda0b198a0f9091720050f1b3a590?s=96&d=mm&r=g&resize=96%2C96","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/c75eda0b198a0f9091720050f1b3a590?s=96&d=mm&r=g&resize=96%2C96","caption":"Scott Duwe"},"description":"Senior Staff Writer & Call of Duty lead. Professional writer for over 10 years. Lover of all things Marvel, Destiny 2, Metal Gear, Final Fantasy, Resident Evil, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.","sameAs":["https:\/\/x.com\/twitter.com\/mountain_Duwe"],"url":"https:\/\/dotesports.com\/author\/scott-duwe"}]}},"raw_content":"The wait is over, Call of Duty fans. Season three's update has arrived, bringing new content, quality-of-life updates, a new battle pass, and a whole lot more to the universe of CoD in both Modern Warfare 2 and Warzone 2. Related: Here are the full DMZ season 3 patch notes While the bulk of what's coming in the new season was shrouded in mystery for some time, we now know exactly what's arriving in the update. And it's a whole lot more than just the FJX Imperium sniper rifle, new six-vs-six maps, Plunder mode, and quality of life changes. Strap yourselves in and get ready to read the lengthy patch notes for season three of MW2 and Warzone 2. Call of Duty: MW2 and Warzone 2 season three global patch notes Weapon balancing \"Season 03\u2019s changes add more responsiveness to movement and the fluidity of combat including a reduction to the intensity of damage feedback (e.g., camera shake and HUD overlays). We have also decreased the magnitude on some of the more punitive Attachment cons. We feel this will result in an expansion in Attachment viability that will enable a broader spectrum of playstyles to excel\u2014Including a change to Explosive Ammo, which allows Bolt-Action Sniper Rifles to down players in one shot. As we head into Season 03 Reloaded, we will be keeping a close eye on Weapons, Equipment, Killstreaks\u2014among other mechanics, to ensure fair, fun, and strategically rich gameplay. NOTE: Updates listed below that have certain impacts listed for Armor are only present in Warzone 2 and are indicated with: 'Warzone 2.0 Only.' In the context of the below changes\u2014when a Minimum Armor Damage value is added to a Weapon or Attachment, it is an increase to effectiveness. When a Maximum Armor Damage value is added, it is a decrease to effectiveness.\" Assault Rifles ISO Hemlock All Damage Ranges reduced Lower Torso Damage reduced M13B Headshot Damage slightly reduced Lower Torso Damage increased Mid-range Damage distance increased\u00a0 Upper Torso Damage slightly reduced STB 556 Headshot Damage increased Leg Damage increased Lower Torso Damage increased Mid-range Damage distance increased Mid-range Damage reduced\u00a0 TAQ-56 Headshot Damage Increased Battle Rifles FTAC Recon Movement Speed increased Semi-Auto Leg Damage increased Semi-Auto Minimum Armor Damage increased \u00a0| Warzone 2.0 Only Semi-Auto Upper Torso Damage increased\u00a0 Lachmann 762 Movement Speed increased SO-14 Movement Speed increased Semi-Auto Minimum Armor Damage increased \u00a0| Warzone 2.0 Only TAQ-V Minimum Armor Damage increased \u00a0| Warzone 2.0 Only Movement Speed increased Semi-Auto Lower Leg Damage increased Handguns Basilisk Minimum Armor Damage reduced \u00a0| Warzone 2.0 Only Light Machine Guns RAAL MG Headshot Damage reduced Minimum Armor Damage added to Semi-Auto Firing Mode \u00a0| Warzone 2.0 Only Semi-Auto Headshot Damage increased Semi-Auto Upper Torso Damage increased Semi-Auto Lower Torso Damage increased\u00a0 RPK Close-mid Damage slightly reduced\u00a0 Marksman Rifles Tempus Torrent All Damage Ranges reduced slightly Close-mid Damage reduced slightly Headshot Damage reduced Submachine Guns Submachine Gun Hip Spread accuracy increased BAS-P ADS Move Speed increased All Damage Ranges increased Minimum Armor Damage added to Semi-Auto Firing Mode \u00a0| Warzone 2.0 Only Lachmann Sub Headshot Damage decreased\u00a0 Burst-Fire Leg Damage increased Burst-Fire time between shots decreased Burt-Fire Torso Damage increased MX9 Sprint to Fire Speed increased\u00a0 Vaznev-9K Headshot Damage decreased VEL 46 Headshot Damage decreased Attachments Ammunition Basilisk .500 Snakeshot Maximum Armor Damage added \u00a0| Warzone 2.0 Only Explosive Bolt-Action Weapons equipped with Explosive Ammunition are now able to down fully armored Players in one shot \u00a0| Warzone 2.0 Only Explosive Ammunition has been added to the MCPR-300 progression tree ISO Hemlock .300 Blackout (All Types) Headshot Damage increased Hip Spread accuracy while prone increased Initial Recoil increased slightly Long-range Damage decreased Mid-range Damage increased Minimum Armor Damage added to Semi-Auto Firing Mode \u00a0| Warzone 2.0 Only Recoil violence increased\u00a0 \"Barrel, Stock, and Magazine Attachment stats are affected according to how \u2018Large\u2019, \u2018Small\u2019, \u2018Heavy\u2019, \u2018Light\u2019, \u2018Long\u2019, or \u2018Short\u2019 they are relative to other Attachments. In essence, the below changes increase the upsides of most Attachments stats while decreasing their downsides\u2014resulting in an overall increase to Attachment power level.