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He's been writing about games for a few years now, but esports is new to him, so please be nice and treat him like the fragile little baby he is.","sameAs":["https:\/\/x.com\/VeedzTweets"],"url":"https:\/\/dotesports.com\/author\/issyvandervelde"}]}},"raw_content":"There are a lot of numbers in Armored Core 6. Assembling your AC can feel a bit like looking at a spreadsheet: What do all those numbers mean? Which are the most relevant to you? It's hard to know for sure how FromSoftware stats work before a game is datamined, but after spending around 40 hours with it, I've got them as sussed out as they can be. AP AP is your health, and it stands for armor points. Generally, bigger, heavier limbs, heads, and torsos will give you more AP. I'd recommend aiming for at least 10,000 AP. Sure, you could go lighter so you can zip around the battlefield, but you'll be a glass cannon, so only go lower if you're sure of your skills. You can sort-of boost your AP by buying defensive OST upgrades and upgrading your repair kits. Your AP will technically stay the same, but you'll survive for longer in each fight. Defensive Performance Defensive performance is the average of your anti-kinetic, anti-energy, and anti-explosive defenses. Different body parts will provide different levels of protection. Which you prioritize should largely be based on which boss you're stuck on. If they're hammering you with plasma and pulse weapons, a higher anti-energy defense is best, even if your overall defensive performance is lower. Related: Armored Core 6

QB EN Consumption<\/h3>

This tells you how much energy your quick boost will use up each time you dodge<\/strong>. Your energy does recover, but you’ve got to manage it like a stamina bar in Dark Souls<\/em>. The lower this number is, the better, as it means you can dodge more before needing to recharge.<\/p>

QB Reload Time<\/h3>

You know when you want to just dodge, duck, dip, dive, and dodge? The lower this number is, the more you can do that. This number is the time, in seconds, that you have to wait between quick boosts<\/strong>. It’s partially determined by weight<\/strong>, but mostly affected by the type of generator you have<\/strong>, so shop around for the best one to fit your needs.<\/p>

Current Load<\/h2>
\"a
It’s not polite to ask an AC how much it weighs. Screenshot by Dot Esports<\/figcaption><\/figure>

This shows how much your AC can carry. <\/strong>You’ll see a little marker on the stats screen, and that’s your limit. If you go above it you’ll be overburdened and unable to go on missions<\/a><\/strong> unless you buy the Weight Control upgrade in the OS Tuning shop<\/a>. The bar itself is how heavy you actually are.<\/strong> This is determined by which legs you use. Bigger legs allow for higher load limits, with tetrapod and tank leg types offering the highest limits overall.<\/p>

Arms Load Limit<\/h3>

This is different from your overall load limit. Your arms can only take so much weight<\/strong>, and this is determined by the type of arms you’ve got equipped. If you’re rocking small guns and blades, almost any arms will do. But if you want to blast your foes away with dual bazookas and missile silos, you’ll need to hit the gym. Or the parts shop.<\/p>