Season 12<\/strong> of Overwatch 2,<\/em> New Frontiers<\/strong>, looks to explore both time and space with a Martian hero and ancient Egyptian theming.<\/p>
After a playtest in July, Juno launches alongside season 12 as the game’s new support hero with an exciting way to play. But she’s just the beginning, with changes to Competitive play, hero balance, and more on the way.<\/p>
Here’s everything new and changing in OW2’s<\/em> season 12, New Frontiers.<\/p>
Overwatch 2 season 12 patch notes<\/h2> Journey back to the Temple of Anubis. Image via Blizzard Entertainment<\/figcaption><\/figure> Read on below for the patch notes for OW2<\/a>‘s <\/em>season 12, New Frontiers.<\/p>
Hero changes<\/h3> Season 12 brings a bunch of hero balancing updates, including a reduction in health for mobile support and damage heroes<\/strong>, among several other changes to the hero pool.<\/p>
Health nerfs<\/strong> have come for Juno, Echo, Sombra, Hanzo, Kiriko, Mercy, Moira <\/strong>and Lucio<\/strong>, who have all had their HP dropped from 250 to 225<\/strong>. Blizzard says that “mobility is very powerful and we would like for there to be more of a tradeoff for the flexibility that it brings, especially as we add speed boosting abilities by welcoming Juno to the game.”<\/p>
Juno received a couple of buffs from her play test period, too, including a higher deploy range and lower cooldown for Hyper Ring<\/strong>, faster travel speed on her Orbital Ray ultimate, and a nerf to her Mediblaster’s rate of fire<\/strong>.<\/p>
For the full list of patch notes, including slight buffs for Orisa<\/strong> and Zarya<\/strong>, several Lifeweaver<\/strong> changes, and buffs for Mercy’s<\/strong> healing and damage boost, check out the OW2 <\/em>website<\/a>.<\/p>
New support hero: Juno<\/h3> She’s arrived. Image via Blizzard Entertainment<\/figcaption><\/figure> Juno<\/strong><\/a> is OW2’s<\/em> 11th support hero, and she’s quite a bit of fun with a varied kit<\/a>. Here are all of her abilities and what they do.<\/p>
Ability<\/th> Description<\/th><\/tr><\/thead> Mediblaster<\/strong><\/td> Primary fire. Burst fire weapon that heals allies and damages enemies.<\/td><\/tr> Pulsar Torpedoes<\/strong><\/td> Secondary fire. Press Secondary Fire to lock on, then Primary Fire to fire homing projectiles. Heals allies over time and damages enemies.<\/td><\/tr> Martian Overboots<\/strong><\/td> Passive ability. While airborne, press jump to double jump and hold jump to hover.<\/td><\/tr> Glide Boost<\/strong><\/td> Glide horizontally with increased movement speed.<\/td><\/tr> Hyper Ring<\/strong><\/td> Deploy a ring that increases movement speed of allies that pass through it.<\/td><\/tr> Ultimate: Orbital Ray<\/strong><\/td> Call down a ray that travels forward, healing allies and increasing their damage.<\/td><\/tr><\/tbody><\/table><\/figure> New mode, new maps<\/h3>
Read on below for the patch notes for OW2<\/a>‘s <\/em>season 12, New Frontiers.<\/p>
Hero changes<\/h3> Season 12 brings a bunch of hero balancing updates, including a reduction in health for mobile support and damage heroes<\/strong>, among several other changes to the hero pool.<\/p>
Health nerfs<\/strong> have come for Juno, Echo, Sombra, Hanzo, Kiriko, Mercy, Moira <\/strong>and Lucio<\/strong>, who have all had their HP dropped from 250 to 225<\/strong>. Blizzard says that “mobility is very powerful and we would like for there to be more of a tradeoff for the flexibility that it brings, especially as we add speed boosting abilities by welcoming Juno to the game.”<\/p>
Juno received a couple of buffs from her play test period, too, including a higher deploy range and lower cooldown for Hyper Ring<\/strong>, faster travel speed on her Orbital Ray ultimate, and a nerf to her Mediblaster’s rate of fire<\/strong>.<\/p>
For the full list of patch notes, including slight buffs for Orisa<\/strong> and Zarya<\/strong>, several Lifeweaver<\/strong> changes, and buffs for Mercy’s<\/strong> healing and damage boost, check out the OW2 <\/em>website<\/a>.<\/p>
New support hero: Juno<\/h3> She’s arrived. Image via Blizzard Entertainment<\/figcaption><\/figure> Juno<\/strong><\/a> is OW2’s<\/em> 11th support hero, and she’s quite a bit of fun with a varied kit<\/a>. Here are all of her abilities and what they do.<\/p>
Ability<\/th> Description<\/th><\/tr><\/thead> Mediblaster<\/strong><\/td> Primary fire. Burst fire weapon that heals allies and damages enemies.<\/td><\/tr> Pulsar Torpedoes<\/strong><\/td> Secondary fire. Press Secondary Fire to lock on, then Primary Fire to fire homing projectiles. Heals allies over time and damages enemies.<\/td><\/tr> Martian Overboots<\/strong><\/td> Passive ability. While airborne, press jump to double jump and hold jump to hover.<\/td><\/tr> Glide Boost<\/strong><\/td> Glide horizontally with increased movement speed.<\/td><\/tr> Hyper Ring<\/strong><\/td> Deploy a ring that increases movement speed of allies that pass through it.<\/td><\/tr> Ultimate: Orbital Ray<\/strong><\/td> Call down a ray that travels forward, healing allies and increasing their damage.<\/td><\/tr><\/tbody><\/table><\/figure> New mode, new maps<\/h3>
Juno<\/strong><\/a> is OW2’s<\/em> 11th support hero, and she’s quite a bit of fun with a varied kit<\/a>. Here are all of her abilities and what they do.<\/p>
Ability<\/th> | Description<\/th><\/tr><\/thead> |
---|---|
Mediblaster<\/strong><\/td> | Primary fire. Burst fire weapon that heals allies and damages enemies.<\/td><\/tr> |
Pulsar Torpedoes<\/strong><\/td> | Secondary fire. Press Secondary Fire to lock on, then Primary Fire to fire homing projectiles. Heals allies over time and damages enemies.<\/td><\/tr> |
Martian Overboots<\/strong><\/td> | Passive ability. While airborne, press jump to double jump and hold jump to hover.<\/td><\/tr> |
Glide Boost<\/strong><\/td> | Glide horizontally with increased movement speed.<\/td><\/tr> |
Hyper Ring<\/strong><\/td> | Deploy a ring that increases movement speed of allies that pass through it.<\/td><\/tr> |
Ultimate: Orbital Ray<\/strong><\/td> | Call down a ray that travels forward, healing allies and increasing their damage.<\/td><\/tr><\/tbody><\/table><\/figure> New mode, new maps<\/h3> |