\" Barrel Heavy Barrels ADS Speed penalty slightly reduced Light Barrels Muzzle Velocity penalty reduced Short Barrels ADS Speed benefit increased\u00a0 Damage Range penalty reduced Hip Spread accuracy benefit increased while moving and firing Hip Spread accuracy penalty for Shotguns decreased while moving and firing Bipod ADS Speed penalty reduced\u00a0 Laser Laser brightness increased\u00a0 Magazine Large Magazines Light Machine Guns (Global) Handling and Movement penalties reduced\u00a0 Kastov 545 60 Round Magazine Handling penalty reduced Kastov 762 40 Round Magazine Handling penalty reduced Lachmann Sub 50 Round Drum Handling penalty reduced M13B 60 Round Magazine Handling penalty reduced M16 60 Round Magazine Handling penalty reduced Vaznev-9K 45 Round Magazine Handling penalty reduced\u00a0 VEL 46 50 Round Magazine Handling penalty reduced 60 Round Magazine Handling penalty reduced Small Magazines Movement Speed increased\u00a0 Sprint to Fire Speed increased Fennec 45 Fennec Double Tap Mod (Benefits from Small Magazine buffs) Damage increased Damage Ranges reduced Minimum Armor Damage added \u00a0| Warzone 2.0 Only Time between bursts reduced STB 556 Single Tap Mod (Benefits from Small Magazine buffs) Damage increased Mid-range Damage distances increased Minimum Armor Damage added \u00a0| Warzone 2.0 Only Time between shots increased\u00a0 Rear Grip Basilisk Akimbo Basilisk Maximum Armor Damage added \u00a0| Warzone 2.0 Only\u00a0 Stock Heavy Stocks ADS Move Speed penalty reduced Aiming Stability benefit increased Aim Walking Steadiness benefit increased\u00a0 General patch notes Blueprints Pro-Tuning is no longer removed from all Attachments when altering a Pro-Tuned Blueprint\u00a0 Bomb Squad Explosive Damage mitigation now also applies to Armor | Warzone 2.0 Only Damage Feedback Visual feedback adjusted to increase visibility when taking damage Death Effects Death Effects are now visible when killing AI Dive Diving fire delay reduced Slide Sliding speed slightly increased\u00a0 \u00a0 Field Upgrades Adjustments Added Thermal Vision to the Tactical Camera for Night Map Modes Equipment Gas Grenades should no longer detonate enemy explosives Claymore |\u00a0Warzone 2.0 Only Armor damage reduced Flash Grenade Flash effect duration reduced Frag Grenade\u00a0 |\u00a0Warzone 2.0 Only One hit kill radius against fully armored Players reduced Proximity Mine\u00a0 |\u00a0Warzone 2.0 Only Armor damage reduced Armor damage reduced against crouched or prone Players Semtex\u00a0 Now kills downed Players when stuck\u00a0 Killstreaks Players watching a Killcam after getting killed by a Cruise Missile will no longer be looking downwards when they respawn Reduced the range of screen shakes for Precision Airstrike explosions Juggernaut should now be able to see the tablet screen when planting or defusing a bomb Bomb Drone\u00a0 |\u00a0Warzone 2.0 Only Can no longer down fully armored Players Cluster Mine\u00a0 |\u00a0Warzone 2.0 Only Armor damage reduced\u00a0 Vehicles Vehicle windows can now be destroyed by melee attacks Vehicle tires can now be popped with knives\u00a0 Audio Added a new cinematic music slider to the front end, which will allow players to control UI music, game intros\/outros, and cinematic sequences separately from music that happens during gameplay Various refinements to footstep and occlusion mixes\u00a0 Social Groups Request Manager Quality of life improvements for requests to join groups in the Social menu.\u00a0 Recruit a Friend Know someone who has yet to experience Call of Duty: Warzone 2.0? You and your friends can get rewarded through the new Recruit a Friend program. Recruits and recruiters can then earn rewards for completing challenges together \"NOTE: This Program is not available in Austria, Argentina, Belgium, Czech Republic, Denmark, Ireland, New Zealand, Norway, Peru, Poland, and the Philippines.