It will come as little surprise to people that Todd Howard, who directs the currents of creativity at Bethesda, has a groove. He likes that groove. For the most part, Bethesda games of the last 15 years or so have patiently followed that groove, and by doing so, they have been incredibly successful. <\/p>
This is nothing new or unusual in gaming. Studios like FromSoftware, Platinum Games, and Arkane have all seen incredible creative and commercial results by doing something specific incredibly well. For Bethesda, this is telling a sprawling adventure in an engaging world.<\/p>
The reason why this is important is that Starfield<\/em> is something of a paradox. It tries to both embrace and grow beyond this groove, maintaining the comfort of familiarity in a brand-new setting while adding entirely new systems. The good news is that it pulls off this balancing act with style.<\/p>