\" UI\/UX Player names now appear in the squad lists of a Private Battle Royale Match Added the ability to preview tracers and death effects that come with weapon Blueprints New front end\/pre-game lobby scene\u00a0 Global bug fixes Weapons bug fixes Fixed an issue that disallowed Tuning on the Assault-60 Stock Factory for the FSS Hurricane, FTAC Recon, and Tempus Torrent\u00a0 Fixed incorrect ammo names on the SPW 40mm HE and KL40-M2 Underbarrel Grenade Launchers\u00a0 Fixed numerous Blueprints that were unable to be brought into DMZ\u00a0 Fixed Underbarrel Launcher and Underbarrel Shotgun Attachment compatibility issues\u00a0 Fixed .50 GS Barrels that were not equipping properly\u00a0 Fixed P890 Triggers that were not equipping properly\u00a0\u00a0 Fixed Attachment descriptions for unlocks on the KV Broadside progression tree\u00a0 Fixed an incorrect unlock level description on the SP-X 80 progression tree\u00a0 Fixed an issue with the progression of .50 GS and KV Broadside camo challenges\u00a0 Fixed an issue where the UI would sometimes incorrectly display 6 out of 5 attachments Vehicles bug fixes Fixed an issue preventing tires on the Armored Truck from being popped Fixed the minimap icon of the neutral LTV with a turret not having a turret Fixed an issue that makes the Player getting stuck in vehicles much less likely Fixed an issue where roof-exiting on an ATV could push the Player through collision objects Fixed an issue that allowed players to exit a vehicle and leave Maps in certain areas Fixed an issue causing vehicles to sometimes become disabled when one of their tires\u00a0was still on land Fixed an issue that allowed helicopters to fly through objects after deploying AI Fixed an issue causing flares on the Heavy Chopper to deploy too high Fixed an issue causing War Tracks to not clear from Players in the turrets of the Armored Patrol Boat if the driver dies Killstreaks bug fixes Fixed an issue causing Crossbow bolts to not damage Recon Drones and Bomb Drones Fixed an issue causing Explosive Crossbow bolts to not damage the Wheelson Fixed a handful of issues that prevented Cluster Mines from being damaged correctly by different sources Fixed a small number of out of bounds issues that could impact piloting a Drone Field Upgrades bug fixes Fixed an issue that prevented Armor from being used while DDoS was active Equipment bug fixes Fixed a bug that would sometimes prevent players using the Riot Shield from being killed by Drill Charges UI\/UX bug fixes Fixed an issue where players could spam invites to other Players as a form of griefing Fixed an issue allowing players to whisper, toggle mute, report or block Players, and add friends from the Leaderboard at the end of a match Fixed an issue causing misaligned stats in the Scoreboard in Multiplayer Fixed an issue affecting Double Kill Challenge tracking in the UI Fixed an issue where the Basilisk, .50 GS and LA-B 330 weapons had incorrectly set weapon camo challenges Fixed an issue allowing custom Perk Packages to be edited while in-game MW2 multiplayer season three patch notes General Gameplay updates Round ending kills in single life modes will now properly track on the scoreboard Free-for-All style games that result in a tie will now display as a tie for all Players who achieved the top score. Previously, only the first three players would receive the tie, and any remaining players would receive a loss Added a black fader when spectating teammates in Core Multiplayer to avoid gaining Map information in areas of the map outside of alive teammate locations Multiplayer bug fixes Fixed an issue where players could get into stacked crates on El Asilo Fixed general issues with Player collision, Equipment collision, and bullet collision on Al Malik International, Dome, Taraq, Embassy, Zarqwa Hydroelectric, Al Bagra Fortress, Sarrif Bay, Sa\u2019id, and Zaya Observatory Fixed an issue where some UI elements were not appearing correctly on Ground War Maps Fixed an issue that could result in a game crash when using the Combat Knife or Riot Shield to melee a Wheelson Fixed a handful of out of bounds trigger issues Ranked play \"Ranked Play continues in Season 03, featuring NEW Seasonal Rewards! So whether you\u2019re jumping into your first Ranked Play match or continuing your Season 02 Grind, there\u2019s plenty to unlock and lots of competition to face. Here are the important details to keep in mind for new players. For returning players, consider this a refresher:\" Competitive Game Modes, Maps, and Settings \"Ranked Play continues in Season 03! Play competitive, 4v4 matches using the same maps, modes, and settings used in the\u00a0Call of Duty League 2023 ruleset.\" Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules. Updated Restrictions The following have been restricted in Ranked Play to match active Call of Duty League rules: Cronen Squall Battle Rifle Updated Game Modes and Maps: CDL Search and Destroy Al Bagra Fortress Breenburgh Hotel El Asilo Embassy Mercado Las Almas CDL Hardpoint Al Bagra Fortress Breenburgh Hotel Embassy Mercado Las Almas Zarqwa Hydroelectric CDL Control Breenburgh Hotel El Asilo Himmelmatt Expo SR (Skill Rating) Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across eight Skill Divisions. All new Ranked Play players begin their journey in Bronze I with 0 SR. Players increase their SR by winning matches and lose SR whenever they lose matches.\u00a0 Both individual and team performance will impact how much SR you gain or lose per match. In higher Skill Divisions, team performance has a bigger impact on SR gained or lost so that all winning playstyles are more consistently rewarded. Players can progress through eight Skill Divisions by reaching SR milestones: Bronze \u2013 Starting Division Silver \u2013 900 SR\u00a0 Gold \u2013 2,100 SR\u00a0 Platinum \u2013 3,600 SR\u00a0 Diamond \u2013 5,400 SR\u00a0 Crimson \u2013 7,500 SR\u00a0 Iridescent \u2013 10,000 SR\u00a0 Top 250 \u2013 10,000+ SR End of Season Skill Setback:\u00a0At the end of each Season, your ending Skill Division will determine where you start the following season: Bronze through Crimson players will start one Skill Division below where they finish, starting in Tier I of that new Division. For example, a player who finishes the Season in Platinum II will be dropped back to Gold I at the start of the next Season. Players who end the current season in Bronze will start at Bronze I in the next Season. The highest starting position each Season is Diamond I. Players who participated in Season 02 will experience the above at the start of Season 03. Ranks & Rewards MW2 Ranked Play is the most rewarding competitive Call of Duty experience ever, with a variety of valuable rewards available to players at launch and season after season. Unlocked rewards can be used in Modern Warfare 2 and Warzone 2. Unlock what the mode has to offer to show off your rank and skill wherever you play. Ranked Play now features brand new Season 03 Rewards! Ranks and Rank Rewards Separate from the player\u2019s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player\u2019s lifetime win total across their Ranked Play career.\u00a0 All players start at Rank 1 and can progress to Rank 50. Players increase their Rank by winning matches to earn Stars. Each win grants one (1) Star. Win enough matches and you\u2019ll earn enough Stars to reach the next Rank.\u00a0 Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards: Rank 5:\u00a0Ranked Competitor Skin for use with both CDL Male & Female Operators on both Factions. Rank 10:\u00a0\u2018Press F\u2019 Emblem\u00a0 Rank 15:\u00a0Pro Issue X12 Weapon Blueprint Rank 20:\u00a0\u2018Ace\u2019 Weapon Charm Rank 25:\u00a0\u2018Turn It Up\u2019 Emblem Rank 30:\u00a0\u2018Ranked Win Tracker\u2019 Gun Screen that displays the player\u2019s lifetime Ranked Play win total.\u00a0 Rank 35:\u00a0\u2018I\u2019m Cracked\u2019 Large Weapon Decal Rank 40:\u00a0Pro Issue Combat Knife Weapon Blueprint Rank 45:\u00a0\u2018Sweep\u2019 Weapon Charm Rank 50:\u00a0Ranked Veteran Emblem & Skin for use with both CDL Male & Female Operators on both Factions. Each Rank Milestone also unlocks a Calling Card that represents the player\u2019s achieved Rank.\u00a0 Season Three Rewards In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards.\u00a0 Throughout the Season 03, players can earn the following rewards: 5 Wins:\u00a0\u2018Season 03 Competitor\u2019 Weapon Sticker 10 Wins:\u00a0Pro Issue TAQ-56 Weapon Blueprint 25 Wins: \u2018I\u2019m That Dawg\u2019 Weapon Charm 50 Wins:\u00a0\u2018Tippable\u2019 Large Weapon Decal 75 Wins:\u00a0\u2018Ranked Play Season 03\u2019 Loading Screen 100 Wins:\u00a0\u2018Season 03 Ranked Veteran\u2019 Weapon Camo End of Season Division Rewards At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season. Division Skins: Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play: Top 250:\u00a0Unlock the \u2018Top 250 Competitor\u2019 Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward. Gold - Iridescent:\u00a0Earn the applicable \u2018Gold Competitor\u2019, \u2018Platinum Competitor\u2019, \u2018Diamond Competitor\u2019, \u2018Crimson Competitor\u2019, or \u2018Iridescent Competitor\u2019 Skin based on your highest Skill Division reached over the course of the Season.\u00a0 Seasonal Division Rewards Each Ranked Play Season features a unique set of Division Rewards awarded at the end of the Season to celebrate the player\u2019s highest Skill Division reached that Season.\u00a0 The Season 03 rewards are as follows: Top 250:\u00a0\u2018Season 03 Top 250\u2019 Weapon Charm, Emblem, and Calling Card Iridescent:\u00a0\u2018Season 03 Iridescent\u2019 Weapon Charm, Emblem, and Calling Card Crimson:\u00a0\u2018Season 03 Crimson\u2019 Weapon Charm and Emblem Diamond:\u00a0\u2018Season 03 Diamond\u2019 Weapon Charm and Emblem Platinum:\u00a0\u2018Season 03 Platinum\u2019 Weapon Charm and Emblem Gold:\u00a0\u2018Season 03 Gold\u2019 Weapon Charm and Emblem Silver:\u00a0Emblem Bronze:\u00a0Emblem Ranked Play First Place:\u00a0The player who finishes Season 03 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights. Competitive Integrity Features From Start to Finish:\u00a0Players who disconnect or quit matches will receive SR penalties as well as temporary suspensions, with escalating penalties for repeat offenders.\u00a0 SR Forgiveness:\u00a0If a player disconnects or quits in the middle of the match, all team members outside of that player\u2019s party will not lose ANY SR. It is still possible to earn SR if players can overcome their disadvantage, but a loss at a numerical disadvantage will not yield SR loss for players outside of the leaving player\u2019s party. Fair Fights, Even Teams:\u00a0If a player quits or disconnects before the start of a match, the match will be canceled and will not count. The remaining players will be returned to the main menu. Professional Conduct Only:\u00a0Friendly Fire is enabled in Ranked Play per CDL rules. Repeated Friendly Fire will result in players being kicked from games and receiving penalties and suspensions. Demotion Protection:\u00a0After advancing to a higher Skill Division, players will be granted temporary Demotion Protection and will not lose any SR within the first three games in the new Division. Following that initial protection, if players were to lose enough SR to be demoted, they will first be dropped to the minimum threshold of their current Skill Division instead of being demoted. Losing their next match will result in a demotion. Demotion Protection is also applied for the player\u2019s first 3 games of each Ranked Play Season.\u00a0 Party SR Restrictions:\u00a0To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used: Iridescent (Including Top 250) & Crimson:\u00a0Can party with players within 1 Skill Division Diamond:\u00a0Can party within 2 Skill Divisions Bronze - Platinum:\u00a0Can party up without any restrictions Bug Fixes Addressed incorrect messaging when a player disconnects from the other team at the beginning of a match. Addressed incorrect penalty messaging when a player disconnects and receives their first suspension. Warzone 2 season three patch notes Map updates Ashika Island A Cargo Ship and several Submarines are now present outside of the Port. Gameplay All Maps | All Modes Tempered Plate Carrier Upgrades the Player\u2019s Armor Plate Carrier to improve armor plate efficiency.\u00a0 Details: Player now equips 2 stronger armor plates, down from 3 Each armor plate counts for 75 Can be found in strongholds and loot Bomb Drone Balancing Reduced the damage of the Bomb Drone so it will no longer one-hit-kill or down a fully armored player. Heavy Chopper Re-enabled this vehicle in the following modes: Standard Duos Trios Quads Added new Heavy Chopper gas cans unique to this vehicle that are required for initial takeoff. Spawn locations of these gas cans will differ between Battle Royale and DMZ. Battle Royale: One of five possible spawn locations will spawn Heavy Gas gas cans each match. One Heavy Chopper gas can is included as a guaranteed Stronghold mission reward. Subsequent refuelings can be done via Gas Stations or other Heavy Chopper gas cans This vehicle is now more vulnerable to explosive damage Gas Mask The gas mask has been given a slight buffer when the player delays it from being put on or taken off. This should help catch situations where further delay is desired immediately after it was dropped. Interrogation Decreased the time it takes to perform an interrogation to 3 seconds, down from 5 Added a grace period if the downed Player is immediately eliminated after a successful interrogation. This guarantees that the enemy squad will be pinged at least once, up to three times during the grace period. \"Reminder: Keeping the interrogated player alive will further extend the effect.\" Quality of life Mantle Assist Improvements Improved the system that would allow players to mantle over or through objects such as windows. Advanced UAV Improvements Enemy Players and AI Combatants will now appear differently while using an Advanced UAV Killstreak Banner Positioning The position of the Killstreak banner that appears on screen has been moved to no longer overlap with the player\u2019s reticle. Bug fixes Fixed an issue that allowed players to clip inside the Sentry Gun. Fixed several issues with placing a Sentry Gun on the train. Fixed issue where Mortar Strikes were not doing enough damage against AI targets, making it hard to kill them. Recon\/Bomb Drones will now die if the player goes into last stand. Added item persistence to Stim Pistol \/ Rebreather. Now Stim pistol \/ Rebreather can be dropped after it has been activated. Fixed several issues caused by Players having both a Self Revive and Stim Pistol equipped. Fixed an issue with the Assimilation UI that could cause some squad members\u2019 names or numbers to appear incorrectly. General patch notes Resurgence Private Matches Ashika Island Resurgence (Solos, Duos, Trios, and Quads) has been enabled in Private Matches. Private Match Spectating Spectating has been enabled for all available maps\/modes including: Al Mazrah Standard Battle Royale Solos, Duos, Trios, Quads Mini Royale Trios Ashika Island Resurgence Solos, Duos, Trios, Quads After Action Report (AAR) All Players in a squad that complete a match will see the After Action Report.\u00a0 Birdseye Perk This Perk has been re-enabled. Adjustments: Now activates when player uses a UAV Killstreak Enemy UAVs no longer trigger Birdseye UAVs activated by the Player using Birdseye will provide enemy headings UAV pings activated by the Player using Birdseye are slightly larger Al Mazrah | Standard Battle Royale Blacksite\u00a0New Gulag This roughly rectangular, asymmetrical map has several interior spaces and long external routes. Those who want to redeploy will have to prove their worth on this new yet familiar ground. Gameplay New gameplay features All Maps | All Modes UAV Towers First seen in DMZ, UAV Towers can be activated during a match to provide intel on enemy positioning in the form of several circular UAV sweeps from the tower\u2019s fixed location. Details: An audible notification is broadcasted when one is activated The icon for active towers will be visible in red on the Tac Map and overworld Lasts 20 seconds per activation Costs $2000 per activation Able to be activated by another squad even if you have activated them already Those activated by an opposing squad show detection radius on the map Al Mazrah | All Modes Redeploy Drones Redeploy Drones have been added to Al Mazrah. Utilize these for quick repositioning. Details: Can be shot down Will reposition when in the gas Will begin leaving the field around the 4th circle Al Mazrah | Standard Battle Royale Stronghold \u201cHold Positions\u201d Operation Locate and defend a position inside the stronghold from enemies. The stronghold will be attacked by continuous reinforcements until the operation is complete. Black Sites New Stronghold Objective An additional black site has been added to Al Mazrah near Rohan Oil, in the Northern sector of the map. Champion\u2019s Quest New Weapon Blueprint Reward Go find out - if you can! Gas Circle Pacing Improvements Decreased the time paused between gas circle movements.\u00a0 This will increase overall pacing across a match. Mirroring a pacing change to Caldera last year, we\u2019ve evaluated the delay time between when the circle stops and the start of the next movement. By making an adjustment here we expect to see a more dynamic mid-game. This does not increase the speed of the gas itself in any way.\u00a0 Gameplay Adjustments All Maps | All Modes Most Wanted Contract The Most Wanted Supply Drop now drops on every successful completion This will no longer deactivate upon Resurgence being disabled in Ashika Island. In Plunder, it drops money and different power items Supply drop icon has been updated Every team can now see the crate's icon on the tac map Stronghold Rewards Reduced the number of white Stronghold Supply Boxes that spawn to 1, down from 2 Increased loot found in a white Stronghold Supply Box Al Mazrah | All Modes Intel Contract The number of spawn locations for the upload point has been increased The upload point will now drop loot upon completion The upload point occupation time requirement has been increased to 17 seconds, up from 10 The \u201csearch for the laptop\u201d phase of this contract has been removed \"We felt that the initial search circle that contained the laptop was too inconsistent with the time it took players to find the laptop on average. This time was very heavily dependent on the location of the laptop. This change aims to counteract that concern.\" Buy Stations The following items will be available at every Buy Station with unlimited stock: Gas Masks Portable Radars We've also made some tweaks to item prices. See below for details: Armor Plates Increased to $500, up from $400 Gas Mask Increased to $2000, up from $1650 Durable Gas Mask Increased to $3500, up from $2900 C4 Increased to $850, up from $700 Frag Grenade Increased to $600, up from $500 Smoke Grenade Increased to $400, up from $250 Snapshot Grenade Increased to $600, up from $400 Revive Pistol Increased to $4000, up from $800 Cluster Mine Increased to $6000, up from $3300 Precision Airstrike Decreased to $2000, down from $4000 Counter-UAV Decreased to $2000, down from $4000 Bomb Drone Decreased to $3500, down from $4000 Armor Box Increased to $3500, up from $2000 Battle Rage Increased to $3500, up from $2900 Dead Silence Decreased to $2500, down from $2900 Portable Radar Increased to $2500, up from $1400 Suppression Mine Increased to $3500, up from $2000 Tactical Camera Decreased to $1500, down from $1650 Deployable Cover Decreased to $1500, down from $1650 Trophy System Decreased to $1500, down from $1650 Recon Drone Increased to $3000, up from $2000 Firesale UAV Increased to $5000, up from $4000 \"Future updates will see a continuous evaluation of prices as we regularly review the live data of Buy Station usage, equipment power and more.\" Item placement in the menu has been revised in order to keep relevant selections next to one another. Changed positioning of the Loadout Drop Marker on the menu to facilitate navigation Press down once on directional controller when opening the Buy Station menu Spawn locations have been updated and increased to 42, up from 31 We're making significant improvements to how we determine the spawn location of Buy Stations, this change not only increases the amount available in a match but more appropriately spaces out their locations. The goal being to address negative space and to reduce frequency of buys being in too close of a proximity. Buy stations will remain static in Al Mazrah Battle Royale so that learned behavior can be relied on.\" Ammo Caches Additional locations for Ammo Caches have been added across the map \"We've identified a number of regions on the map that would benefit from an Ammo Cache to assist with either regain potential, or just keeping an active engagement going longer. As with Buy Stations, we're evaluating much of our spawn philosophy and will be making additional changes in other areas over the course of the chapter.\" Ashika Island | Resurgence Rebalanced Rewards We have adjusted the rewards for the following: Data Heist Public Event Sea Treasure Machine Sea Lion Statue side quests Quality of life Minimap Ping Anchoring Coordinates and map elements that have been pinged will now anchor the icon along the borders of the minimap even when they are outside of the visible area on the minimap. Spawn Protection Timeout Spawn protection will now expire on players who remain airborne for more than 10 seconds This is in addition to the current x that remove spawn protection when they are x meters from the ground We\u2019ll evaluate the effectiveness of Spawn Protection and if necessary make adjustments on a per mode basis. Blacksite Key Visibility Blacksite Key dropped will now be visible on the Tac Map to all squads Loadout Drop Visuals Adjusted the visual representation of Loadout Drops to help Players better distinguish between their own and those that belong to other Players. New color coding: Squad Loadout Drop = Blue Contested Loadout Drop = Yellow Gulag Item HUD Items that a Player picks up during a Gulag round will be briefly indicated next to the crosshair before fading away. Object Elevation Arrows Buy Stations, Contracts, and Loot items now have a small up\/down arrow on the tac map and minimap to better indicate elevation. Bug fixes Fixed an issue where Quick Fix did not activate after plating in Resurgence modes. Fixed an issue causing the Intel Contract world icon to persist despite having failed to complete the objective. Fixed an issue causing Battle Royale victories to not update properly in the Combat Records. Fixed an issue causing the Play Again buttons to no longer work after assigning a new party leader. Fixed an issue causing items to disappear when attempting to stow them away in the backpack. Fixed an issue causing Players using the Birdseye Perk to receive UAV pings when an enemy activated a UAV. DMZ season three patch notes New for season three New Faction [ REDACTED ] has arrived with new Faction Missions coming throughout Season 03. Barter We are introducing Barter for Players to have another way to gear-up during deployment. Barter can be found at Buy Stations and offers exchange of certain items for useful equipment. Remembering these \u201cRecipes\u201d will be a useful tool for acquiring specific items. Barter is not Player-to-Player. Workbench The Workbench has arrived in DMZ and allows players to customize Contraband Weapons during deployment - this includes any equipped weapon that may be insured or looted. Players will be able to add or remove attachments based on their weapon progression. Craft the perfect build or add the right attachment for an advantage in situational combat.\u00a0 Active Duty Operator Slots Individual Operators now go on \u201cActive Duty\u201d when used by the Player. Only one Active Duty slot can be equipped at a time, but all Players will start with 3 slots. Active Duty Operators have their own persistent items: Exfil Streak, Dog Tag Rarity, Backpack Type, Killstreak, Gas Mask and Self Revive. When failing to exfil, only that individual Operator will have its gear, streak, and Dog Tag rarity reset. All other Operators will not be affected.\u00a0 Along with Persistent Operators being added into DMZ, we are adding certain Bundles to the Store that have additional Active Duty Operator Slots included. Private Exfil Campers got you down? Private exfil will be available at Buy Stations to trigger an exfil chopper to land at an exfil point that is inactive for other Players during that match. It doesn\u2019t mean you won\u2019t be spotted by an enemy squad, but there may be less heat than one of the public points visible on the Tac Map. As mentioned above the Heavy Chopper will be in DMZ and Battle Royale. Find fuel around the map to utilize this new vehicle. Flying it out of bounds will automatically trigger exfiltration. New Contract Supply Run Similar to Safecracker, Operators will need to locate and loot 3 crates New Equipment\/Items Rebreather - new Field Upgrade that allows Players to breathe underwater Skeleton Key - this key can unlock any locked space in place of a specific key 4 New Plate Carriers Tempered - 2 stronger armor plates vs. 3 plate (same as BR) Comms - audio alert when an enemy Player or squad is nearby and increased duration of all UAVs and UAV Towers Medic - faster teammate revives and self-revives Stealth - will not appear on enemy radars (Ghost Perk) 2 New Backpacks Secure - items are kept to that Active Duty Soldier if they are eliminated in an Extraction Zone and are not consumed for XP upon successful exfil Scavenger

{"id":833705,"date":"2023-04-12T09:35:00","date_gmt":"2023-04-12T14:35:00","guid":{"rendered":"https:\/\/dotesports.com\/?p=833705"},"modified":"2023-04-12T11:43:15","modified_gmt":"2023-04-12T16:43:15","slug":"mw2-warzone-2-season-3-patch-notes","status":"publish","type":"post","link":"https:\/\/dotesports.com\/call-of-duty\/news\/mw2-warzone-2-season-3-patch-notes","title":{"rendered":"Here are the patch notes for Modern Warfare 2 and Warzone 2 season 3"},"content":{"rendered":"

The wait is over, Call of Duty<\/em> fans.<\/p>

Season three’s update has arrived, bringing new content, quality-of-life updates, a new battle pass, and a whole lot more to the universe of CoD<\/em> in both Modern Warfare 2<\/em> and Warzone 2.<\/em><\/p>

Related: Here are the full DMZ<\/em> season 3 patch notes<\/a><\/strong><\/p>

While the bulk of what’s coming in the new season was shrouded in mystery for some time, we now know exactly what’s arriving in the update. And it’s a whole lot more than just the FJX Imperium sniper rifle, new six-vs-six maps, Plunder mode, and quality of life changes. <\/p>

Strap yourselves in and get ready to read the lengthy patch notes<\/a> for season three of MW2 <\/em>and Warzone 2.<\/em><\/p>